Manuels Configuration: Civilisation Reborn
This is a world without death, a world where endings loop straight into new beginnings and renewal. A world where great civilisations prosper, a world where everyone can grow and achieve their own greatness. A world where we could stand united against the Ghiddim, The Devils and other threats.
The key pillars are
Great Civilisations
Our World, Wulfendyne, Glorianna, Celestria, Evermeet, Iratha ket, Av, Hendreiki, Winghome are all either powerful civilisations, or contain powerful people. These provide natural allies against cross planar invasions. Additionally most of them have common enough ground to interact peacefully, ideally leading to a planetary federation
A world fit for heroes
The planar traits provide civilisation (Glorianna, Celestria), Altruism (Iratha Ket), Independance (Hendreiki), personal mastery of technology (Wulfendyne), Exploration (Fourmyle) and 2nd chances (Ostea, Thrag). Its a world where people and civilisations can achieve great things.
Renewal
Evermeet, Tharg & Ascetia & Ostea should change the nature of death in the new world. Death becomes a very intentional thing and more of a new beginning than an ending.
Ostea (stabilizes at 0HP and cures to 1HP in 24 hours) makes death intentional.
The Combination of Tharg (Reincarnation is rapid; Memories are retained), Ascetia (People are more aware of History), and Evermeet(From the Seeds of the Old New Civilisations grow) should allow a soul to reflect upons its life and history, before choosing a new life and a new path. This should hopefully provide a fusion of new beginnings and possibilities with continuity and experience.
I am hoping to build something like a Dr Who style regeneration here. When you die you come back as what is both a different and a new person, someone with the chain of memories and experience but with a new perspective on those, ready to experience a new life.
Planes
Air ( DC50 )
1st: Winghome (for Dragons & Flight)
2nd: Hendreiki (For the Runequest world and to counter balance Celestia)
No strong planar synergy (air & earth, air & fire) but no opposition.
No strong concept synergy. I would guess you would get worlds of flying heros and independent dragons? Possibly Runequest Dragons
Earth ( DC45 ):
1st Glorianna (for the Glorianna World & civilisation truimphant)
2nd Celestia ( for the Forbidden city world, & natural order of things)
No strong planar synergy (earth & time, earth & water) but no opposition
Strong concept synergy of great empires, possibly Glorianna will introduce motion & diversity to Celestia, and Celestia will mitigate Gloriannas conquer everyone impulses.
Fire ( DC30 / DC45 / DC 50)
1st Wulfendyne (For very advanced technology & a great empire)
? 2nd Etherax (Possibly, patience would be a great virtue with so many strong civilisations added, fire magic might also be handy)
No strong planar synergy (Fire & Air, Fire & Life, Fire & Time) but no opposition
Etherax may be useful for the patience component.
This is intended to power our plane technologically, the Wulfendyne empire is another strong allie against the Devils & Gheddim. Doubling up with jiesse may make technology easier, adding Etherax may reduce some of the manic impules (although better firey death rays).
Water ( DC 30 ):
1st Ostea (Stabalises on 0HP, reduce unintentional death)
Ostea is just great for keeping people alive, which is handy in reducing violence and useful for planar invasions.
Life (DC 45) :
1st Av (Get the Fey back)
2nd Iretha Ket (Alltuisim, is a great trait, particulalry when we are bringing so many big empires together, musical theater is a very fey thing)
Very Strong planar synergy (both Life & death)
Very Strong concept synergy (both are a bit whimsical)
This maintains some of the good things about our world, also I think the death aspect of Av is useful to give people a place to "move on" from this life if we get the Reincarnation aspect of Tharg working.
Death
I have 2 options here: Nem if we want to return to a closed access plane or Amrou & Bathoy if we don't.
Option 1 Closed World (DC 30)
1st Nem (Kills distant planar movement, Lingering souls stronger)
Nem, Urim & Apet were the cornerstone of the ancient plane defence, so i have incorporated options for them in death & space.
Option 2 Open World (DC 30 / DC 50)
1st Amrou (Mundane counters to supernatural threats are strong)
?2nd Bathoy (Undead are more alive)
No strong planar synergy (Death & Water, Death & Earth) but no opposition
No strong concept synergy
I did not have strong opinions here, Amrou could be useful inn mitigating the Devil invasions, as it inflicts damage on devils and hopefully evil outsiders in general. Plus we might get a reincarnated egyptian society, with strong magic use.
Bathoy makes the undead more alive, removes the mandatory evil bit of their alignment and I hope makes them more subject to change and human emotions and reactions. Also this might combine with Tharg, to reincarnate the undead into a living state.
Space:
I have 2 options here Apet & Urim if we want to return to a closed access plane or Fourmyle if we don't.
Option 1 Closed World (DC 55)
1st Apet Increases distance, making teleportation harder,
2nd Urim blocks teleportation with gold.
Strong Planar Antipathy (Space & Air Vs Space & Earth) may make this harder to setup
Strong Concept Synergy (Both change teleportation and planar movement)
Option 2 Open World (DC 30)
1st Fourmyle (Teleportation)
I don't have a strong candidate here. The teleportation thing is useful though so why not keep it}?
Time (DC 60):
1st Evermeet (From the Seeds of the Old New Civilisations grow)
2nd Thrag (Reincarnation is rapid; Memories are retained)
3rd Ascetia (People are more aware of History)
Very Stong Planar Synergy (All these are Life & Time)
Comcept Synegy, (awareness of the past moving to the future)
I believe Evermeet, Tharg & Ascetia could produce a benevolent system of reincarnation and renewal replacing death as it is currently understood.
Tharg provides a system of abrupt reincarnation after death, but this is too abrupt on the plane. Everything is violently fighting and killing everything else. What we need here is a mechanism to provide distance, and encourage a more philosophical renewal.
Some of this will naturally be done by the effects of the ritual providing a diminished effect. For example Ostea, stabilizes at 0HP and ensures recovery to 1HP, it does not provide fast healing or regen like the OB talked about. So any effect from Tharg should naturally be more moderate in our world.
Ascetia should hopefully grant the newly restored reincarnation more of a sense of place and personhood, a review of their history and what shaped them, rather than a simple continuity.
Evermeet is about rebirth, "from the seeds of the old grow the new", hopefully combining this with Thrag and Ascetia will allow the newly reincarnated person to spiritually renew themselves as well as retain their old self. Something like a time lord regeneration from Dr Who, a person who is both different and the same, who retains full memory and identity but is now different and renewed.
Rolling Order.
Assuming we can decide the order they are put in, here are the requisite checks.
Multiple planes are done first to optimise availability of rerolls, completed multiple adds +7 to roles for other multiple planes only, which is factored in. * indicates systems we could drop to 1 plane.
Civilisation Reborn (Open)
Planet | Planes | Base | Modifier | Total |
Time | 3 | 60 | | 60 |
Air | 2 | 50 | 7 | 57 |
Death | 2* | 50 | 14 | 64 |
Fire | 2* | 50 | 21 | 71 |
Life | 2 | 45 | 28 | 73 |
Earth | 2 | 45 | 35 | 80 |
Space | 1 | 30 | | 30 |
Water | 1 | 30 | | 30 |
Civilisation Reborn (Closed)
Planet | Planes | Base | Modifier | Total |
Time | 3 | 60 | | 60 |
Space | 2 | 55 | 7 | 62 |
Air | 2 | 50 | 14 | 64 |
Fire | 2* | 45 | 35 | 80 |
Life | 2 | 45 | 21 | 66 |
Earth | 2 | 45 | 28 | 73 |
Death | 1 | 30 | | 30 |
Water | 1 | 30 | | 30 |