The Banewarrens

"Uh what.. oh.. that was quick. Die you monster!" Krug gives the corpse of the hulk a kick.

He then looks behind the boulder, checking for traps.
 

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Verakka makes sure that Krug is ok, since he did shove him out of the way to get past, then informs the Cleric that he is fine.
Verakka backs up Krug with his swords, so that nothing else unpleasant attacks the Dwarf while he is looking for Traps.
 

Malikar stands near Titus while he is healed, well aware of how vulnerable himself and his companions are, awash in the alchemical light of his sunrod.

I believe the longer we wait, the more time they shall have to prepare for us, either strengthening themselves or fleeing. We should move forth, not waste time.
 

Titus heals Malikar with three uses of the wand. No traps remain around the boulder. Continuing north you come to a four-way intersection in the tunnel. The eastern branch leads back to the chamber with the pit trap. The western branch leads to another chamber.

You continue north to a three way intersection. A western branch leads to a cave with a horrible stench. The ceiling is low and the walls are slick with moisture. It holds a grisly, bloody mess: some half-devoured humanoid creature, greenish white from bloating and decay.

Going back to the intersection and taking the eastern route, you begin to enter another chamber with damp walls and a loose, gravely floor. Unfortunately, Verakka fails to notice a rockfall trap. He is hit by a number of rocks (6 damage). Fallon, who is climbing along the ceiling, is likewise affected and falls to the ground (10 damage). It is easy to see that the room remains dangerous. Titus heals the two scouts with another three uses of the wand.

Once again Krug discovers a secret boulder door near the intersection. Opening it up he leads the party into the umber hulk's den. The cavern is large and full of loose rock. Some of the stones have been arranged to make a sort of bed for a very large creature. Others appear to have been shaped, but their purpose remains a mystery (some strange art?).

Searching the room, Krug finds treasure stashed behind a rock in the northeast corner: 230 gp, 492 sp, three gold and silver necklaces, a silver picture frame, a ring with a small black pearl, and a jeweled gold cup.

Returning to the first four way intersection, Verakka and Fallon check out the chamber to the west. The ceiling appears slightly domed, and every surface is wet with the greasy residue of mineral-choked water. Cracks in the walls reveal the moisture slowly seeping in, mostly along the north wall.

Once again the party is in for a surprise as a pseudopod lashes out from the floor at Verakka. He dodges in time and spots a jelly-like substance in the room.

Actions, please! I hope you don't mind the fast-forwarding there. You are welcome to backtrack later.
 

Forgot map
 

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Malikar looks at the pseudopod warily. An ooze, most likely. One that could eat through his enchanted blades or his mithral breastplate, most likely. This wouldn't be pretty. Mentally, he recounts his inventory. A pair of small daggers in his boots were the only disposable weapon he possessed. Cursing his lack of foresight, Malikar sheathes his blades and and pulls a thin dagger out of his boot, moving towards the creature menacingly. Watch out! It could destroy weapons! the knight shouts in warning to his comrades.

OOC: I will charge the ooze if possible, attacking with my dagger at +8 d4+11, Power Attacking for 5.
 

"This looks like a dead end. What do you say about just leaving it hear and moving on?" Titus asked. Well I don't have anything that I can spare to attack it with, nor do I have any damaging spells.

Titus sighs, "I have nothing to affect it with, but I'll heal ya if you need it."
 

Krug is pleased with the takings from the umber hulk. "Oooh... at least this is worth our while!"

Krug lights a torch and throws it at the ooze, whatever it might be.
 

"Hold back! Perhaps, eldritch flames would be best to deal with this threat." Morden now calls forth the six spirits of the sacred flames to create a flaming sphere on the proximate side of the ooze.
 


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