How about "magic doesn't work that way"? I mean, wizards don't use their magic to heal people, even though that's a pretty obvious and desirable thing to do, because their magic isn't capable of it. Just because D&D3 assumed that the laws of magic are such that gauntlets of ogre power and headbands of intellect are feasible to make, doesn't mean that D&D4 will operate under that assumption.Samnell said:I would need an extremely good reason why no one has thought of such incredibly obvious magic items to buy that they wouldn't exist in the world.
But look at your own examples. They aren't cool because they have a + on them, they're cool because they're a frostbrand and a flaming sword. My hope is that, while 4e will still have magic swords, the magic will exclusively be in the form of interesting and flavorful benefits like "flaming" or "extinguishes fires near you when drawn", and not just generic increases in accuracy and damage.Varianor Abroad said:Magic changes sound interesting in 4E. I think that a +x sword though is still the stuff of gaming. Remember when you got your first frostbrand or +1 flaming sword? Those are still cool no matter how old you are.
NatalieD said:How about "magic doesn't work that way"?
Marshall said:The MIC re-opened the slots that the Big 6 currently occupy, 4e looks like it will just delete the Big 6 altogether, well most of 'em anyway.
Right, so they are a cool option and not something that opponents of equal CR assume u have.
Dont most of those items have the '24 hour attunement period' written into them? IDHTBIFOM, but I'm pretty sure the BoB does. That ends the magic item rotation right there.
cerberus2112 said:I'd love if magic weapons became something more interesting.
"I have a Sword of Sundering."
"I have a Flaming Sword."
"I have a Sword of Smiting."
No bonus to hit, bonus to damage is through energy (such as +1D6 fire damge) or smiting (+1D6 damage against an enemy twice per day), or decent bonuses to special maneuvers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.