The Antigrol Tide (OOC)

Considering how long it took the last time we went to market and the fact that the PCs are not likely to garner much new information if we roleplayed the scene, I was planning on allowing purchases to be done off camera. If folks would like to roleplay it, that's fine, too. All the basic equipment can be bought here (note that I didn't say all non-magical equipment), and a few special things besides. If you have questions, ask.
 

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Just wanted to break this down, the order of stuff I'm proposing would be...

Today:
-visit the captain, see if we can find clues on his body and check the other dude's body
-buy stuff on way
-go back to the ship, and find paperwork. Figure out what's been sold and what hasn't, so that we don't get in trouble with merchants. Find out how much money has been paid already, and if there are bank papers. If so, stop by the bank to work that out.
-talk to Dietrich
(I'm pretty sure there's more than enough time for all of this)

Tomorrow:
-Save the children.

Could be done any time:
-sell the rest of the cargo (and possibly the ship if we decide to go that route)
-go to antique shop
-go to library

This does mean we have to decide whether or not to sell the ship, but that can probably wait, assuming having the town guards guard our ship isn't a problem (either way, tough decision).
 

A couple problems with your proposed order:

- The market isn't on the way to the morgue. The morgue is near the docks, you're just west of that, and the market is further west still. You could still go to the market first, though.

- Some of your more honorable companions may have a problem with letting the children languish another night longer than they have to, especially since the only reason is monetary profit. That is maybe something that will have to be worked out IC, but probably only if those more honorable folks bring it up first.
 

Mallak said:
You could still go to the market first, though.
Is that a significant difference?
Mallak said:
- Some of your more honorable companions may have a problem with letting the children languish another night longer than they have to, especially since the only reason is monetary profit.
It's not montary profit, it's to avoid theft. There's a difference.
 

Jdvn1 said:
Is that a significant difference?

Enough that, after all the shopping, you could probably take an early lunch. Or, you could go to the morgue, then take a late lunch afterwards. That is, if anyone still has an appetite.

Jdvn1 said:
It's not montary profit, it's to avoid theft. There's a difference.
Avoiding theft of your goods == monetary profit. If the choices are a) possible theft of some of your goods, maybe, which won't really hurt your pocketbook since you inherited the goods by default anyway, and b) another night of certain hell for a bunch of children...Well, I think I know what I'd choose, but that's the great thing about not being a PC: I don't have to make those decisions.
 

Mallak said:
Enough that, after all the shopping, you could probably take an early lunch. Or, you could go to the morgue, then take a late lunch afterwards. That is, if anyone still has an appetite.
... How long does shopping take? I don't think there's a particular place we need to have lunch, so we could have lunch anywhere, on the road, since we can get meat on a stick or some such carry-able food since we have so many errands.
Mallak said:
Avoiding theft of your goods == monetary profit. If the choices are a) possible theft of some of your goods, maybe, which won't really hurt your pocketbook since you inherited the goods by default anyway, and b) another night of certain hell for a bunch of children...
I guess that's a good point, though I'd like a full day to save the children anyway.
 

Jdvn1 said:
... How long does shopping take? I don't think there's a particular place we need to have lunch, so we could have lunch anywhere, on the road, since we can get meat on a stick or some such carry-able food since we have so many errands.
See above for the time frame involved.

Jdvn1 said:
I guess that's a good point, though I'd like a full day to save the children anyway.
Proper planning is a perfectly logical reason for delay, and may ensure that a rescue effort succeeds rather than fails. Now try to get an emotional character to see it that way... :uhoh: (I'm speaking in general; any resemblance to any characters living or dead is purely coincidental.)
 

Mallak said:
See above for the time frame involved.
I was hoping for something more specific. I would expect shopping would take about 10-15 minutes, since those who want to shop know exactly what they want.
 

Well, you have to walk to the market (about 30+ min), then you have to shop (people shop differently, so this time is variable, but I doubt anyone but the super-efficient would be done in 10-15 minutes), then you have to walk to the morgue (60+ min). Since it is on the late side of mid-morning now, it will be late morning at the earliest by the time you get to the morgue, probably closer to lunch time. Figure about an hour at the morgue, and it'll be well past lunch by the time you get out.
 

Mallak said:
Considering how long it took the last time we went to market and the fact that the PCs are not likely to garner much new information if we roleplayed the scene, I was planning on allowing purchases to be done off camera. If folks would like to roleplay it, that's fine, too. All the basic equipment can be bought here (note that I didn't say all non-magical equipment), and a few special things besides. If you have questions, ask.
Fine by me. I'm happy to do without roleplaying to buy a pair of shoes and a dagger for Naomi. :)
 

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