doctorbadwolf
Heretic of The Seventh Circle
Monster of the Week, with a little hacking, for Eberron.
The One Ring (with a hack to add magic skills) for Dragonlance.
The One Ring (with a hack to add magic skills) for Dragonlance.
13th Age was created by the lead designers of 3e and 4e D&D to be something of a hybrid system, so 13th Age basically falls in the practically D&D category.Great thread!
13th Age for Dragonlance. It delivers the type of big damn heroes you see in Dragonlance's epic fantasy, and the Icon system could model the forces at play in the War of the Lance. 13th Age often has a gonzo tone, but that has more to do with the voice of the authors than the system itself.
Cortex could also work for Dragonlance, too.
Didn't know about this system. Sounds trippyTroika! would be a great fit for Yoon Suin
I would also consider Paleomythic for Dark Sun as that is a setting specifically designed for "no metal." The only modifications needed would be for defiling/preserving magic and psionics.For Dark Sun I'd say Savage Worlds as well, but afaik lots of folks at that point jump over to Dragon Kings, which is by the same folks just not under the D&D/WotC banner.
Orginal dead lands rules for raven loftSavage Worlds is great, especially for low-magic/sword & sorcery settings. There are a few products for that genre too: Beasts and Barbarians, Lankhmar, and Solomon Kane to name a few.
SW is great for any low-magic setting really. The magic system is incredibly modular and not tied to classes (SW uses skill-based advancement) so it's really easy to tailor the rules so the setting.