I disagree, you have that in every game, otherwise you can throw an unlimited number of enemies at the players, which is a lot more brokenWe shouldn't have to say, "Well, I need to structure the story this way or else I'll run into adventure day XP budget problems." I think that's an indication that the game is foundationally broken in a pretty significant way.
yes, nothing wrong with thatYou often can't withdraw and long rest because there's nowhere to go. If you need to long rest -- and I think the module authors assume you will -- you've got to hole-up in place.
then why do you then complain about having this constantly affecting your downtime activities… the answer is for it to not be constant and the only one making it constant is youNo, I did. Under the assumption that if you want the issue you're trying to fix to stay fixed, then you can't eliminate it without the same issue returning.
because they study their opponent / pace themselves, not because they are not at the peak of their abilities for the dayNo, but the first round is seldom the most dramatic or exciting, and the first mile is rarely the fastest, either.
and you rather twist the game with new rules, got itThat's only one possible solution. The point is to reward the players for progress, not do exactly the first thing I happen to suggest. The point is that narrative solutions require you to twist the game.
I still disagree with it being you punishing them when there are consequences for them bumbling along and napping half the day. Also, rules limit the DMs options more than not having rulesThey limit your options as a DM, or require you to repeatedly punish the players
not sure this is true for nearly every other TTRPG. I am sure I do not like it, that just makes everything meaningless.A better solution would be to eliminate "daily" powers entirely, and instead do what nearly every other TTRPG does. Have limited use abilities recover per scene or per set of scenes.
Your ‘set of scenes’ being one adventure day works just fine. Why should your powers arbitrarily reset because you entered the fifth room today, doing so after a long rest makes much more sense.
so your answer is to remove realism everywhere because we do not have it in some places?You're no less able to pass a skill check at 1 hp compared to max hp. That's about as realistic as a fireball.