I awoke somehow pinned to the floor in a blanket of thick white webbing. Flynne was standing near me clutching a now empty potion bottle.
The webs obscured any sign of what might be going on, but I could hear the sounds of combat and the wizard’s screams from deep within them. Abruptly, the screaming stopped.
.oOo.
It took a few minutes for the webs to fade away, and Flynne and I joined in the frenzy of looting. Items were taken from the acolytes, the altar, and also from the masked wizard. Under the mask, his skin was white and almost faceless; tiny eyes, a sharp nose and a small toothless mouth. We had defeated the faceless one.
Amongst the items, we found a gorgeous cloak, which I immediately claimed as my own, and also a scroll of tightly written text:
“The Age of Worms
The secrets of this page are most holy. Know ye heretics who invade them that the eye of Vecna is upon you. If you read this, Theldrick, you have either slain me and doomed our race, or the time is night for our final victory.
At last the riddle of this place is solved. In ages past, a great being known as Kyuss rose above the petty warlords who fought and struggled for material gain. Mighty Kyuss is the herald of the Overgod. Soon, he will sound the clarion call to the faithful. The three sundered faiths shall be made whole.
The undead our agents spotted must be located and captured. If they bear the worms of Kyuss then they perhaps hold the final answer to our research. The Ebon Aspect stirs within the pool, bit it is still not ready to emerge. Perhaps a traumatic event – an invasion by heretics, a great battle fought within these halls – could awaken it. But even then it will attain only a minor form. The Way of the Ebon Triad speaks of the danger of awakening the aspect too soon. Our work will be for naught.
We must find the worms and the undead hosts that carry them. If they are not here, then we must send agents to the Rift. If Kyuss himself, or his agents, cannot shepherd in the Age of Worms, then we shall do it ourselves so that the Overgod may live.
Our course is clear, my dear Theldrick. Smenk is no longer useful to us and must die. Kill him, then send agents to the Mistmarsh, across the southern hills. I believe that we will find what we are looking for there, among the lizardfolk. Summon more of your warriors. If the calculations and portents are correct, the time for covert action is at an end. As the Age of Worms begins, we must strike hard and fast to prepare the coming of the Overgod.
Of course, dear Theldrick, if you were so rash as to slay my followers and I, then you, soon, shall join me in the afterlife. Doubtless your treachery has already stirred the Overgod. Our mission has failed, and you will die at our hands.”