The Adventurer's Guild

"Peth was....hmmmm....you would say...idiot. He was young and foolish...much like you. Kroon thinks you will not pass the test in the cave."

Kroon closes his eyes again for a moment. Without opening them, he says quietly "A frog in the well knows not the ocean".

He then opens his eyes again and looks at the group. "If you do succeed, you will find even more than you seek."
 

log in or register to remove this ad

You seem wise. Peth had the chance to listen to your wisdom and it seems, he did not. I would not like to make the same mistake. Please, tell us more of what we will find in the cave. Share your wisdom with us...who would listen and take to heart that what have to offer.

What will we find in the cave and what should be ready for?
 

"You listen, but do not hear, paladin. You will find a test...and you have already prepared for it. Now go, I will not help you more."

Kroon closes his eyes and leans back against the rock.

You turn to face the cave entrance and finally have a chance to study it closely. There is a simple square doorway set into the wall just inside the cave. The door has a latch that keeps it closed. There is not much about the entrance that is remarkable, except the stonework around the doorway itself. There are fine patterns and engravings in the stone, but no words or pictures. The engravings seem to be simply ornamental.

Mallick checks the door, and there seems to be no trap, so he gently turns the latch. It opens freely, and the door swings open with only a slight creak.

You see a short stone staircase leading down into a large room. A dim orange glow coming from two torches is just enough light for Nicodemus and Sledge to make out the entire room. (Brocc and Mallick are still afflicted by the disease and can only see 10 squares.) The two torches look to be similar to everburning torches, a magical torch that doesn't extinguish, but these are somewhat smaller, and affixed into small stone pedestals.

In the floor, you can see a tile mosaic of a blue circle with a star emblem.

The rest of the walls are finished in the same ornamental pattern, and standing against the East and West walls are a pair of stone statues.
[sblock=Nicodemus and Sledge only:]At the end of the room, you can see a well with a faint blue glow coming from it.[/sblock]
GM: Feel free to explore the room if you wish, but roll me a perception check as you do it. And please give everyone a chance to act if they want to. You aren't in initiative order, so just describe what you want to do and let everyone have a turn.

Also - there are a few things on the visual map here that are NOT in the actual room. The sarcophagi and the little chests, as well as the items on the floor around the torches are not in the room. I didn't have time to photoshop them out, so just ignore them.
[sblock=Map]
well0.png
[/sblock]
 

Brocc, Mallick...There is a well that seems to be glowing blue at the end of the room. That must be where we need to go. Mallick, can you check for traps on the floor.

OOC: I check for religion to see if I recognize the symbols on the floor and walls.
 

Mallick, can you check for traps on the floor.

pj703l.jpg
Someone barking orders at me who isn't a gnome? What a refreshing change of pace! Haha!


*claps Nicodemus on the shoulder heartily*

Stay back and be patient while I make sure it's safe


OOC: I'm carefully checking for traps from the doorway to the well. I'm planning on going row by row, 'O' then 'N', then 'M', etc. In each square I'm checking the floor, the ceiling and the wall, if there is one. Tell me how many rolls I need.
 



I use my dungeoneering skill to check out the two statues. I'm also looking for secret doors.

Checking out the statues would be Perception, unless you were checking them for traps, and that would be Thievery.

OOC: I check for religion to see if I recognize the symbols on the floor and walls.

The symbol on the floor seems to hold no religious significance that you know of, and the wall decorations seem like mere decorations.

OOC: I'm carefully checking for traps from the doorway to the well. I'm planning on going row by row, 'O' then 'N', then 'M', etc. In each square I'm checking the floor, the ceiling and the wall, if there is one. Tell me how many rolls I need.

GM: You rolled pretty well, so I'll let you check the first three rows with that. You find no traps.

Everyone that hasn't rolled perception so far, go ahead and do so. Nobody do anything else until that's done and I let you know what (if anything) you can see. If you are looking for/at something specific, let me know that as well.
 

Brocc squints and rubs his eyes. He also ponders about the religion of the natives and wonders if it will have any more significance about the cave.
 


Remove ads

Top