I did not say constant, did I. You were the one saying it cannot be done, I showed that it can.Narrative time pressure doesn't work in every situation, let alone every campaign. It also drastically narrows the kinds of stories you can tell with the game. What happens to downtime activities when everything is under constant pressure?
Usually pressure builds up, I do not really care if they take a few hours / days longer along the way, but when it comes to some climactic ‘finale’ then you can be sure they cannot explore one room today, go back to heal up and return tomorrow again to find things unchanged.
Doesn’t even need time pressure, just a living world
I fail to see how them succeeding is not a rewardInstead of constantly punishing the PCs for doing things you don't want, reward them for doing what you do want.
well, I was more referring to the HPs, despite quoting both, but yes, if you consider HP your physical fitness then you won’t perform great feats while you are exhausted / injured, so they are tied to that tooNo, it isn't. Abilities in real life don't have cooldowns or recoveries.