Saeviomagy
Adventurer
Just make sure you don't include 'disadvantages' in there. They always screw up point-buy systems.The Sigil said:It's NOT the be-all end-all system, but I REALLY like the way it can handle characters.
--The Sigil
Just make sure you don't include 'disadvantages' in there. They always screw up point-buy systems.The Sigil said:It's NOT the be-all end-all system, but I REALLY like the way it can handle characters.
--The Sigil
BiggusGeekus said:I think BESM d20 did this.
Although, I don't know if they managed to survive....
No disadvantages included... well, other than the implied, "if you WANT to spend all your XP on BAB, you'll be WAY behind on your Saves" disadvantage.Saeviomagy said:Just make sure you don't include 'disadvantages' in there. They always screw up point-buy systems.
jmucchiello said:I've already basically done this and I sell it as a PDF on RPGNow.com.
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This is what Character Customization does. The difference between it and other feature equivolency solutions is that it divvies up classes into chunks called tracks. A track is a 1-20 level progression with a few abilities attached to it. These tracks are balances with other tracks across all 20 levels. Thus instead of asking if Favored Enemy is equal to Raging. You ask, is Favored Enemy at 1st, 5th, 10th, 15th and 20th level equal to Rage 1/day at 1st, 2/day at 4th, etc, etc.
About the only real flaw with Character Customization (IMHO) is that I've been horribly delayed in releasing the 3.5 update for it. I plan to have it done by Summer. Really, I do. All the little things that changed in classes from 3.0 to 3.5 makes some of the tracks off-kilter.
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