Aldarc
Legend
The settings of D&D were obviously designed for D&D or with D&D in mind, but what if they weren't? Or have you ever thought that there were other systems out there that could take a setting and capture the spirit of the setting, dare I say, better than D&D can? That's what this thread borne from boredom and shooting the breeze is about.
What is the best non-D&D system for each D&D setting?
When I say "non-D&D," I also would clarify by stipulating no retroclones, fantasy heartbreakers, or any system where you are basically just picking an off-brand D&D or D&D-based game with the serial numbers filed off. Try not to quibble about this too much, as the point is not to try to cheat the spirit of the premise of this discussion.
For example, I believe that Keith Baker has said that Savage Worlds would be a suitable non-D&D system for running Eberron.
What is the best non-D&D system for each D&D setting?
When I say "non-D&D," I also would clarify by stipulating no retroclones, fantasy heartbreakers, or any system where you are basically just picking an off-brand D&D or D&D-based game with the serial numbers filed off. Try not to quibble about this too much, as the point is not to try to cheat the spirit of the premise of this discussion.
For example, I believe that Keith Baker has said that Savage Worlds would be a suitable non-D&D system for running Eberron.