Ok, if you highlights that Eye of the Beholder is for 2nd ed, and it will not be taken in consideration, i will make a serious comment on the choices we have if we want to play a Crpg with 3rd ed rules.
1. IceWindDale 2. I do not own it, nor i haven't see anything about it. I don't know how they could implement rules like attacks of opportunity in a game that use 2D, but probably it should be a la PoR II...
2. PoR II ...should i consider it a game? should i consider it a role playing game? what i've played was a slow slow slow hack'n'slash... no way, it was simply horrible, starting from the story... why a first level characters group wanted to enter in a gate where undead were coming from? Hey be serius men... and then, why a dracolich should confront my group in a combat being crouched in a cavern instead of flying over my head and reanimate all the dead i made durin my journey in his cave?
3.NWN. First it is bad developed. When you play with it on line, your system will be used at 100% (to compare with 25% of Ultima Online; the majority of online games will not be over 1/3 of the system's power), it suffers with an enormous amount of bugs, the tools they gave us are just inacceptable if you want to build something serious, something more than a simple module. With some friends we're trying to make with NWN a permanent world in Forgotten Realms, all in italian (sorry guys, but you're invited to come anyway!

). The efforts are so huge, for a results that only with high-speed connection to the web can be seen as "average". And apart form me the other members of the stuff are people that work as programmers. It is just bad done, no more, no less. And from a role-playing point of view the solo story sucks (i hope to be a good DM on our future shards, but i fear that the the tools we have are very limited to make an adventure worth of the name), and the game doesn't follow the 3rd ed rules (or at least it follows them only barely).
Sorry for the rant, but it is truly frustrating toying with NWN... I'd preferred to know that something like aurora tools were made for IWD II, because everybody can access easier at the game, it is not so "heavy" in pre-req, and it can assure a good graphic...
Steven McRownt