The Adventurer's Guild

GM: It is getting late in the day. Do you want to camp here, or travel a bit more before finding a place to stop for the night? Tor's Hold is the closest village on this road, and you can make it there by tomorrow afternoon if you camp here, or the morning if you travel all night. You are at the far left side of this map, just above the river. You'll eventually want to take the road to Hammerfast...the village of Elkridge is on that road.
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Let's go forward an hour or two and then camp away from all these dead bodies.
 

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After Jasper collects what he can from the wagon (including a few bits of broken furniture for firewood), you travel on until sunset. There are several small clearings not too far off the path, so you select one on the south side of the road that is next to a small stream. You set up camp there and start a fire with the broken furniture and whatever else you can scavenge. It's a clear night, and not too cold. As you gather around the fire cooking dinner, Jasper asks you about adventuring, how you chose that profession, any cool battles you've been in, monsters you've defeated, etc. He seems quite enthralled with your stories. "I'm from a small village, we don't get anything worse than the occasional goblin around there! This was my first trip outside of my village, and look where I ended up. So...what is a mighty band of adventurers like you doing coming through our neck of the woods?"
 
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GM: Sorry, I was posting in a hurry. I meant him to say that they don't get anything worse than Goblins in Harken, where he's from. I'll go back and correct it...
 

"I'm from a small village, we don't get anything worse than the occasional goblin around there! This was my first trip outside of my village, and look where I ended up. So...what is a mighty band of adventurers like you doing coming through our neck of the woods?"

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We've been ordered by the king to slay young men who ask too many questions. HAHA! (claps Jasper on the back). We are headed to Elkridge. We have business there. Any more I can't say without the consent of my brothers, here.
 

Jasper smiles the half-smile of someone who doesn't know if he should take you seriously or not. "I've had quite a day, but I feel quite safe with you heroes around. Thank you again for your help. I'll do my best to repay you when I am able. I'm going to go to sleep now, but please wake me for my turn at watch. It's the least I could do."

GM: Now would be a good time to set your default watch shifts. There are five of you (if you include Jasper) and two-hour shifts will get you through the night. You'll be able to get moving just before dawn. For now, I can just use the following, but feel free to change up the order if you like:
  • Mallick
  • Brocc
  • Jasper
  • Nicodemus
  • Sledge
Go ahead and come up with a default watch shift now so I can use it in the future. Every time you take an extended rest, IF anything happens during the night, I'll use that order, and your passive perception to determine what (if anything) you notice during your shift at watch. If, before you rest, you want to change something specifically for that night, or if you want to keep an eye open for something specific, feel free to roll a perception check before the extended rest, and I'll use that instead. For right now, we'll just say that Mallick takes the first watch, and everyone else goes to sleep.
 


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