"You listen, but do not hear, paladin. You will find a test...and you have already prepared for it. Now go, I will not help you more."
Kroon closes his eyes and leans back against the rock.
You turn to face the cave entrance and finally have a chance to study it closely. There is a simple square doorway set into the wall just inside the cave. The door has a latch that keeps it closed. There is not much about the entrance that is remarkable, except the stonework around the doorway itself. There are fine patterns and engravings in the stone, but no words or pictures. The engravings seem to be simply ornamental.
Mallick checks the door, and there seems to be no trap, so he gently turns the latch. It opens freely, and the door swings open with only a slight creak.
You see a short stone staircase leading down into a large room. A dim orange glow coming from two torches is just enough light for Nicodemus and Sledge to make out the entire room. (Brocc and Mallick are still afflicted by the disease and can only see 10 squares.) The two torches look to be similar to everburning torches, a magical torch that doesn't extinguish, but these are somewhat smaller, and affixed into small stone pedestals.
In the floor, you can see a tile mosaic of a blue circle with a star emblem.
The rest of the walls are finished in the same ornamental pattern, and standing against the East and West walls are a pair of stone statues.
[sblock=Nicodemus and Sledge only
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
At the end of the room, you can see a well with a faint blue glow coming from it.[/sblock]
GM: | Feel free to explore the room if you wish, but roll me a perception check as you do it. And please give everyone a chance to act if they want to. You aren't in initiative order, so just describe what you want to do and let everyone have a turn.
Also - there are a few things on the visual map here that are NOT in the actual room. The sarcophagi and the little chests, as well as the items on the floor around the torches are not in the room. I didn't have time to photoshop them out, so just ignore them. | |
[sblock=Map]
[/sblock]