Kaptain_Kantrip
First Post
Here's a stab at making the Aristocrat a more full-fledged PC class.
TOTALLY REVISED VERSION!!!
_________________________________
NOBLE
The noble is numbered among the wealthy and
powerful in the world.
This class may only be taken as a 1st level
character.
Ability Score Modifications: +2 Cha, -2 Str
Hit Die: d8
BAB: As Aristocrat.
Saving Throws: Will good; Fortitude/Reflex
poor.
Starting Equipment: 1,000 gp in wardrobe and
1,000 gp in jewelry. You may freely designate
the specifics of these items. You also receive
1,000 gp in arms and/or armor, but these must
be of masterwork quality (+300 gp to item cost).
If these items are sold without immediately
obtaining suitable replacements, your reputation
goes down and you suffer a -4 penalty to all
Charisma-based checks until the items are
replaced.
Starting Wealth: Charisma modifier x 100 gp.
This represents your current month’s allowance
plus any savings.
Wealth after Start: You receive a monthly
allowance equal to character level x 100 gp.
Class Skills: Appraise (Int), Bluff (Cha),
Diplomacy (Cha), Disguise (Cha), Forgery (Int),
Gather Information (Cha), Handle Animal
(Cha), Innuendo (Wis), Intimidate (Cha),
Knowledge (all skills taken individually) (Int),
Listen (Wis), Perform (Cha), Read Lips (Int,
exclusive skill), Ride (Dex), Sense Motive
(Wis), Speak Language (Int), Spot (Wis), Swim
(Str), and Wilderness Lore (Wis).
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points At Each Additional Level: 6 + Int
modifier.
Weapon and Armor Proficiency: As fighter.
Bonus Style Feat: At 1st level, choose one style
feat. At level 2 and every even level thereafter,
select another style bonus feat.
Call in a Favor [Style]
Benefit: Once per game week, you may call in a
favor from a friend or contact for equipment,
information or lodging.
Special: You may take this feat multiple times;
each time it applies to a new friend or contact.
Charlatan [Style]
Benefit: +2 to Bluff and Disguise checks.
Fortunate [Style]
Benefit: Each level you get an extra 1d4 luck
points.
Great Leadership [Style]
Prerequisite: 6th level, Leadership.
Benefit: You add double your Charisma
modifier (if positive) to your Leadership score.
Leadership [Style]
Prerequisite: 6th level.
Benefit: See DMG.
Special: You may take this feat multiple times;
each time it provides an additional cohort and
followers and adds +1 to your Leadership score.
The Look [Style]
You know how to get what you want with your
looks.
Prerequisite: Cha 13+.
Benefit: You gain a +1 bonus to all
Charisma-based skill checks; this bonus
increases to +2 against the opposite sex.
Luck of Heroes [Style]
Benefit: +1 luck bonus to all saving throws.
Persuasive [Style]
Benefit: +2 to Bluff and Intimidate checks.
Silver Palm [Style]
Benefit: +2 bonus to Appraise and Bluff checks.
Skill Emphasis: Style [Style]
Benefit: +3 bonus to one Charisma-based skill.
Special: You may take this feat multiple times;
each time it applies to a new skill.
Smooth Talk [Style]
Benefit: +2 bonus to Bluff and Sense Motive
checks.
Trustworthy [Style]
Benefit: +2 to Diplomacy and Gather
Information checks.

TOTALLY REVISED VERSION!!!
_________________________________
NOBLE
The noble is numbered among the wealthy and
powerful in the world.
This class may only be taken as a 1st level
character.
Ability Score Modifications: +2 Cha, -2 Str
Hit Die: d8
BAB: As Aristocrat.
Saving Throws: Will good; Fortitude/Reflex
poor.
Starting Equipment: 1,000 gp in wardrobe and
1,000 gp in jewelry. You may freely designate
the specifics of these items. You also receive
1,000 gp in arms and/or armor, but these must
be of masterwork quality (+300 gp to item cost).
If these items are sold without immediately
obtaining suitable replacements, your reputation
goes down and you suffer a -4 penalty to all
Charisma-based checks until the items are
replaced.
Starting Wealth: Charisma modifier x 100 gp.
This represents your current month’s allowance
plus any savings.
Wealth after Start: You receive a monthly
allowance equal to character level x 100 gp.
Class Skills: Appraise (Int), Bluff (Cha),
Diplomacy (Cha), Disguise (Cha), Forgery (Int),
Gather Information (Cha), Handle Animal
(Cha), Innuendo (Wis), Intimidate (Cha),
Knowledge (all skills taken individually) (Int),
Listen (Wis), Perform (Cha), Read Lips (Int,
exclusive skill), Ride (Dex), Sense Motive
(Wis), Speak Language (Int), Spot (Wis), Swim
(Str), and Wilderness Lore (Wis).
Skill Points at 1st Level: (6 + Int modifier) x 4.
Skill Points At Each Additional Level: 6 + Int
modifier.
Weapon and Armor Proficiency: As fighter.
Bonus Style Feat: At 1st level, choose one style
feat. At level 2 and every even level thereafter,
select another style bonus feat.
Call in a Favor [Style]
Benefit: Once per game week, you may call in a
favor from a friend or contact for equipment,
information or lodging.
Special: You may take this feat multiple times;
each time it applies to a new friend or contact.
Charlatan [Style]
Benefit: +2 to Bluff and Disguise checks.
Fortunate [Style]
Benefit: Each level you get an extra 1d4 luck
points.
Great Leadership [Style]
Prerequisite: 6th level, Leadership.
Benefit: You add double your Charisma
modifier (if positive) to your Leadership score.
Leadership [Style]
Prerequisite: 6th level.
Benefit: See DMG.
Special: You may take this feat multiple times;
each time it provides an additional cohort and
followers and adds +1 to your Leadership score.
The Look [Style]
You know how to get what you want with your
looks.
Prerequisite: Cha 13+.
Benefit: You gain a +1 bonus to all
Charisma-based skill checks; this bonus
increases to +2 against the opposite sex.
Luck of Heroes [Style]
Benefit: +1 luck bonus to all saving throws.
Persuasive [Style]
Benefit: +2 to Bluff and Intimidate checks.
Silver Palm [Style]
Benefit: +2 bonus to Appraise and Bluff checks.
Skill Emphasis: Style [Style]
Benefit: +3 bonus to one Charisma-based skill.
Special: You may take this feat multiple times;
each time it applies to a new skill.
Smooth Talk [Style]
Benefit: +2 bonus to Bluff and Sense Motive
checks.
Trustworthy [Style]
Benefit: +2 to Diplomacy and Gather
Information checks.
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