The Ancient Paths - Path I

Sabriel looks around, spying a rock in the right place. She concentrates on it and chants softly. "How quickly you fly, how softly you glide, strike at the dead, strike with wings of light," she says, casting mage hand, hoping to use it against the undead critters.

ooc: [sblock]
Casting mage-hand to 'throw' a rock at the walking bone-heaps.[/sblock]
 
Last edited:

log in or register to remove this ad

Hrolf flinches as he hears the rapid succession of cathunks while trying to fend of the clawing attacks of his undead foe . looking over the rim of his shield, as the clawing on his shield ceases. The cleric is greeted with the pointy end of a cross bow bolt.
Pushing the now dormant bones off himself, Hrolf climbs out of the open crave. Only to find himself being relived from his morning meal, due to the sickening and excursion.
 

~ The Adventurers ~

Sabriel and Nae'talis hustle down the cavern corridor towards the fleeing skeletons while Hrolf and Dowkan sick up.
As soon as Sabriel comes within range of a skeleton, she lifts a decent sized rock with her cantrip and sends it speeding off at the undead's head (4 Damage).
Nae'talis spreads a hand out in front of him and releases two glowing, magical balls in an exceptionally strong surge of arcane power. Both seek the same target, but by the time the second reaches the skeleton, the creature is already a puff of smoke in the air (5 Damage). The second missile passes through the bone dust cloud and pulses into the next skeleton (5 Damage).

~ Initiative ~

(4) Skeletons - 20
~ (4) Turned (4 Rounds)
Hrolf - 14
~ Sickened (54 Rounds)
Dowkan - @8
~ Sickened (44 Rounds)
Sabriel - 7
Nae'talis - @2
 

ooc:
[sblock]
The first chance Sabriel gets, she's investing in a bloody sling. :] [/sblock]

IC:
As soon as she spies another decent sized rock she focuses in on it. "So hard you look, so quick to hit, strike out at the dead on wings of light and song." she chants. It wasn't great poetry, but it would work.
 

Dowkan recovers slightly. Leaving the room he slaps Hrolf on the shoulder. "C'mon! They'll get themselves inta trouble witout us to hold their hands!" he says as he starts after the other two.
 

Nae'talis looses his last remaining magic missile at yet another skeleton.

[sblock]

~

Current buffs:

Mage Armor

~

Spells Remaining:

Level 0 (4 + 1)

Detect Magic **
Ray of Frost *

Level 1 (2 + 1 + 1 +

*)

Color Spray *
Mage Armor
Magic Missle
Sleep *

Level 2 (1 + 1 + 1)

Aganazzar's Scorcher
Melf's Acid Arrow
Scorching Ray [/sblock]
 

Hrolf pusses himself to his feet and wipes his mouth with the back of his hand. Still somewhat unsteady from the exertion. The Cleric makes his way over to the last skeletons and attacks one of them with the last of his strength.
 

~ The Adventurers ~

The skeletons begin to put more effort into fleeing from the adventurers when the bard and mage catch them up. When the reach the rock wall separating them from the pebbly beach beyond, the skeletons begin to try and amble over the rocks in unlikely places, the fear of god addling their wits.
Hrolf and Dowkan collect themselves and hustle down the corridor after the others; they catch up just in time to see the skeletons begin trying to find ways over the rock wall.
Sabriel convinces another stone to leap at the undead with her poetics, and deals a glancing blow to the skeleton with a wobbly ribcage (1 Damage).
Nae'talis fires off another duo of arcane orbs, confidently targeting one at the injured skeleton and another at a new enemy. The first magical bolt pulses into the injured skeleton, pushing it forcefully into the boulders it desperately tries to get over (4 Damage). It hits the rocks and clatters to the floor in a pile. The second bolt hits a skeleton in the shoulder as it reaches up to find a handhold on the rocks (3 Damage).

~ Initiative ~

(3) Skeletons - 20
~ (3) Turned (3 Rounds)
Hrolf - 14
~ Sickened (53 Rounds)
Dowkan - @8
~ Sickened (43 Rounds)
Sabriel - 7
Nae'talis - @2

[sblock=OOC]I figure the skeletons have enough of a lead on Hrolf and Dowkan by this round, so their actions will be saved for this next round coming.
I'll just wait for Kirinke and Majin before posting the next round's development...[/sblock]
 

"Save ya bleedin' spells!" cusses Dowkan as flem/phlegm flies from his mouth. He charges a skeleton (or hustles over and attacks if charging is not possible).
 

Sabriel's snarls wordlessly as she uses up her second to last spell on the walking dead and draws her sword, running up and swinging at the nearest one and quite ready to duck back if she has too.

ooc
[sblock]Definantly gonna invest in a sling. Arrows against bone-heaps aren't real good. :lol:
Masterwork Longsword (4lbs)
~Type: Slashing
~AB: 1 + 1
~Damage: 1d8+1
~Critical: 19x2

AC: 15
~ Touch: 12
~ Flat-Footed: 13

Blooded (+2 to Initiative and Spot)
Sneak Attack (1d6)
[/sblock]
 

Remove ads

Top