The best published adventures

Dreaddisease said:
Good question. I am not looking for any level in particular. I am looking for a vast number of ideas. I am looking for quality as well as quantity. The text/art/paintings do not have to be of high quality as long as the ideas are solid and straight forward. I have already copied all Iron DMs to text files and have even converted some to my current campaign. But I am looking for more.
Since you are looking for lots of ideas and don't need particular levels or high quality art and production, I would recommend looking into a Dire Kobold subscription. You'll be getting new adventures each month and each can be fully customized to wherever your group happens to be at the moment. It's definitely one of the best adventure values around and the subscription will pay off again and again.
 

log in or register to remove this ad

i second, d20dwarf.

direkobold has some truly cool adventures for almost any level or setting. and you can't beat the value. already there are over 15 different adventures, everyone scalable. and more added every month.

gotta love it.
 



Hrrrrmm, some of my favorites...

Château d'Amberville, as already mentioned, is a good one. Just requires a little conversion work.

If you're looking for a good buy, Kenzer is giving away their Coin of Power trilogy. All you have to do is pay the shipping. ($6)

For my overall favorite, though, I'll have to pick Penumbra adventures. They're from Atlas games. They have a special hardcover coming out soon, or already out, that contains Maiden Voyage, Three Days to Kill, Belly of the Beast, and In the Tide of Years. They rated 3.0, 3.88, 3.73, and 3.80, respectively. I would recommend staying away from Thieves in the Forest, as the editing is poor and is really only 5-6 encounters. The former adventures, though, are some of the best I've ever bought, both for ideas and actual game content.
 
Last edited:


If you can find them, look for the series of adventures put out by "The Companions". There were two series that I'm aware of.

Curse on Hareth, The Plague on Wentworth, and Brotherhood of the Bolt
Gems of Death, Street of Gems

They were very detailed modules that went a lot into motivations, had excellent maps (hint: they cheated and based them on real maps), and gave a timeline of when events would happen. I think they were some of the best modules I've seen.

They were mostly plot driven, only a few gimics, so you should be able to convert them to D20 without too much trouble.
 

i will chime in, as i always do on these threads, with serious praise for the wotc adventure path adventure "speaker in dreams." people seem to either love or hate this adventure, but i loved it. it was a blast [though a challenge] to dm, and it was a fun mix of city plot-driven adventure with "mini-dungeon-like" locales.

in this vein, the banewarrens looks tremendous. i've not dm'ed or played it yet but i have read through it thoroughly and read several story hour threads built around it over at monte cook's site. once again, a serious challenge for a dm, but i believe well worth it.

the witchfire trilogy is great as a linear story arc with several cool locales but the railroading can be difficult for many dms to manage. it's a great read, though.

also, tracy hickman's "the anvil of time"--a pre new campaign setting release dragonlance adventure from a few years back--in dungeon 86 seems really cool and has some interesting visual aids.
 


Ok, well, for older modules (1e), I would recommend Against the Giants, Keep on the Borderlands, and The Slaverlord Series (but not in that order!).

For 3e stuff... get anything by Necromancer Games. In my opinion, these guys are the kings of third edition module making.

For low level, check out the Wizard's Amulet (free on their website) and the Crucible of Freya. Other ones once they gain some levels: Tomb of Absythor, Vault of Larin Karr... and the mother of all dungeons: Rappan Athuk!
 

Remove ads

Top