The Adventurer's Guild

OOC: I'm immune using "Immunization Shots" which I got from our last campaign when you gave out stuff for writing posts etc. It says I am immune to disease.

GM: There were cards I gave out to the original group for good role playing/putting recaps posts online/etc. that had special benefits like this. I had completely forgotten about them! I've told Jonathan he can use this one, but since you other guys never got a chance to get any of them, we won't use them going forward.

So currently, only Brocc and Mallick are afflicted with whatever this disease is.
 

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You find a decent-looking inn and rest for the night.
GM: Mark, go ahead and roll an Endurance check.
When Brocc awakens, his eyes don't seem to fully adjust to the light. At first, this seems like a normal hangover, but then you realize that you didn't have much to drink last night. As you leave your room, you realize that your vision is indeed blurry, and you don't seem to be able to see anything past 50 ft or so.
GM: Creatures beyond 10 squares have concealment from you.
The matron of the inn, a large round woman named Juniper ("All me friends call me Juney") has a look at your eyes. "Sir, I can't say what's wrong with ye, but your eyes are a bit cloudy. We don't have no healers here in the village, 'cept if you count ol' Bram Torsson hisself. He's the village elder, but he knows a little 'bout herbs and the like. You might try ta get him if'n he aint too busy."

GM: If you choose to go see Torsson, turn to page 42. If you choose to continue on to Elkridge instead, turn to page 67. Choose your own adventure!
 


Well Mallick, I'd say you're looking as bad as me, only I can't trust my sight so much today. I'd like to give ol' Torsson a visit.
 

Juney tells you where to find Torsson - there is only one "community" building in Tor's Hold, residents simply refer to it as "The Hall". It's about the size and shape of an average barn, but it has wood floors instead of dirt. Torsson is there with a few of the other older gentlemen of the village. When you arrive, all eyes turn to you. Adventurers are rare in these parts, and you have the whole group's full attention. After explaining your plight, Torsson takes a look at Brocc and Mallick.

"No offense young man, but I haven't seen a gnome in these parts in many years. And I hope you make a better impression on the village than he did. Now let me take a look at your eyes."

"Hmmm...well, it looks like you are going blind - those are the eyes of a very old man, and you don't look a day over 25."


He studies Mallick with the same intense gaze.

"Yep, I'd say someone plucked out your eyes and gave you the eyes of man of eighty or more. You are going blind, and I don't know if there's much that can stop it. And you say it was a poison that did it? Well, at least let me see what I can put together."

He heads to a small cupboard in the corner, rummages around in it for a few minutes, and brings a few glass jars and a mortar and pestle back to the table. He picks out some herbs from one jar, squeezes the juice of a plant from another, combines it with various bits of leaves and mashes it all into a salve which he wraps up in a tender green leaf.

"Here. Put this in your eyes every night just before bed, and don't open your eyes until morning. It won't cure you, but it will hopefully help your body fight off the disease. I can't do any more than that with simple medicines. I think the only way to cure you for good would be water from the well of the healer."

He looks at you all very intently. "I wouldn't even bring it up, but you look like a tough bunch. Maybe you'll be the ones to clear that place out for good, eh? A few have tried already, but they did not return."

"There's a cavern west of here - "Toadwallow" we call it - we used to make a trip once or twice a year to the cavern to collect water from this well. Legend says it was put there by a powerful wizard to help the people of the vale fight off a plague that he thought was coming. Folks like myself have used it for healing for centuries, but a few years ago, a different sort of plague moved in. Frogs, toads, bullywugs...that place is swarming with them! It's now much too dangerous to make the journey, so I've had to make do with the herbs and flowers we grow here in town."


You pull out your map, and he points to the location. It's backtracking a bit, probably about 6 hours.

"Well gentlemen, I bid you good luck. If you decide to go to the caverns and you are successful, please get word back to us here. We will hold a parade in your honor, and room and board will always be on the house! If you decide to carry on, I hope my salve will help you."

GM: The salve grants a +5 bonus to your Endurance checks if you apply it just before an extended rest.

To the caverns, or to Elkridge? You must choose...wisely.
 


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