As Mallick continues searching the floor and moving his way forward, he notices that the floor, while worn, is also completely free of dirt or dust of any kind. It's totally clean. So clean it glistens.
Brocc does not recall any religious significance related to the cave, or the lizard folk that seem to inhabit the area. Other than the fact that some lizard folk live in caves when they can find them, there doesn't seem to be any correlation to this particular cave. It certainly doesn't look lived-in, or even to have been visited recently.
Sledge walks over to one of the statues (after Mallick finished searching the floor), and after a few moments, thinks that it seems a bit wobbly on its stand. Perhaps it can be moved? It would take more examination, and perhaps another strong arm to try and budge it.
[sblock=Nicodemus only
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
While standing there gazing around the room, you are the only one to notice something odd. Near the back of the room (F4), you see an arrow hovering over the ground, at about eye level. It's pointed towards the rear of the room, but it's just hanging there in mid-air. As you stare at it, you notice there are other small bits of detritus hanging in the air around it. The heel of a boot, a leather strap, and other random bits of "stuff" just hovering there silently. While you are staring, though, it begins to move toward Mallick. Let's say it gets to I5 before you are able to call out a warning.[/sblock]
GM: | Everyone go ahead and take one more standard action if you wish. (If not, just say "pass".) | |
[sblock=Current map]
[/sblock]