Drowned Hero
First Post
Mallak said:That's right, Troth did take some really nasty hits. Make a fortitude save, Drowned Hero.
Fortitude (1d20+5=20)
Mallak said:That's right, Troth did take some really nasty hits. Make a fortitude save, Drowned Hero.
Mallak said:As part of Diaglo's OD&D effort, I think we should back convert all of our characters to OD&D system. I realize this may be tricky and some of your classes may disappear, but please try to find the best possible match for your character from among the classes and races available in OD&D.
Unless they tell me they don't need all of that healing (it's their call how healthy they want to be, though I guess that's impossible for us to gauge without numbers), I'll use the healing to put the crew at full, and a cure minor (instead of the cure light) to help Regan along. That puts me at having 1 spell left, a level 1. Hope we don't need it!Mallak said:Yeah, they got tore up pretty bad. If you want to save some spells in reserve, that's fine. I intentionally didn't specify how much healing you put in to each person, so just tell me how much you want to spend, and I'll apply it. Grondar and Troth both needed 2 cure lights each, but they could get by with one. And, of course, you don't need to use all those cure minors if you don't want to. Then, too, if you want to hold off on Regan until tomorrow, you could burn a cure minor to ease his pain.
Great, thanks. (+11, so I'm pretty good at it)Mallak said:Oh, and I'll take your diplomacy into account.