bluesfella
Explorer
Mallick's watch passes uneventfully, as does Brocc's.
At dawn, you all awaken, half-aware that something is not as it should be. Nicodemus and Sledge both suddenly realize that they never took their shift. Looking around the camp quickly, it is apparent that Jasper is gone.
In his place is a small note:
Before you set out, you all start to feel a bit dizzy, and immediately, you suspect you have also been poisoned.
[sblock=Poison]Poison vs. Brocc's Fort (1d20+10=21) Hit - lose 1 healing surge, cannot regain until cured (Brocc)
Poison vs. Mallick's Fort (1d20+10=27) Hit - lose 1 healing surge, cannot regain until cured (Mallick)
Poison vs. Nicodemus' Fort (1d20+10=20) Hit - lose 1 healing surge, cannot regain until cured (Nicodemus)
Poison vs. Sledge's Fort (1d20+10=12) Miss! You shook off the poison, and it has no effect on you (Sledge)[/sblock][sblock=Disease]You have been poisoned, and are now diseased. At each extended rest, you will roll an Endurance check to try and shake off the disease.
There is not much else to do but travel on, so you start walking East again.
The rest of the day passes uneventfully, and by the late afternoon, you have emerged from the forest and the small village of Tor's Hold is visible just to the south of the road.
At dawn, you all awaken, half-aware that something is not as it should be. Nicodemus and Sledge both suddenly realize that they never took their shift. Looking around the camp quickly, it is apparent that Jasper is gone.
In his place is a small note:
As you gather your belongings, you also notice something else - the horses are dead. There are no markings or wounds on them, but Nicodemus inspects them and thinks they may have been poisoned.Next time, pay the toll.
Before you set out, you all start to feel a bit dizzy, and immediately, you suspect you have also been poisoned.
[sblock=Poison]Poison vs. Brocc's Fort (1d20+10=21) Hit - lose 1 healing surge, cannot regain until cured (Brocc)
Poison vs. Mallick's Fort (1d20+10=27) Hit - lose 1 healing surge, cannot regain until cured (Mallick)
Poison vs. Nicodemus' Fort (1d20+10=20) Hit - lose 1 healing surge, cannot regain until cured (Nicodemus)
Poison vs. Sledge's Fort (1d20+10=12) Miss! You shook off the poison, and it has no effect on you (Sledge)[/sblock][sblock=Disease]You have been poisoned, and are now diseased. At each extended rest, you will roll an Endurance check to try and shake off the disease.
- 11 or lower: you get worse
- 12 - 17: no change
- 18 or higher: you will improve
There is not much else to do but travel on, so you start walking East again.
The rest of the day passes uneventfully, and by the late afternoon, you have emerged from the forest and the small village of Tor's Hold is visible just to the south of the road.
|