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The Antigrol Tide (OOC)

I'm happy to welcome to the party its first confirmed member, Colmarr Blackrock, Male Gnome Bard! It sounds like you've put some thought into this character; I like where he's been, and I think I can see some great places for him to go.


MummyKitty,

Great idea! The party will likely need at least one experienced sailor.:)


Jason,

I love that idea! There are so many interesting possibilities, both from a character and a DM standpoint...


Drowned Hero,

Calculate Level 1 skill points based on your PC class, Barbarian, then add extra skill points for one level in the NPC class, Expert (remember to keep cross-class skills straight). So, you'll have (4 + Int modifier) x4 + (6 + Int modifier) skill points total.

A disguise is fine. You'll want to distribute your skill points appropriately. Also, think about how he got these false papers, being the barbarian that he is. How did he end up on the coast, alone? What happened to his parents and/or family?

As for saves, combine the saves from your barbarian class and your expert class, so +2/+0/+2.

As for the Greatsword, I'm not sure, I don't have my materials on me at the moment, but I'm guessing it's something along the lines of 2d6.



All in all, I like what I'm seeing. Keep it coming!:)
 

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Mallak said:
I'm happy to welcome to the party its first confirmed member, Colmarr Blackrock, Male Gnome Bard! It sounds like you've put some thought into this character; I like where he's been, and I think I can see some great places for him to go.

Thanks, I've been wanting to give a bard a spin for a while now, and this seemed like the perfect opportunity. I'm glad you like what you see. :D
 



I have decided to open the following classes to Half-elves: Bard, Adept, Ranger (w/ full spells), Druid (w/ full spells). Of course, half-elves will still suffer under a racial stigma, so if you decide to play a half-elf, don't say I didn't warn you. ;)
 
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Magyar Rhineholdt, erstwhile stage magician

Okay, here's what I came up with. The background makes the character sound a little more morose than I think he'll seem in game; he's depressed about his family fortunes, but he still plays to the audience by nature.

I figured he should have a perform skill, and picked "act" as the closest thing to stage magic. Both of them are about crafted personas and convincing people to suspend disbelief and the like. It also covers things like the "fortune teller" stuff the older generation of his family does.

Code:
[B]Name:[/B] Magyar Rhineholdt
[B]Class:[/B] (Expert 1) Rogue 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] ?

[B]Str:[/B] 12 +1 (4p)       [B]Level:[/B] 1        [B]XP:[/B] 500
[B]Dex:[/B] 16 +3 (10p)      [B]BAB:[/B] +0         [B]HP:[/B] 9
[B]Con:[/B] 10 +0 (2p)       [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -
[B]Int:[/B] 14 +2 (6p)       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (4p)       [B]Init:[/B] +3       [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (6p)       [B]ACP:[/B] -0         [B]Spell Fail:[/B] -


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      2    +1          +3 


[B]Weapon                  Attack   Damage     Critical[/B]
Dagger...................+1......1d4+1.......19-20/x2
Dagger, thrown...........+3......1d4+1.......x2, range 10 ft.
Shortspear...............+1......1d6+1.......x2
Shortspear, thown........+3......1d6+1.......x2, range 20 ft.
Sling....................+3......1d4.........x2, range 50 ft.


[B]Languages:[/B] Common, Elven, Gnome 

[B]Abilities:[/B]

--Human--

* Extra Feat (1st level)
* All languages available
* Extra Skill points
* Any class favored

--Rogue--

* Weapon proficiencies: all simple, hand crossbow, rapier, sap, shortbow, short sword
* Light armor proficiency
* Sneak Attack +1d6
* Trapfinding

--Expert--
* Class Skills (choose 10): Know (arcana), Know (religion), Escape Artist, Open Lock, Perform (Acting), Sleight of Hand, Use Magic Device, Use Rope, Handle Animal, Ride
           


[B]Feats:[/B] 
Point Blank Shot (1st level): +1 range attack roll up to 30 ft.
Improved Diversion (bonus human): Bluff to create a diversion as a Move Action. +4 bonus when doing so. (Complete Adventurer, prereq. 4 ranks Bluff)


[B]Skill Points:[/B] 53 [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff......................5....+2..........+7
Diplomacy..................0....+2...+2*....+4
Escape Artist..............5....+3..........+8
Handle Animal..............1....+2..........+3
Hide.......................4....+3..........+7
Intimidate.................0....+2...+2*....+4
Know:
     arcana................2....+2..........+4
     religion..............1....+2..........+3
Move Silently..............4....+3..........+7
Open Lock..................4....+3..........+7
Perform(act)...............4....+2..........+6
Ride.......................1....+3..........+4
Sense Motive...............4....+1..........+5
Sleight of Hand............5....+3...+2*....+10
Tumble.....................4....+3..........+7
Use Magic Device...........5....+2..........+7
Use Rope...................4....+3..........+7 (+9 to bind another)

* Synergy bonus

[B]Equipment:               Cost  Weight[/B]

Dagger.....................2gp...1lb
Shortspear.................1gp...3lb
Sling......................--....--
Sling bulletsx10...........1sp...5lb
Leather armor.............10gp...15lb
Backpack...................2gp...2lb
Bell.......................1gp...--
Candle x2..................2cp...--
Scroll Case................1gp...1/2lb
Chalk x5...................5cp...--
Flint and Steel............1gp...4lb
Ink........................8gp...--
Inkpen.....................1sp...--
Lantern, hooded............7gp...2lb
Mirror, small steel........10gp..1/2lb
Parchment x5................1gp..--
Belt pouch..................1gp..1/2lb
Signal whistle..............2sp..--
Waterskin...................1gp..4lb
Theives' tools.............30gp..1lb
Explorer's outfit...........--...--


[B]Total Weight:[/B]38.5lbs      [B]Money:[/B] 23gp 5sp 3cp 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 18
[B]Height:[/B] 6'0"
[B]Weight:[/B] 200lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Tan

Appearance: Despite the fact that he's not spending time on the stage so much any more, Mag's still in the habit of keeping himself up. His hair and beard are neatly and closely trimmed. His clothes are usually only lopsided when he's going for a "daring" look. And even before he learned to work a crowd, Mag always had a disarming smile at his command.

Background: [sblock]"Watch The Rhineholdt Family Magicians conjure animals from thin air! Thrill to their daring escapes! See a man disappear! Wonder as they actually read your mind! Come one and all to the greatest acts of prestidigitation and mysticism the land has seen in ages!"

Four generations of Rhineholdts used those posters to sell out their shows. Brought them in every time. Rhiney kids grew up on card tricks, graduated to rabbits from hats, got bold with disappearing boxes and escapes from water caskets, and retired as wizened mind readers.

Then someone went and found real magic. By the time Magyar ('Mag the Magnificent') was old enough to do his first card tricks, people were already leering at his family's act. Some people had seen "the real thing," some had just heard of it. And even if they hadn't, it just took one gnome wandering through town shooting sparks out his fingers to put "was this your card?" into perspective.

Magyar would be the first to admit the problem. He's started looking into the arcane arts himself of late, and it's fascinating stuff. The family show is little more than a ghost. Shell games and card sharking bring in more money than bothering to set up the stage. They've gone from a fine family tradition of performance to a clan of shifty gypsies. Mag knows the only way to revive the family tradition will be to track down real magic. And he's not going to do that where he is.

He's rolled up the battered poster and slipped it in a case to protect it. He traded in the trick cuffs and the flash powder and the stage outfit for some traveling clothes and armor, repurposed his stage props back into weapons, and signed on with a ship's crew. His skill with rope should help with the rigging and the like, and he's sure he can adequately fake the rest until he picks up on it. And if he finds what he's looking for, maybe there will come a day when that poster's worth reprinting again. He certainly hopes so.[/sblock]
 

Grondar

Code:
Grondar
Male Human Thug Fighter 1 / Commoner 1
Chaotic Neutral
Representing Roy - Strahd Von Zarovich


Strength 16 (+3) 
Dexterity 14 (+2) 
Constitution 15 (+2) 
Intelligence 12 (+1) 
Wisdom 9 (-1) 
Charisma 11 (+0) 

Size: Medium 
Height: 6' 7" 
Weight: 240 lb 
Skin: Tan 
Eyes: Dark Brown 
Hair: Black; Straight; Light Beard 
 

Total Hit Points: 15

Speed: 30 feet

Armor Class: 16 = 10 +4 [chain shirt] +2 [dexterity] 

Touch AC: 12
Flat-footed: 14
Initiative modifier: +2 = +2 [dexterity]  
Fortitude save: +4 = 2 [base] +2 [constitution]  
Reflex save: +2 = 0 [base] +2 [dexterity]  
Will save: -1 = 0 [base] -1 [wisdom]  
Attack (handheld): +4 = 1 [base] +3 [strength]  
Attack (unarmed): +4 = 1 [base] +3 [strength]  
Attack (missile): +3 = 1 [base] +2 [dexterity]  
Grapple check: +4 = 1 [base] +3 [strength]  


Light load:  76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
 

Languages: Common Gnome  


Spear [1d8, crit x3, range incr 20 ft., 6 lb., two-handed, piercing]

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] 


Feats:

Endurance  
Power Attack  


Skills:
Appraise Int 1 =  +1   
Balance Dex* 0 =  +2 -2  
Bluff Cha 0 =  +0   
Climb Str* 4 =  +3 +3 -2  
Concentration Con 2 =  +2   
Craft_1 Int 1 =  +1   
Craft_2 Int 1 =  +1   
Craft_3 Int 1 =  +1   
Diplomacy Cha 0 =  +0   
Disguise Cha 0 =  +0   
Escape Artist Dex* 0 =  +2 -2
Forgery Int 1 =  +1   
Gather Information Cha 0 =  +0   
Heal Wis -1 =  -1   
Hide Dex* 0 =  +2 -2  
Intimidate Cha 0 =  +0   
Jump Str* 3 =  +3 +2 -2 
Knowledge (local) Int 4 =  +1 +3  
Listen Wis 1 =  -1 +2  
Move Silently Dex* 2 =  +2   
Profession (Potter) Wis 4 =  -1 +5  
Ride Dex 4 =  +2 +2  
Search Int 1 =  +1   
Sense Motive Wis -1 =  -1   
Spot Wis -1 =  -1   
Survival Wis -1 =  -1   
Swim Str** 4 =  +3 +3 -2
Use Rope Dex 4 =  +2 +2  


* = check penalty for wearing armor

Racial traits:
[sblock]
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
[/sblock]

Class traits (Uneathed arcane):
[sblock]
Thug Fighter:
Bonus Feats (already included)
Thugs get limited armor, no shield, more skills / skill points.
 [/sblock]
  
Grondar's Equipment:
Blanket, winter x1
Mug
Sacks x1
Soap
Torches x1
Peasant’s outfit

weight: 40 lb 

Wealth: 45 gp

Background
Grondar raised with no mother, his father worked in the great port and returned home drunk everynight, just to beat the hell out of him, He didn't go to school and learned to read and write at home all alone, most of the time he hanged out in the streets and tried to steal stuff, but his career as a thief went down, he was a lousy thief and not once and not twice he ended the night in the prison, just to be released by his father and get beat all the night.
that is why he is a thug and a bully, his father died when he was 15 yo', he drowned ...or so they say.
Grondar since then began to work as a potter in the port, trying to earn few coins to keep living alone in the great city. when he was 17 he worked for a gnome and learned the little man language and some manners, but the gnome left the city and sailed across the sea, now he is 19 yo' and works as a thug for hire for dirty jobs and again as a potter, waiting for a chance to upgrade his life. he is not a bully to others anymore, just for the correct price, but he would be glad to go adventuring and starts a new phase in his life.
 
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Cautiously interested in the game. character concept:
A human ranger variant with virtually no spellcasting (EG: Tracker, bounty hunter, etc)
I have a character very similar to this already and would just need to "3.5-ize" him.
I will try to post more later...
 

Welcome, Magyar Rhineholdt, to the party! I think you will be quite a fine addition.


Strahd,

Looks good so far, I'll just need to check over the Thug Fighter in Unearthed Arcana.


mps42,

Looking forward to hearing more. BTW, it's nice to see another Oregonian (although I am currently displaced from the state)!
 

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