Magyar Rhineholdt, erstwhile stage magician
Okay, here's what I came up with. The background makes the character sound a little more morose than I think he'll seem in game; he's depressed about his family fortunes, but he still plays to the audience by nature.
I figured he should have a perform skill, and picked "act" as the closest thing to stage magic. Both of them are about crafted personas and convincing people to suspend disbelief and the like. It also covers things like the "fortune teller" stuff the older generation of his family does.
Code:
[B]Name:[/B] Magyar Rhineholdt
[B]Class:[/B] (Expert 1) Rogue 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] ?
[B]Str:[/B] 12 +1 (4p) [B]Level:[/B] 1 [B]XP:[/B] 500
[B]Dex:[/B] 16 +3 (10p) [B]BAB:[/B] +0 [B]HP:[/B] 9
[B]Con:[/B] 10 +0 (2p) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2 (6p) [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (4p) [B]Init:[/B] +3 [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (6p) [B]ACP:[/B] -0 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +3 +0 +0 +0 15
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +0 +0
[B]Ref:[/B] 2 +3 +5
[B]Will:[/B] 2 +1 +3
[B]Weapon Attack Damage Critical[/B]
Dagger...................+1......1d4+1.......19-20/x2
Dagger, thrown...........+3......1d4+1.......x2, range 10 ft.
Shortspear...............+1......1d6+1.......x2
Shortspear, thown........+3......1d6+1.......x2, range 20 ft.
Sling....................+3......1d4.........x2, range 50 ft.
[B]Languages:[/B] Common, Elven, Gnome
[B]Abilities:[/B]
--Human--
* Extra Feat (1st level)
* All languages available
* Extra Skill points
* Any class favored
--Rogue--
* Weapon proficiencies: all simple, hand crossbow, rapier, sap, shortbow, short sword
* Light armor proficiency
* Sneak Attack +1d6
* Trapfinding
--Expert--
* Class Skills (choose 10): Know (arcana), Know (religion), Escape Artist, Open Lock, Perform (Acting), Sleight of Hand, Use Magic Device, Use Rope, Handle Animal, Ride
[B]Feats:[/B]
Point Blank Shot (1st level): +1 range attack roll up to 30 ft.
Improved Diversion (bonus human): Bluff to create a diversion as a Move Action. +4 bonus when doing so. (Complete Adventurer, prereq. 4 ranks Bluff)
[B]Skill Points:[/B] 53 [B]Max Ranks:[/B] 5/2.5
[B]Skills Ranks Mod Misc Total[/B]
Bluff......................5....+2..........+7
Diplomacy..................0....+2...+2*....+4
Escape Artist..............5....+3..........+8
Handle Animal..............1....+2..........+3
Hide.......................4....+3..........+7
Intimidate.................0....+2...+2*....+4
Know:
arcana................2....+2..........+4
religion..............1....+2..........+3
Move Silently..............4....+3..........+7
Open Lock..................4....+3..........+7
Perform(act)...............4....+2..........+6
Ride.......................1....+3..........+4
Sense Motive...............4....+1..........+5
Sleight of Hand............5....+3...+2*....+10
Tumble.....................4....+3..........+7
Use Magic Device...........5....+2..........+7
Use Rope...................4....+3..........+7 (+9 to bind another)
* Synergy bonus
[B]Equipment: Cost Weight[/B]
Dagger.....................2gp...1lb
Shortspear.................1gp...3lb
Sling......................--....--
Sling bulletsx10...........1sp...5lb
Leather armor.............10gp...15lb
Backpack...................2gp...2lb
Bell.......................1gp...--
Candle x2..................2cp...--
Scroll Case................1gp...1/2lb
Chalk x5...................5cp...--
Flint and Steel............1gp...4lb
Ink........................8gp...--
Inkpen.....................1sp...--
Lantern, hooded............7gp...2lb
Mirror, small steel........10gp..1/2lb
Parchment x5................1gp..--
Belt pouch..................1gp..1/2lb
Signal whistle..............2sp..--
Waterskin...................1gp..4lb
Theives' tools.............30gp..1lb
Explorer's outfit...........--...--
[B]Total Weight:[/B]38.5lbs [B]Money:[/B] 23gp 5sp 3cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 43 86 130 260 650
[B]Age:[/B] 18
[B]Height:[/B] 6'0"
[B]Weight:[/B] 200lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Tan
Appearance: Despite the fact that he's not spending time on the stage so much any more, Mag's still in the habit of keeping himself up. His hair and beard are neatly and closely trimmed. His clothes are usually only lopsided when he's going for a "daring" look. And even before he learned to work a crowd, Mag always had a disarming smile at his command.
Background: [sblock]"Watch The Rhineholdt Family Magicians conjure animals from thin air! Thrill to their daring escapes! See a man disappear! Wonder as they actually read your mind! Come one and all to the greatest acts of prestidigitation and mysticism the land has seen in ages!"
Four generations of Rhineholdts used those posters to sell out their shows. Brought them in every time. Rhiney kids grew up on card tricks, graduated to rabbits from hats, got bold with disappearing boxes and escapes from water caskets, and retired as wizened mind readers.
Then someone went and found real magic. By the time Magyar ('Mag the Magnificent') was old enough to do his first card tricks, people were already leering at his family's act. Some people had seen "the real thing," some had just heard of it. And even if they hadn't, it just took one gnome wandering through town shooting sparks out his fingers to put "was this your card?" into perspective.
Magyar would be the first to admit the problem. He's started looking into the arcane arts himself of late, and it's fascinating stuff. The family show is little more than a ghost. Shell games and card sharking bring in more money than bothering to set up the stage. They've gone from a fine family tradition of performance to a clan of shifty gypsies. Mag knows the only way to revive the family tradition will be to track down real magic. And he's not going to do that where he is.
He's rolled up the battered poster and slipped it in a case to protect it. He traded in the trick cuffs and the flash powder and the stage outfit for some traveling clothes and armor, repurposed his stage props back into weapons, and signed on with a ship's crew. His skill with rope should help with the rigging and the like, and he's sure he can adequately fake the rest until he picks up on it. And if he finds what he's looking for, maybe there will come a day when that poster's worth reprinting again. He certainly hopes so.[/sblock]