Ok here's is another dwarven cleric, although the advice so far has been very sound.
I haven't looked at magical equipment. I consider that to be 'out of your hands'.
level 4
Dwarf, Cleric
Background

+2 to Religion)
FINAL ABILITY SCORES
Str 13, Con 17, Dex 8, Int 10, Wis 19, Cha 14.
STARTING ABILITY SCORES
Str 13, Con 14, Dex 8, Int 10, Wis 16, Cha 14.
AC: 20 Fort: 15 Reflex: 12 Will: 18
HP: 44 Surges: 10 Surge Value: 11
TRAINED SKILLS
Religion +9, History +7, Insight +11, Heal +11
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +8, Endurance +6, Intimidate +4, Nature +6, Perception +6, Stealth, Streetwise +4, Thievery, Athletics +2
FEATS
Cleric: Ritual Caster
Level 1: Dwarven Weapon Training
Level 2: Axe Expertise (This will effectively give your Urgosh Brutal 1)
Level 4: Armour Proficiency: Scale
POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Sonnlinor's Hammer
Cleric at-will 1: Brand of the Sun
Cleric encounter 1: Sun Burst
Cleric daily 1: Moment of Glory (This power can turn the course of an encounter single handedly. Seriously worth considering!)
Cleric utility 2: Return from Death's Door (A get out of Jail free card 1/day)
Cleric encounter 3: Resurgent Sun
ITEMS
Ritual Book, Scale Armour, Urgrosh