Zardnaar
Legend
Apologies if someone else has mentioned this but some of the argument about at will attack granting are around balance. Put simply with things like Barbarians in the game and the way Rogue sneak attack scales vs 4E Rogues it is a problem. However I think I may have a solution.
Rather than grant attacks how about granting bonus damage instead? Say 2d6 or so at low levels and being a martial class instead of multiple attacks a warlord can grant the extra damage more times. So a level 11 Warlord for example can grant the damage 3 times instead of attack 3 times like a fighter.
The damage can also scale either by level (3d6 at level 8 for example) or via some sort of other resource eg Ki points, superiority dice or inspiration dice but one tailored to the warlord. That way everyone knows roughly how good the granted damage will be and at what levels. Some builds could outright borrow other class mechanics such as a tactical warlord having access to superiority dive and the inspiration one have inspiration dice. Then one can figure out how to staple on things like healing as well.
Rather than grant attacks how about granting bonus damage instead? Say 2d6 or so at low levels and being a martial class instead of multiple attacks a warlord can grant the extra damage more times. So a level 11 Warlord for example can grant the damage 3 times instead of attack 3 times like a fighter.
The damage can also scale either by level (3d6 at level 8 for example) or via some sort of other resource eg Ki points, superiority dice or inspiration dice but one tailored to the warlord. That way everyone knows roughly how good the granted damage will be and at what levels. Some builds could outright borrow other class mechanics such as a tactical warlord having access to superiority dive and the inspiration one have inspiration dice. Then one can figure out how to staple on things like healing as well.