Simulacrum said:
nope I didnt confuse it with classskill, I thought of Saves and Attack mods (without ANY modifiers exept +3 for a '*weak* stat)
Then a save is going to be either 13 (10 base) or 8 (5 base).
Simulacrum said:
As AC and Saves are nothing else than DC's things get odd, the system creates exetpions and loopholes.
auto rules go for: opposed rolls, attack, saves...but nor for skills?
2+2=5??
Use of skills are usually much less hazarduous
and especially, much less dramatic than combat, poison, and magic. There are less parameters to it. The whole thing is more abstracted. You don't have special manoeuvers and options for how you can cook with an oven or a pan, reverse the pie to bake a Tatin tart, or attempt to make a carpaccio. You would have if the mechanic for the Craft: Cooking skill was as detailed as the combat system.
And I don't see how's that 2+2=5. It's using two different scales, heavily detailed and heavily abstracted, for two different kind of actions, it's not doing bogus mathematics coming from Orwell's
1984. You're paranoid, aren't you ? We'll take care of you...
Simulacrum said:
The 5% chance you have to outwrestle the horrific colossal dragon who started a grapple with his teeth filled deathbringing jaw is just silly. The dragon rolls a 19 gets and gets a number above 30 or even 40. Your 1st level peasant gardener rolls a 20 snapps open the dragons mouth and escapes!
sure.
You are the one interpreting it that way. Don't remember if grapple checks are attack rolls, by the way, I would tend to say no. The touch attack you make for starting a grapple is, but then it's opposed checks.
Simulacrum said:
The same gardener standing on an open field with nothing but his toothbrush to protect him and no cover is attacked by the fearsome dragon who has only the one chance to kill the nasty peasent before the good mage teleports him into safety.
Despite his attackbonus of +99 he misses because he rolls a 1.
yeah.
He's so good, he's overconfident and the peasant was standing there, just in between the trajectories of two claws.
If you don't like it, don't use it. But most people, from what I've seen, prefer to use that rule as is. Since the option you want is provided in the DMG, the point is moot.