Druke said:
There is a difference between scouting and standing around looking some what pretty
and contributing nothing. My character is more of a doer and less of an insurance policy.
I'm not sure which action would be the insurance policy. You're more than welcome to go to the body and search too. I'd hope that each character would be a doer in this regard.
Druke said:
I don't like to assume death untill I see a body. Many characters have made that mistake.
In character, I'm getting a lot of signals telling me he's dead and none saying he's alive. I'm going to ID the body as much as I am to search it.
Still, I rather assume he's dead and then be pleasantly surprised, than expect he's alive and then be let down.
Druke said:
I remeber the friend of the Captain and him I would have no problem turning over the children to but a random guard somwhere in the city may or may not be honorable and even if he is could still turn them over to the wrong people because he is "just following orders"
Who said anything about a random guard somewhere? The point of the public spectacle is to get make everyone know that the children are being handed over to the guards--the captain of the guards, as the face and representative of the guards, would have to take personal responsibility over any further injustice done to the kids.
Druke said:
Seafarers are usually people who are self relient who don't trust landlubers with some feelings of parnoia because the neversure if the next mast they see will be one of a pirate ship. Some would clasify this as anti-social. I will roleplay from this point of view.
You were quick to trust the berry girl, weren't you? You can't play to stereotypes all the time. Regardless, you're also a servant of Adonai. You were asked to bring Adonai's people back to him. Being anything less than polite to strangers is more likely to turn people away from Adonai than bring people to him. Remember you're half of all the representatives of Adonai.

You're more likely to catch flies with honey than with vinegar, or however the saying goes.
Remember your responsibility to Adonai.
Druke said:
Normally this would be true but the people already know whats going on in their city and no one has rallied to stop them. Maybe giving them back their kids instead of telling them something they already know might workout better for us.
Well, the bad that's going on isn't going on in broad daylight. But, maybe I should approach this from a different way:
a) If the people are generally evil and just allow/dont' care about what's going on, then why are we returning their children in the first place? We should be taking their children away from these horrible parents.
b) the first option seems pretty unlikely to me, so if the town isn't doing anything about the children, it's probably because they're afraid. If the guards aren't doing anything, they're either afraid, following orders, or are evil themselves. Either way, a revolt will change things.
b1)If the guards are evil, let's encourage the people to have an uprising against them.
b2)If the guards aren't evil (meaning they're afraid or following orders), then taking down the guys in charge of the slaving (which would be the people striking fear in the guards, or the people issuing orders to the guards) will solve that problem.
Druke said:
I am happy that we both agree on the crew's ability to sail the ship if the Captain should come up dead.
Else, do you think Lissa/Naomi would be a useful hand?
Druke said:
I also like you would like to save the children as soon as possible. I see three ingrediants in order to accomplish this successfully.
One, Information such as lay out of the building and the land surronding it, enemy troop and weapons count. Also known as scounting.
A well layed out plan of attack which you need information to make.
Three, the right allocation of resourses both personel and weaponry in order to successfully cary out the plan. So it all starts with ....Scouting.
edited for clarity
Let's assume we have the right allocation of resources. If we don't, we can probably pick up minor items pretty easily anyway.
Two depends on One, of course.
So, scouting. The way I see it, a blue print will be a difficult find. Not impossible, though. I can think of two ways to do this...
a) Go to the library. Libraries are also often where municipal records are kept. Like blueprints. It's possible that the librarian, able to keep quiet, would help us out with this.
b) Watch the location for a while. This would give us the size of the building(s) and how many perimeter guards.
c) Talk to Dietrich. Maybe I'm getting people mixed up, but if he's involved with the slavers, then he'll be fairly likely to know roughly how many guards we'd have to go through, a rough layout of the building, and the location of the children. He'd have to be convinced... which could take money, muscle, or both.
And talking to Dietrich is already in our plans. Are you proposing a change to the plans?