The Adventurer's Guild

Confused by him fleeing the battle, I yell out to my friend and long time comrade..."Alain?! NO!" I am angered by his leaving us and reminded of him sitting down, drunk in past battles. The anger rises and I move to attack the Bugbear. I'll make him pay for the Chieftan's attack on Alain. As I move behind him I yell, "Enough!" and I glow with anger and the divine power.

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Move: to J12 Flanking bugbear
Minor: Divine Challenge
Standard: Holy Strike (+ 2 to damage with Div Challenge)

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as the bugbear cringes from the paladins blow, it opens an up another attack from Sledge

[sblock=status]with bedeviling assault I get a free melee basic attack if another allie hits with a melee attack[/sblock]
 

Nicodemus hits the Bugbear hard from behind, and Sledge follows it up with another smash from his axe, finally bringing down the Bugbear.

The archers are all that remain now, and the archer that had been taking attacks from Brocc turns and flees the battle, yelling to his comrades "Our share isn't worth this!" before disappearing into the trees.

The other two archers, obviously shaken, try to get off a few shots to slow the heroes down, before turning and fleeing themselves. In their haste, they both miss their targets.

You are left standing a midst a pile of dead bandits, with no sign of your Cleric and short on time.

GM: Your targets have fled into the trees. They have a headstart, so you would need to track them if you pursued them. You still have a few days' travel before you reach Elkridge, though...and they need assistance as quickly as possible. Your choice.

[sblock=Map]
banditsfinal.png
[/sblock][sblock=Rolls]Archer 1 & 2 longbow attacks vs. Brocc and Mallick (1d20+11=15, 1d10+6=11, 1d20+11=16, 1d10+6=14)[/sblock]
 
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Friends, we are without a cleric now. I have no explanation for his actions, but I say we press on, anyway. Let the archers go. It is only a distraction from our mission and I don't care what happens to them.


OOC: I take two more healing surges. Brings me back to 54 hp.
 

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(calls after the archers) Wait a minute! You forgot our gold! And your chieftain!


Mallick starts frisking the corpses for anything interesting. Starting with the chieftain's.
 

GM: Everyone go ahead and post how many healing surges (if any) you use, and what that brings your hp total up to. I'll let you know the loot after I get the kids to bed.
 

GM: Everyone go ahead and post how many healing surges (if any) you use, and what that brings your hp total up to. I'll let you know the loot after I get the kids to bed.

OOC: I haven't used any healing surges. Do I need to? Are we going to get a rest now? If not, I'll use enough to get me to full health.
 



You all take a short rest to gather your strength and make plans to continue the journey. You drag the bodies of the kobold, bugbear and orcs off of the road an into the bushes, but not without searching them. You find a total of 48gp, which seems low for a band of robbers. But maybe you had been their first targets of the day. The sun is still climbing in the sky, so you wipe the blood off your clothes and weapons, and get ready to keep moving.

As you are dividing up the gold, you notice that 6 of the coins are much different than the others. They are slightly larger, a tiny bit heavier, but the insignia on the coins is not one you recognize. One thing you can tell, however, is that the coins are very old. Likely from a long-forgotten empire. There is no writing on the coins, just the image of a woman's face on the front, and an image of a hawk over a crest on the back.

Pocketing the money, you get back on your horses and continue your journey. The weather is still pleasant, but there are storm clouds looming off in the far distance (to the East). You are heading West, so if you keep moving, you should stay in front of them for now.

About 6 hours later, as the sun is just beginning to sink on the horizon, you notice a lone wrecked wagon on the road ahead of you. There seems to be no movement, but your senses are on high alert as you approach. There are a few bodies scattered about - several commoners, probably merchants, and a few armed guards. None of them were left alive.

This attack must have been recent, but none of the attackers seem to be in the area. The contents of the wagon are gone, save for the pile of broken furniture. The bandits must have not needed any chairs, because the majority of what's left behind seem to be simple wooden chairs that have been smashed to bits.

As you are surveying this scene of destruction, you hear a weak voice from the bushes "Hulloh?...can...can you help me?". And out steps a young man, probably in his late teens. His clothes are torn in several places, and he has a fresh black eye. He's holding a dagger, but it looks uncomfortable in his hand, like he's not used to holding a weapon. As he steps forward, he suddenly gets a stern look on his battered face, points the dagger at you and says "You aren't the bandits that attacked us - but are you here to help or to rob us even further?".
 
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