The Adventurer's Guild

OOC: That's freakin' unreal! Awesome attack!


I slam my shoulder into the door and as I'm rubbing the pain off and saying "OW! That's a strong door" I turn to see Mallick climbing up, and slashing the drake with incredible awesomeness. I am so impressed, my shoulder immediately feels better and I line up for another run at the door. (to be taken next turn, of course).
 

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OOC: I had it marked but it is kinda too late now


Sledge moves in pulls out a throwing hammer and tosses it at Drake 2

[sblock=action]move = G2
minor = switch weapons
standard = throw hammer
[/sblock]
 
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Mallick's attack seriously wounds the drake on top of the barn, almost knocking it off to the ground. It staggers back, teeters on the edge of the roof shrieking wildly, but finally manages to right itself by flapping its wings and steadying itself. It starts to advance towards Mallick with murder in its eyes, despite the large volume of blood gushing from its wounds...

Meanwhile, Sledge's hammer hits the other drake so hard that it knocks it off of the cottage roof and it lands with a sickening thud behind the building. No more sounds of movement come from that direction.
GM: Just waiting on Chris to post his turn.
 

Conerned about the drake advancing on Mallick, Brocc moves forward and attacks.

[sblock=Brocc's Actions]
Move to N4
Standard, Mind Thrust on Drake
[/sblock]
 

GM: Crap - I wrote a complete post (map and everything) earlier today and apparently it didn't go through. Brocc's attack missed the drake, the drake bit at Mallick, then tried to fly away.

Mark, roll an opportunity attack against the drake and I'll re-do the whole post again tomorrow.
 


The drake shakes his head a bit, but is unaffected by Brocc's attempt to distract him from the ranger. He darts forward and bites Mallick viciously, his teeth tearing through Mallick's hide armor. The force of the blow knocks Mallick back, and he has to scramble just to stay on the roof.

The drake then turns away from the ranger, and makes a weak attempt to flee - he flaps his wings and takes off from the roof of the barn. But his injuries are so severe that he falls to the ground and lands on top of the gnome. Brocc is nimble enough to avoid taking any damage from the falling drake, but is caught up in the tangle of wings and limbs as the drake tumbles along the ground. They both come to a stop against the fence, the drake on top of the startled gnome.
GM: Mark, make a DC20 Athletics check. If you succeed, you remain on the barn roof. If you fail, you will fall and end up prone in square N12 (and roll 1d10 falling damage).
[sblock=Rolls]Bite vs. Mallick (1d20+9=29, 1d10+4=9) Critical hit! 14 damage (Mallick)[/sblock][sblock=Map]
drakes4.png

The door to the farmhouse is at J5, the double-doors to the barn are at P8 and Q8. They are made from old timbered wood and have a break DC of 20 (Strength check, standard action).

The windows can be forced open with a DC 15 Strength check as a standard action. Open windows provide superior cover to those inside. It costs 2 squares of movement to climb through an open window.

Fence: It costs 2 squares of movement to climb over the fence.

Walls: These 6-inch thick walls are made from heavy timbers. They can be climbed (Athletics DC 15) or broken (DC 25).[/sblock][sblock=Enemies]Drake 1 - Dead
Drake 2 - Dead
Drake 3 - 4 hp remaining

Warwing Drakes are large enough to hold a rider, but these drakes are rider-less and appear to be feral.
AC-18
FORT-17
REF-15
WILL-16[/sblock][sblock=Status]Brocc - uninjured, prone (under the drake)
Mallick - 23/47
Nicodemus - 46/55
Sledge - 57/61[/sblock]
 

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