The Banewarrens

Turning to the right, Verakka and Fallon see that the tunnel turns into a cave, freshly dug and burrowlike. The area has a lot of loose rocks and dir on the floor. It's walls are smooth. Everything appears slightly damp. Fifteen feet into the room is a tunnel exiting to the north.

Verakka immediately senses that something is wrong with the floor in this cave. The loose rocks are covering some type of pit trap.

Krug, at the back of the group, notices a boulder concealing another passage leading north off the initial tunnel.
 

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Verakka motions for all to cease their forward movement. Sheathing his Gladius, he pulls a piece of chalk forth from his Haversack, moving around the Pit trap, marking the perimeter with an 'X' every foot or so, to let all know where it is.
Verakka keeps an eye/ear out for any tricks, especially something leaping out of the pit (I will then use my bastard sword two handed).
 

"Should I disable it?" says Krug. "There be a boulder ahead. Doesna take a elvish wizzy to figure what would happen next. Squashed dwarf, lizard and so on if we're not careful. The pit trap is just de beginning of it."
 
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Morden has been watching Fallon in silence the entire time after his threat against the orc. Something's not right about this one. Casual threats of violence do not a hero make. He also is leery of Titus after his comments. He merely observes the actions of others, standing ready to act if necessary.
 

Titus. I wanted to thank you for your kind words. Few of you big people realise what it's like to be small and weak in such a huge world. Still walking aling the ceiling he pauses at the Lizardman marking out the pit trap. Well does anyone want me to check the cave? I can walk over the obstructions and let you know whats beyond.
 

"Well, Krug, if you can disable the trap, I think you should. Ya never know if we'll be running back this way and not remember the trap." Verra says to Krug.

"And, Fallon, we've know each other too long for me to consider you either small or weak. Your small stature belies a powerful, competent, and resourceful person beneath. It's good to have you with us during these troubled times."
 

Verakka moves forward beyond the Pit Trap, in case anything is waiting to leap out as Krug tries to Disarm it. Pulling his Gladius once again, thpugh he will aid Krug if need be.
OoC: I have 4 ranks/+10 bonus to Disarm Device, Gru. Are multiple people allowed to work on the same trap? I thought it might reduce the difficulty or some such.
 


Malikar sighs, now growing leery of Fallon again. Small and weak? No halfling he had ever met had thought of themselves in that way, and they were correct. Perhaps true in the literal sense of the word, but to speak in such degrading terms...something was wrong. Malikar glances at Morden, the only unoccupied companion who hadn't bought the halfling's act, and raises an eyebrow.

Malikar sighs to himself. Standing around in darkness, watching his companions disarm a trap while standing next to what may be a halfing sociopath, ready prey for any that lurked in these tunnels was not the ideal moment in this quest.

I think we should hurry. Enemies may be preparing themselves for an attack while we tarry.
 

Krug and Verakka go to work, attempting to stabilize the ground in case of a sudden retreat. Despite their best efforts, the rocks begin slipping out of place. First one, then another, and finally the entire false floor collapses, revealing a thirty foot pit filled with jagged rocks. Krug and Verakka pull back in time, but the echo of the fall will travel quite a ways in these tunnels.

Now that the trap has been sprung, it is easier to walk around its edges. The tunnel on the north wall is ten feet wide.
 

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