• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Banewarrens


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Well, that's one way to find out if she's hostile. Shaking off the orc's blow, Malikar draws his blades with lightning speed, holding them in a reverse grip. He stabs downward with both, and then jumps backward five feet, out of her reach.

OOC: Two attacks at +10/+10, d6+6/d6+6, and then a five foot step away from the orc.
 

Verakka will move to the side of the Orc, trying to get a Flank.
OoC:Attacking with his Bastard Sword
(+7,1D10+4 19+/X2), his Gladius (+7 1D6+4 18-20/X2).
As well, he gets a Bite attack (1D4+4 20/X2).
Flanking will add +1D6 in the Sneak Attack if it is possible.
 

With a few brief words and quick hand gestures, two magic missiles race from Morden's hands and strikes the orc squarely in the chest! Morden backs away to allow the others more inclined towards toe-to-toe combat to step forward and draws out his bow.

OOC: I had wanted to mention I had picked up another 20 arrows prior to entering this haunted house.
 

Malikar hits the orc once with his shortsword attacks, breaking through the armor on her forearm. Morden sends two magic missles flying in, giving the warrior a chance to retreat.

Verakka moves up the orc with swords and teeth in motion, but the plate-mailed opponent deflects them all. Krug starts to move around the orc on the other side, but has similar troubles hitting with his handaxe.

Fallon lightly burns the orc with his manifestation. The orc hits Verakka with her greatsword (17 damage), and backs up five feet (to prevent flanking).
 

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Krug will move to F6 and use his handaxe on her hoping someone goes on the other side to fight the Orc. "Flank her, you eejits!"
 

Verakka grins at the pain, respecting the skill of his opponant, yet wanting to end this quickly.
Moving forward, Verakka attempts to Flank the Orc along with Krug.

OoC:Move to C6, flanking the Orc along with Krug.
 


Into the Woods

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