The Banewarrens

"As you will. I'll attempt to hold her as long as I can but I really am not in the mood to be clawed to death today. I'm a lover not a fighter." Fallon says and keeps a sharp eye out for any signs that the Lamia is 'waking up'.
 

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Verakka speaks up 'If we can Question the Monster, so be it. I have no Qualms about killing the thing otherwise, as I view thisngs practically, not with a sense of 'Right and Wrong.'
Verakka clucked his tongue in wonder at the naive attitudes of some of his associates. A Lamia was a Vile thing, sucking the life from babes and any other defenseless creatures that it could catch. Death was the sensible thing for it.
 

Malikar tries to restrain himself from further comments; the creature's life had been saved, for the moment anyway. But who was he to preach from some heavenly pulpit about right and wrong? He had certainly made some mistakes, like the time when he lost his temper with his mother and traded angry words with her.

Malikar reaches down to put a hand on Fallon's shoulder. I see you as both, friend. A hero, one who fights to protect what he loves. We can learn much from this creature, it is restrained physically, and perhaps we could at least try to turn it from the evil path.
 

Fallon looks at Malikar and sighs, "Your naiveté will get you killed if you really think there is some good inside that beast." Fallon will not get close to it, even if forced.
 

Krug finds no further traps in this part of the Banewarrens. The lamia regains her senses before long, but puts up little struggle when she realizes that she is captive. You notice she has several injuries (probably from the fight with Kalerecent).

You learn that the lamia's name is Derimach. She admits that she and her companions have an interest in the Banewarrens, but she refuses to say more about it. She also confesses to opening the doors to the south, releasing a drow elf and opening the door to a enchanted block of ice.

Leaving the guardian in the next chamber undisturbed, you have completed your survey of this part of the Banewarrens. After hoisting the lamia out of the pit, you return to the entrance and prepare to make your way back through the tunnel.

Despite your normal awareness of your surroundings, you are surprised when a second lamia and a minotaur come charging out of the tunnel entrance, leaping to the attack.
 
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Malikar's blades spring to his hands without reaction, forming into the orcish scissor stance even as divine energy flows through him, causing his swords to glow faintly with a white nimbus of light. My thanks. You saved us the trouble of hunting you down.Malikar taunts with an arrogant sneer plastered on his face. He waits for his foes to close within reach so that he may attack without relent.

Wasn't there another one somewhere? he wonders briefly before he strikes.

OOC: Delay until opponent comes within ten feet, then Quickdraw both swords, activate Divine Might, then attack at +11/+11/+6 at 1d6+10 each.
 


Still waiting to see Krug and Fallon in the character thread: http://enworld.cyberstreet.com/showthread.php?s=&threadid=46939 Thanks!

Fallon acts quickly again, covering the tunnel opening with a blast of mental energy. The lamia is stunned, as are the four goblin archers which appeared behind him. The minotaur continues his charge. Morden's fireball follows shortly thereafter, incinerating the goblins and severely hurting the lamia (29 damage), although the minotaur avoids the worst of the blast (14 damage).

The minotaur charges Verakka, who begins fighting defensively. Malikar responds with a flash of blades, hitting twice (24 damage). The minotaur strikes the lizard with his huge greatsword (23 damage), but misses with his horns. You notice that he is moving incredibly fast.

Titus and Krug guard the captive female lamia, assuming that she might look to make an escape during the fight.
 

OOC: Fallon added.

Fallon will attack from the ceiling attempting to aid Verakka. "take that you horny beast." (Fallon needs to suceed in a touch attack dealing no damage but it gives Verakka a combat advantage for flanking and the bonus for the aid.
 

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