The Big Book of Class Benefit Equivalencies

The Sigil said:
It's NOT the be-all end-all system, but I REALLY like the way it can handle characters.

--The Sigil
Just make sure you don't include 'disadvantages' in there. They always screw up point-buy systems.
 

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BiggusGeekus said:
I think BESM d20 did this.

Although, I don't know if they managed to survive....

Sort of.

Mutants and Masterminds does a little bit better of a job. They've eliminated classes altogether. With their Point/Buy system, one can make a pretty good character.

I think Classes is a D&D Sacred Cow...a Mad Cow at that.
 

Saeviomagy said:
Just make sure you don't include 'disadvantages' in there. They always screw up point-buy systems.
No disadvantages included... well, other than the implied, "if you WANT to spend all your XP on BAB, you'll be WAY behind on your Saves" disadvantage. ;)

--The Sigil
 

jmucchiello said:
I've already basically done this and I sell it as a PDF on RPGNow.com.

{Begin Plug}
This is what Character Customization does. The difference between it and other feature equivolency solutions is that it divvies up classes into chunks called tracks. A track is a 1-20 level progression with a few abilities attached to it. These tracks are balances with other tracks across all 20 levels. Thus instead of asking if Favored Enemy is equal to Raging. You ask, is Favored Enemy at 1st, 5th, 10th, 15th and 20th level equal to Rage 1/day at 1st, 2/day at 4th, etc, etc.

About the only real flaw with Character Customization (IMHO) is that I've been horribly delayed in releasing the 3.5 update for it. I plan to have it done by Summer. Really, I do. All the little things that changed in classes from 3.0 to 3.5 makes some of the tracks off-kilter.
{End Plug}


I have it, I like it.

Any plans to make the new version available to those who've bought the old one, or at the very least, notify us when the new one's out? (I remember getting the updated Three Arrows for the King in that way, for example).
 

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