The Adventurer's Guild

GM: Now that Nicodemus has pointed it out, you can see the arrow and the other floating bits of stuff (part of a shoe, a leather strap, maybe a few small bones, etc.) floating in the air just in front of you (at I5). What is your reaction?
 

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OOC: Here's the problem, I think I know what this is in real life but I don't think my character knows. If I know what this is in real life, should I go ahead and tell everyone? Nah...I think I'll roleplay accordingly.


Mallick begins backing away from the floating debris, wracking his brain to recall what this could be.
 


OOC: Here's the problem, I think I know what this is in real life but I don't think my character knows. If I know what this is in real life, should I go ahead and tell everyone? Nah...I think I'll roleplay accordingly.


Mallick begins backing away from the floating debris, wracking his brain to recall what this could be.

GM: Definitely always play your character with only what knowledge they have. If they've never faced a level 14 invisible ice dragon like this before (even though you as a player may have), then it will be more fun for everyone if you play it as so.

Oops, did I just give away what this is? Dang.

Also, tell me exactly where you move, if you are indeed moving.
 


As Mallick runs away from the floating arrow, the floating items continue to move across the room to Nicodemus and Sledge, who are slightly preoccupied with the statue. Suddenly, the space around the floating items takes on a blue sheen. It becomes quickly apparent that these items are actually suspended in some sort of large mass, about 10ft long on each side, roughly in the shape of a cube. The blue mass suddenly extends out and grabs Nicodemus and pulls him into itself. The paladin is captured within the creature and appears dazed. Sledge reflexively dodges the next attack that attempts to do the same to him.[sblock=map]
well2.png
[/sblock][sblock=rolls]Engulf vs. Nic's Reflex (1d20+8=20) Hit! See "Engulfed" section below (Nicodemus)
Engulf vs. Sledge's Reflex (1d20+8=9) Miss (Sledge)[/sblock][sblock=Engulfed]
  • You are Grabbed. (Can't move)
  • You are Dazed. (You get 1 action per turn.)
  • At the start of your turn, you take 10 ongoing Acid damage until the Grabbed condition ends.
  • To escape, use a MOVE action to make an Acrobatics or Athletics check vs. DC 15. If you succeed, you may shift 1 square and are no longer engulfed.
[/sblock][sblock=Enemies]
recipecube.jpg


Gelatinous Cube - no damage taken, Hungry
AC: 17
Fort: 18
Ref: 16
Will: 15[/sblock]
 




Surprised by the blob that gas just engulfed me I react immediately to try and escape. I try to leverage whatever I can to pull myself out. Inside the blob I kick and lunge toward the closest edge.

Athletics:
 

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