The Antigrol Tide (OOC)

We are waiting for...me to get around to posting. I'm not exactly sure what's taking me so long, but every day this week I've been hoping to get a post up. Hopefully today...
 

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Wakil

Hey guys I have not had time to look at the OOC page because of finals and such. Now that I have had time, I hate to throw a monkey wrench into the plans but it does not take our whole group armed to the hilt to gather information. Two or three of us should be able to identify his body, if indeed it is his. I do not like jumping to the idea that captain is no longer living. That route could be a whole waste of time.

I don’t like the coincidence of the area of possible disappearance of our captain to the vicinity of the missing girls. So far all the shady dealings of this community have led back to one person. I think we gather information today tonight rescue whoever we need to rescue. Go the ship with those rescued set sail for a day to let things cool down then come back delivering the girls to their parents and getting a large group together to take out that one person that all shady dealing lead back to.

Before we save the girls we need to know whether or not the Captain is alive. If we do rescue them without saving him too the bad guy will retaliate against him for our actions.
If he is dead it will not matter. But then the girls have to be saved and returned plus the threat will have to be removed. Our party is not strong enough to do this yet. Which is another reason why we need to know if Captain is alive. If he is we get other people to help us (child’s parents). If he is dead then we go for the gear.

Either way we cannot sell the ship. Sometime in the future we will have to disembark to the island and see about Jenny.
 

Thing is, we seem to have a knack of running into trouble everywhere we go, and while it doesn't take that many people to check out the captain, it's making more and more sense to stay together whenever possible for security reasons. I think what's happened to the captain, in the bar, and to the group who went out to follow the berry merchant all bear out that line of thought in a non-meta-game, IC way.

In other words, we may only need our sneaks and talkers to get the info, but we need our heavies in the event that the information gathering goes awry. ;)

jason
 

Druke said:
Hey guys I have not had time to look at the OOC page because of finals and such. Now that I have had time, I hate to throw a monkey wrench into the plans but it does not take our whole group armed to the hilt to gather information. Two or three of us should be able to identify his body, if indeed it is his. I do not like jumping to the idea that captain is no longer living. That route could be a whole waste of time.
But, why split the group? The rest of the party would have to wait for the two or three of us to get back from the morgue anyway. We might as well go together.

Regardless, it was a 'friend' who told us that Captain Ben was dead. We're going as much to search his corpse as we are to identify the body.
Druke said:
I don’t like the coincidence of the area of possible disappearance of our captain to the vicinity of the missing girls. So far all the shady dealings of this community have led back to one person. I think we gather information today tonight rescue whoever we need to rescue.
Well, we're going to the rescue as soon as we're done with getting information anyway. So that's already the plan. Travelling around town is taking a long amount of time, though.
Druke said:
Go the ship with those rescued set sail for a day to let things cool down then come back delivering the girls to their parents and getting a large group together to take out that one person that all shady dealing lead back to.
... Well, who does the ship belong to? Assuming Captain Ben is dead, we have to work out what to do with the ship. We haven't discussed this yet, and were going to deal with it after the children anyway.
Druke said:
Before we save the girls we need to know whether or not the Captain is alive. If we do rescue them without saving him too the bad guy will retaliate against him for our actions.
If he is dead it will not matter. But then the girls have to be saved and returned plus the threat will have to be removed. Our party is not strong enough to do this yet. Which is another reason why we need to know if Captain is alive. If he is we get other people to help us (child’s parents). If he is dead then we go for the gear.

Either way we cannot sell the ship. Sometime in the future we will have to disembark to the island and see about Jenny.
a) We're going to gather information before saving the children anyway--this includes finding the captain's body.
2) You don't know the party isn't strong enough to save the girls.
iii) If we sell the ship, we can find another way to the Jenny.
 

IC Troth is following Grondar going to the morgue.

Thoughts around the situation.

As i understand it we have a 2 options.
1. rescue children
2. find the captain, we still don't know if he is the dead body of the morgue.

1.1
If we rescue the children where do we take the children? I say we take them to the ship. But can we sail it without a Captain? a good argument to find out.
If we are to sell the Pander Ban. Do we know of a safe spot where we can take the enslaved children? I think we need more information to rescue them. Thats wy Troth was asking about too see it once, in daylight.

2.1 As for the Cap. it might turn out that the body is not him, and we are far closer on that lead then the children's one.

-DH-
 

We could alternately take the children to the guards. "You may have noticed some children are missing? We found them for you."
 

Jdvn1 said:
... Well, who does the ship belong to? Assuming Captain Ben is dead, we have to work out what to do with the ship. We haven't discussed this yet, and were going to deal with it after the children anyway.

I'd like to go visit the captain, see if we can find clues on his body (and, since we'd be at the morgue, check the other dude's body), sell the cargo (and possibly the ship if we decide to go that route), buy what we need, talk to Deidrich, and then save the children.
It did appear that you had already started discussing it.

Jdvn1 said:
But, why split the group? The rest of the party would have to wait for the two or three of us to get back from the morgue anyway. We might as well go together.

Regardless, it was a 'friend' who told us that Captain Ben was dead. We're going as much to search his corpse as we are to identify the body.
Well if the heavies want to have a once over at someplace they know they are going to be fighting thats their progative where if the mouths want to go talk and ask questions that is thiers.
To this point no one has been attacked in broad daylight in the middle of the town that means we will stand around and look somewhat pretty.
You by the tone of your posts are operating under the assumption the Captain is dead.
Jdvn1 said:
We could alternately take the children to the guards. "You may have noticed some children are missing? We found them for you."
and you know there not corrupt because...

[/QUOTE=Drowned Hero]
If we rescue the children where do we take the children? I say we take them to the ship. But can we sail it without a Captain? a good argument to find out.
If we are to sell the Pander Ban. Do we know of a safe spot where we can take the enslaved children? I think we need more information to rescue them. Thats wy Troth was asking about too see it once, in daylight.
2.1 As for the Cap. it might turn out that the body is not him, and we are far closer on that lead then the children's one.

[/QUOTE]
This was the option if we found the Captain. If we did not find the Captain we could take them on ourselves with improved weapons(bought with the money from cargo). Without the weapons we could not kill the main bad guy. We are far outnumbered and Mallak's new combat system is supposed to make things more realistic.
Also, in theory when the Captain is sleeping the first mate always has command of the ship. Now eventually he would have to prove himself if there was to be a maratime battle but for sailing purposes he should do very well since he has had all that practice. In addition in wartime if the Captain is injuried the first mate takes over. We SHOULD be fine as long as you don't here a minacle laugh from Mallak's general direction.

If the children are as close by as Lissa seems to be indicating we are really not far away at all.
 

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