The Adventurer's Guild


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Comrades come first. Our task of dispatching drakes will have to wait. Besides, the last thing we need is a psionic companion casting spells with 80 year old eyes. Let's head to the caverns and get you two some healing water. Someone bring a few bottles. Sounds like this stuff might come in handy. We should take some for the road. You know, for medicinal purposes.
 

Before you head out, Torsson directs a younger man to show you the road to Toadwallow Cavern. It's well marked, and so the youth advises you to just follow that path until it hits the swamp. "You can't miss the cavern, the entrance is pretty obvious."[sblock=Map]
harkenwoldmapnewdetails.jpg
[/sblock]You follow the path for about 6 hours, before the bugs start becoming a problem. Flies, mosquitoes, and all sorts of biting gnats fill the air around you as you enter the swamp. It's dank, humid, and miserable - everything you imagined a swamp could be.

You spot the cavern entrance just up ahead, in front of a large bog. As you approach it, you notice a lone figure standing in the water before you. He's reptilian, and he raises his arms as you approach. He speaks in a voice that you cannot understand, and it's difficult to make out if he's warning you or cursing you, or simply saying hello. His speech is slow and grinding, like two rocks being rubbed together.[sblock=Swamp]
swamp0.png

  • Squares marked with a triangle are thick brush and are considered difficult terrain.
  • Also, any square with more than 50% water is also difficult terrain.
[/sblock]
GM: Go ahead and roll Perception and/or Insight, and tell me what your plans are.
 


I try to study his body language and get a better sense of his intentions. I say to him,

(insight roll)

"We don't speak your language, but perhaps you can understand ours? We mean you no harm. I would guess you know this place well. Can you help us?"

(Diplomacy Roll)
 
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I hold out my empty hands to show we aren't here to attack him "yet"

He does not stop speaking, chanting, whatever it is he's doing. (Is it even a "he" - you don't know for sure.)

I try to study his body language and get a better sense of his intentions. I say to him,

(insight roll)

"We don't speak your language, but perhaps you can understand ours? We mean you no harm. I would guess you know this place well. Can you help us?"

(Diplomacy Roll)

Upon hearing your voices, his voice seems to go up in pitch, and almost double in speed. It's pretty obvious now that he's angry - no, livid with you.

GM: Mark and Christopher, care to make perception rolls?
 



The reptilian creature starts becoming more and more agitated, you have obviously angered him somehow. His speech, while slow and grating, gets louder, and at the end of his "rant", he lets out a deep "CROOOOOAK".[sblock=Perception 15+]You notice that some small bubbles of air have started to appear from beneath the murky water at Q5, M9, and M13.[/sblock]As soon as he does so, he reaches around towards his back and pulls out a spear.[sblock=Initiative]
  • Nicodemus
  • Lizard Man
  • Mallick
  • Sledge
  • Brocc
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