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ZEITGEIST The affirmative action racial recruitment team of the RHC

Andrew Moreton

Adventurer
He loses the level drain and 10d6 channel energy which is inconvenient but not critical, his bite still hurts a lot. I will probably change his damage from movement to an attack instead of a reflex save , as DC27 reflex save will get made a lot and modifiy the meteors to be ranged touch attack with an area effect reflex save as well so that will replace a lot of the damage output.
The professor and the riders are largely intended as damage sinks and in the case of the professor a source of healing. It also complicates the pc's lives as they probably need to focus kill the riders and the professor while trying to avoid the Voice of Rot and stop him destroying Reida , which extends the fight and drains their resources more.
Also if he does a steady trickle of damage to them with the channel energy the counter is for Nevla to do a lot of healing which is not the most fun tactic for her so instead this should result in her being more flexible as the group should be able to keep fighting better without healing.
Also I have nerfed all their precombat preps in boss fights in other games so I want to avoid doing that, even though it works and made the battle at the end of the Rise of the Runelords much closer than I expected when they lost all their buff spells , I may allow him a sussurus of Disjunction if things are too easy for them .
 

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Andrew Moreton

Adventurer
Ulvaars World List
Space Apet
Fire Jiesse
Earth Mojang/Dunkelveis
Water Ostea/Shaboath
Death Av
Air Baden/Caeloon
Time Gloriana
Life Ascetia/Evermeet

I'll see if I get the players lists from the other players before their debate. I think this list will not be the basis of the list I don't think Mojang and Caeloon will make the list , Baden is also not popular they wonder if Badens spiritual aspect helped influence the Hive mind forming aspect of the Ob configuration.
 

Andrew Moreton

Adventurer
Manuels Configuration: Civilisation Reborn


This is a world without death, a world where endings loop straight into new beginnings and renewal. A world where great civilisations prosper, a world where everyone can grow and achieve their own greatness. A world where we could stand united against the Ghiddim, The Devils and other threats.

The key pillars are
Great Civilisations
Our World, Wulfendyne, Glorianna, Celestria, Evermeet, Iratha ket, Av, Hendreiki, Winghome are all either powerful civilisations, or contain powerful people. These provide natural allies against cross planar invasions. Additionally most of them have common enough ground to interact peacefully, ideally leading to a planetary federation :)
A world fit for heroes
The planar traits provide civilisation (Glorianna, Celestria), Altruism (Iratha Ket), Independance (Hendreiki), personal mastery of technology (Wulfendyne), Exploration (Fourmyle) and 2nd chances (Ostea, Thrag). Its a world where people and civilisations can achieve great things.
Renewal
Evermeet, Tharg & Ascetia & Ostea should change the nature of death in the new world. Death becomes a very intentional thing and more of a new beginning than an ending.
Ostea (stabilizes at 0HP and cures to 1HP in 24 hours) makes death intentional.
The Combination of Tharg (Reincarnation is rapid; Memories are retained), Ascetia (People are more aware of History), and Evermeet(From the Seeds of the Old New Civilisations grow) should allow a soul to reflect upons its life and history, before choosing a new life and a new path. This should hopefully provide a fusion of new beginnings and possibilities with continuity and experience.

I am hoping to build something like a Dr Who style regeneration here. When you die you come back as what is both a different and a new person, someone with the chain of memories and experience but with a new perspective on those, ready to experience a new life.


Planes
Air ( DC50 )
1st: Winghome (for Dragons & Flight)
2nd: Hendreiki (For the Runequest world and to counter balance Celestia)
No strong planar synergy (air & earth, air & fire) but no opposition.
No strong concept synergy. I would guess you would get worlds of flying heros and independent dragons? Possibly Runequest Dragons :)
Earth ( DC45 ):
1st Glorianna (for the Glorianna World & civilisation truimphant)
2nd Celestia ( for the Forbidden city world, & natural order of things)
No strong planar synergy (earth & time, earth & water) but no opposition
Strong concept synergy of great empires, possibly Glorianna will introduce motion & diversity to Celestia, and Celestia will mitigate Gloriannas conquer everyone impulses.
Fire ( DC30 / DC45 / DC 50)
1st Wulfendyne (For very advanced technology & a great empire)
? 2nd Etherax (Possibly, patience would be a great virtue with so many strong civilisations added, fire magic might also be handy)
No strong planar synergy (Fire & Air, Fire & Life, Fire & Time) but no opposition
Etherax may be useful for the patience component.

This is intended to power our plane technologically, the Wulfendyne empire is another strong allie against the Devils & Gheddim. Doubling up with jiesse may make technology easier, adding Etherax may reduce some of the manic impules (although better firey death rays).
Water ( DC 30 ):
1st Ostea (Stabalises on 0HP, reduce unintentional death)
Ostea is just great for keeping people alive, which is handy in reducing violence and useful for planar invasions.

Life (DC 45) :
1st Av (Get the Fey back)
2nd Iretha Ket (Alltuisim, is a great trait, particulalry when we are bringing so many big empires together, musical theater is a very fey thing)
Very Strong planar synergy (both Life & death)
Very Strong concept synergy (both are a bit whimsical)

This maintains some of the good things about our world, also I think the death aspect of Av is useful to give people a place to "move on" from this life if we get the Reincarnation aspect of Tharg working.
Death
I have 2 options here: Nem if we want to return to a closed access plane or Amrou & Bathoy if we don't.
Option 1 Closed World (DC 30)
1st Nem (Kills distant planar movement, Lingering souls stronger)
Nem, Urim & Apet were the cornerstone of the ancient plane defence, so i have incorporated options for them in death & space.
Option 2 Open World (DC 30 / DC 50)
1st Amrou (Mundane counters to supernatural threats are strong)
?2nd Bathoy (Undead are more alive)
No strong planar synergy (Death & Water, Death & Earth) but no opposition
No strong concept synergy

I did not have strong opinions here, Amrou could be useful inn mitigating the Devil invasions, as it inflicts damage on devils and hopefully evil outsiders in general. Plus we might get a reincarnated egyptian society, with strong magic use.

Bathoy makes the undead more alive, removes the mandatory evil bit of their alignment and I hope makes them more subject to change and human emotions and reactions. Also this might combine with Tharg, to reincarnate the undead into a living state.


Space:
I have 2 options here Apet & Urim if we want to return to a closed access plane or Fourmyle if we don't.
Option 1 Closed World (DC 55)
1st Apet Increases distance, making teleportation harder,
2nd Urim blocks teleportation with gold.
Strong Planar Antipathy (Space & Air Vs Space & Earth) may make this harder to setup
Strong Concept Synergy (Both change teleportation and planar movement)
Option 2 Open World (DC 30)
1st Fourmyle (Teleportation)

I don't have a strong candidate here. The teleportation thing is useful though so why not keep it}?
Time (DC 60):
1st Evermeet (From the Seeds of the Old New Civilisations grow)
2nd Thrag (Reincarnation is rapid; Memories are retained)
3rd Ascetia (People are more aware of History)
Very Stong Planar Synergy (All these are Life & Time)
Comcept Synegy, (awareness of the past moving to the future)

I believe Evermeet, Tharg & Ascetia could produce a benevolent system of reincarnation and renewal replacing death as it is currently understood.

Tharg provides a system of abrupt reincarnation after death, but this is too abrupt on the plane. Everything is violently fighting and killing everything else. What we need here is a mechanism to provide distance, and encourage a more philosophical renewal.

Some of this will naturally be done by the effects of the ritual providing a diminished effect. For example Ostea, stabilizes at 0HP and ensures recovery to 1HP, it does not provide fast healing or regen like the OB talked about. So any effect from Tharg should naturally be more moderate in our world.

Ascetia should hopefully grant the newly restored reincarnation more of a sense of place and personhood, a review of their history and what shaped them, rather than a simple continuity.

Evermeet is about rebirth, "from the seeds of the old grow the new", hopefully combining this with Thrag and Ascetia will allow the newly reincarnated person to spiritually renew themselves as well as retain their old self. Something like a time lord regeneration from Dr Who, a person who is both different and the same, who retains full memory and identity but is now different and renewed.
Rolling Order.
Assuming we can decide the order they are put in, here are the requisite checks.
Multiple planes are done first to optimise availability of rerolls, completed multiple adds +7 to roles for other multiple planes only, which is factored in. * indicates systems we could drop to 1 plane.
Civilisation Reborn (Open)
PlanetPlanesBaseModifierTotal
Time36060
Air250757
Death2*501464
Fire2*502171
Life2452873
Earth2453580
Space13030
Water 13030
Civilisation Reborn (Closed)
PlanetPlanesBaseModifierTotal
Time36060
Space255762
Air2501464
Fire2*453580
Life2452166
Earth2452873
Death13030
Water 13030
 


Andrew Moreton

Adventurer
This was written by Manuels player , I am not yet certain if he is right but I do think he has a really impressive plan and can make very good arguements for including Thrag. It is controversial the other players are still uncertain about it and are at least partially waiting for my to give them the results of their skill checks to assess how well the plan will work, which I will be thinking about this week. I do like his arguements though.
They are still discussing and Thrag may not make the final cut
 

Andrew Moreton

Adventurer
The group started off with their plan to assault Egaltrix and break the power of the Shining Legion. They called in all their allies , Doverspike would spearhead the assault targeting the Magma reservoir and breaking through to the aft treasury. This was expected to eliminate the main weapons of the Egalatrix and tie down a lot of shining legion troops fighting a Great Wyrm Vampiric Red dragon which should be unpleasent for them, he would approach in the form of a fog bank, in this would be the team using windwalk to pretend to be clouds and headiing for the top of the Volcano to use Manuels patent volcano snuffer (A Giant snowglobe with a whirring clockwork device in the middle as well as a small Snow Goblin) as well the flying monastry folded down to a very small size holding the Coaltongue in a courtyard. Onboard the Monastery were strike teams lead by El Kevin,Ashima-Shimtu Galadrial, Vampire Nuns, Monks and Gloriana soldiers whose objective would be to enter the fortress and rescue as many slaves as possible while the enemy was distracted. With the brands down the Coaltongue defended by the energies of Amrou and additional weapon mounts from Gloriana would engage the Hanger deck of the Egaltrix trying to destroy all of the light ships before they could become a problem. Finally after the volcano was snuffed the main team would procede to the Legion command center and kill General Marcus and his chief officers.
At the same time Rock Rackhus had been captured inflitrating the fortress and brought before General Marcus for judgement fortunatly for him he was being guarded by elite Erinyes troops and his captors were about to be distracted, Star Marshal Tiadora it turned out was immune to Rock's charms having already encountered far more seductive beings.
The legion was arrogant and secure in their fortress , they failed to recognise the threat until Doverspike tore into the fortress and then found it hard to cope with him and Captain Smith handled the Coaltongue with skill hammerring the Egaltrixes hanger from a position where the fusils could not bear , normally the brands would have destroyed the Coaltongue but they were off line and before emergency magma rerouting could bring them back on line...
Manuel dropped his snowglobe into the volcano before he and the others charged towards the command center. Behind them the Snowglobe froze the magma of the volcano triggerring a collapse in the core of the volcano as without the outwards pressure of the magma the mountain crumbles slowly at first..
The team burst through the window to face ten star devils, Tiadora, General Grumblejack and General Marcus. Ulvaar and William hit Tiadora with suffocation and Feeblemind respectivly both of them failed , while Manuel machine gunned Grumblejack and five star devils eliminating the devils. The two groups then clashed in hand to hand combat with both sides being hurt, then Nevla used a holy word paralysing Grumblejack and Tiadora for a round , allowing the main attack to concentrate on Marcus almost bringing him down, he almost brought Padme down in responese. Finally though Marcus went down and the crippled Grumblejack did not last long. The ravening elofast ravager (a modified Jabberwock) charged in.
Meanwhile Rocks guards had freed him from his restraints and teleported out with him to safety, and a sphere annihlation from the throne sank into the depths of the volcano accellerating the coming implosion. The grand master had not recieved clear orders yet and a miracle freed him before he could join in, none of the surviving devils achieved anything before being defeated.
I underestimated the firepower of the team, the Voice of Rot will have more hit points.
With the leadership down presumably to reincarnate on their home planes and with Marcus promising "I'll be back", the team noticed the impending implosion of Egaltrix and signalled all rescue teams to retreat. Egaltrix imploded and the team with all the rescued slaves withdrew.
Finally they scouted out the 4 remaining planes they had left alone.
Apo was a fascinating puzzle which Manuel sought to solve his brilliant intellect found the solution to move between the changing patterns of rainbow colours, William accompanied him to spot any invisible lava, both were suprised when a Prismatic wall fell on their heads. They survived although Manuel needs healing before the poison from the Prismatic wall killed him. This gave Manuel an icon for the plane, the others destroyed it .
Elofasp , they looked at the swarming hive of monsters and decided this plane was not one they wanted.
Bonliathe, the took pity on the poor staff trying to recreate life with lightning and primordial ooze and rescued it, they decided though that they did not need Tyranosaurs mixed with their rain so no icon
Tykfe, they looked at it and talked but decided that Time Travel was too much of a problem to risk adding it to the world, Manuel was fascinated but on this one he conceded saving his arguements for Thrag...

The session was short but we did have some debate at the end about planes which started things off

Next week we return to the world, and will return to the GYre for the showdown with the Voice of Rot. Planar discussion will continue via internet , unfortunatly teleconferencing makes the debate too hard to hold in person so we will aim to settle over the next few weeks with discusion. I have to work out what they can learn as facts from skill checks particularly on the Thrag question
 

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