ugh . . . i am really up in the air about this. Now, presuming that @ level 4 a Berserker starts to gain DR, and eventuqally gets 5/- at level 20 (this is the preffered aquisition rate, at this time) and having it doubled in a rage ( i really think that DR should be better than what it is) I am not sure if adding in Natural Armour is balanced.Aus_Snow said:How does a couple (or maybe a few) points of natural armour (by level 20) sound?
oops. I meant Skill Focus (Intimidate) I will edit thatAus_Snow said:I honestly still think that the DR is a bit much as is, mind you. I also just realised that I have no idea what exactly you mean by Skill Mastery (Intimidate). Is it the high-level Rogue ability?
Aus_Snow said:This would be my (tentative) take on the class (right this minute, anyway) :
The same, except for the changes below, adding Survival to the list of class skills, and keeping Rage as per the SRD. Perhaps also Int+4 skp. . . not sure. I'm trying to keep it close as I can to your model of the class, though.
1 Rage 1/day
2 Endurance
3 Diehard
4 Damage Reduction 1/-
5 Rage 2/day
6 Fearlessness +4
7 Intimidating Rage
8 Damage Reduction 2/-
9 Rage 3/day
10 Natural Armour +1
11 Greater Rage
12 Damage Reduction 3/-
13 Rage 4/day
14 Fearlessness +8
15 Tireless Rage
16 Damage Reduction 4/-
17 Rage 5/day
18 Natural Armour +2
19 Mighty Rage
20 Damage Reduction 5/-
I like this - it fits them alot, and i'd keep, for sure.Aus_Snow said:Fearlessness (Ex): The Berserker, scorning fear as something possessed by lesser men, gains the indicated amount as an inherent bonus to all checks and saves concerning fear, morale etc.
excellent addition!!!! This will get in for sure!!Aus_Snow said:Note: If the Berserker ever wears armour other than wolfskin or bearskin (or are wearing no armour at all), they lose all DR and Natural Armour Bonus gained from this class, until they once again wear their preferred armour, or none.
I like your feedback man - you are giving me some new ideas which i didn't think of, or couldn't accept before. Thanks, can't wait for your feedback on this.Aus_Snow said:Like I said, it's very tentative. Some of it looks a bit wrong, to be sure. But it's a bit closer to how I would personally prefer to implement a class like this, given essentially core D&D rules to base it on. Wish I could've squeezed Resistance to Cold and Fire in there somwhere. Bleh, I'll take another look when I'm not thoroughly tired. My apologies if none of this makes any sense at all.![]()
neat. I checked it out. Pretty much the same thing as what my site said, except more external links, and mine was a little more specific.Aus_Snow said:edit --- oh, you wanted a link. it was basically the wiki for berserkers. check www.wikipedia.org - should be there.
Eh, nevermind. I'm in a rambling mood anyway. Besides which, I didn't get very far there.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.