howandwhy99
Adventurer
My knowledge is lacking in 4E combat rules, but other systems did include the inability to attack after running. Running is usually x3 or x4 and even a double move meant no attacks at the end. Running from a melee threat range does typically cause an AoO or in older editions an immediate attack, if the opponent has yet to make an attack that round.
All this means is running precludes melee attacks. Ranged attacks limit movement too and have a finite distance on how far one can shoot. In general, the farther the shot the more difficult it is to hit.
As Umbran pointed out, some chase mechanics on the tactical level make it more difficult for the pursued to escape. I don't think this must be the case. Obstacles can be used to hinder both parties. Plus places to hide are probably more helpful to those running, while the ability to track helps those following.
I think these and other elements can be combined into something fun and balanced in a way for both parties to be on even footing during a chase. And that balance keeps running an option.
I'm not for OOC telling players to do something, but the manner in which a DM does express can certainly give more or less of a hint.
All this means is running precludes melee attacks. Ranged attacks limit movement too and have a finite distance on how far one can shoot. In general, the farther the shot the more difficult it is to hit.
As Umbran pointed out, some chase mechanics on the tactical level make it more difficult for the pursued to escape. I don't think this must be the case. Obstacles can be used to hinder both parties. Plus places to hide are probably more helpful to those running, while the ability to track helps those following.
I think these and other elements can be combined into something fun and balanced in a way for both parties to be on even footing during a chase. And that balance keeps running an option.
I'm not for OOC telling players to do something, but the manner in which a DM does express can certainly give more or less of a hint.