Sir ThornCrest
First Post
I found that when playing in a hero campaign combating evil villians DM's tend to keep them organized and together if not fanatic! So why cant your players do the same? In our gaming group over the past 10 years, we did notice just making evil characters and playing a "ok your in a tavern campaign" never worked out. The same things that would motivate a good group doesnt necessarly need to motivate a evil group. They went at each others throats to see who got the money or new magical or whatever to empower themselves...
I havent played in a evil campaign for quite some time now, (years) but our current is LE and we have a unity driving us to the same goal. We all worship Hextor and the DM acting as Hextor will send us on missions. Or we default back to the revenge factor, as all pc's belonged in the same area initially but the temple was over run by 4 local noble and rich families. We are now traveling about serving Hextor while trying to amass power, manpower, cash, magic bla bla bla....point is we are very motivated...
Sir ThornCrest
I havent played in a evil campaign for quite some time now, (years) but our current is LE and we have a unity driving us to the same goal. We all worship Hextor and the DM acting as Hextor will send us on missions. Or we default back to the revenge factor, as all pc's belonged in the same area initially but the temple was over run by 4 local noble and rich families. We are now traveling about serving Hextor while trying to amass power, manpower, cash, magic bla bla bla....point is we are very motivated...
Sir ThornCrest