The Adventurer's Guild

Brocc moves forward quickly, a trickle of blood on his brow, eyes focused on the archers in the distance. Once again a burst of invisible energy races through the air toward the Orcs.

[sblock=Brocc's Actions]
Move: to J7
Standard: "Dishearten", E12, burst 1, each creature in burst, psychic, -2 to attack until EoMNT
[/sblock]
 

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Mallick staggers forth to engage the next closest enemy

[sblock=Mallick's actions]

Move:
Move to J9

Minor:
JtHAO.png

Marks the Orc at K10

Standard:
94i8P.png

Attack Orc at K10

[/sblock]
 

GM: Mid-round update:
The Bugbear is at J13 (his dash to the woods was stopped by Sledge)
Brocc missed the Archers (their Will defense is 14, but you rolled a 1 anyway)
Mallick completely destroyed the last Orc Savage
 

Blood dripping from my wounds and staggering, I compose myself long enough to see my target. A glow of light surrounds me and I feel stronger again. I give chase to the Chieftan coward and as I move next to him, my sword blazes through the air toward his neck.

[sblock=attack]

Minor: Lay Hands (+18)
Move: To K10
Standard: Fearsome Smite (if hit, enemy takes penalty to attack rolls (+2) UEoMNT

[/sblock]
 



OOC: Just want to make sure you're getting this, but every time I drop a foe with Lifedrinker, I get 5 temporary hit points.

GM: That's fine, but I'll probably forget. Just put in your attack posts somewhere "If I drop this foe, I gain 5 temp hp" or something like that. And if you guys want to post your own stats in each attack post (see the example thread I sent of the other game I'm in for examples), that would help us all keep these things straight.
 

GM: 2 quick things for Chris and Mark:

Chris, your Dishearten was a burst attack, but you only rolled one attack roll. Go ahead and roll another attack for the 2nd archer.

Mark, your Twin Strike damage rolls were done as 1d8+6, but the card says 1d8+1. Am I missing something? It doesn't matter this time, since he was a minion, but it will make a difference with the other combatants.
 



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