The Adventurer's Guild

Mallick's watch passes uneventfully, as does Brocc's.

At dawn, you all awaken, half-aware that something is not as it should be. Nicodemus and Sledge both suddenly realize that they never took their shift. Looking around the camp quickly, it is apparent that Jasper is gone.

In his place is a small note:

Next time, pay the toll.
As you gather your belongings, you also notice something else - the horses are dead. There are no markings or wounds on them, but Nicodemus inspects them and thinks they may have been poisoned.

Before you set out, you all start to feel a bit dizzy, and immediately, you suspect you have also been poisoned.

[sblock=Poison]Poison vs. Brocc's Fort (1d20+10=21) Hit - lose 1 healing surge, cannot regain until cured (Brocc)
Poison vs. Mallick's Fort (1d20+10=27) Hit - lose 1 healing surge, cannot regain until cured (Mallick)
Poison vs. Nicodemus' Fort (1d20+10=20) Hit - lose 1 healing surge, cannot regain until cured (Nicodemus)
Poison vs. Sledge's Fort (1d20+10=12) Miss! You shook off the poison, and it has no effect on you (Sledge)[/sblock][sblock=Disease]You have been poisoned, and are now diseased. At each extended rest, you will roll an Endurance check to try and shake off the disease.

  • 11 or lower: you get worse
  • 12 - 17: no change
  • 18 or higher: you will improve
[/sblock]
There is not much else to do but travel on, so you start walking East again.

The rest of the day passes uneventfully, and by the late afternoon, you have emerged from the forest and the small village of Tor's Hold is visible just to the south of the road.
GM: Stop here for the night, or continue on?
 

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Furious at myself for not speaking up about my concerns of letting a stranger among us take watch, I seek a moment of peace to calm myself. If I find this thieving worm again, he won't have time to beg for mercy.

But, Bahamut has given me strength. Just as the fever and dizziness of the poison and disease takes hold, I feel a coolness. The dizziness clears and I feel well. Then I remember, I had taken immunization shots prior to leaving on this quest. His feeble attempts to infect me haven't taken hold.

(Immunization Shots from previous items gathered)
 



GM: Immune how? To disease or poison? Technically, it's a disease, but I had him "poison" you with it. Is it a magic item or something? You'll have to remind me, I don't keep track of everything you guys carry.
 



GM: Immune how? To disease or poison? Technically, it's a disease, but I had him "poison" you with it. Is it a magic item or something? You'll have to remind me, I don't keep track of everything you guys carry.

OOC: I'm immune using "Immunization Shots" which I got from our last campaign when you gave out stuff for writing posts etc. It says I am immune to disease.
 


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