dave_o
Explorer
Hi. As a forenote, I'm an Aries. Aries are known to be incredibly impulsive and oftentimes pick up and put down things like they're going out of style. I'm also "punk," which means I do the latter doubly so. A lot of you have probably noticed me whining and generally ravaging the boards for info and ideas about my Manifest Destiny game. Well, y'know what? $%*# that! Way too much work, not enough of a payoff, etc. So, guess what?
Mmmmmhmmmmmm, Gamma World d20.
However, just because I picked up a new game doesn't mean I've dropped my habit of coming to you guys for good information. I actually sort of looking at Teflon Billy for this one, because we owe each other a game (I think), and his brain works on a frighteningly similar wavelength to mine (beer good, women good, punk good, punks bad).
To begin with, I'm following several of the primary rules of Dungeoncraft the one followed most-ily is: DON'T MAKE MORE THAN YOU NEED. However, I add this clause: don't balk at letting others make more than you need. I'll post what I've got here, the sort of general feel of my game, and then (if you want, of course) I want you guys to go nuts with it. I've been known to do things as name important NPCs after people who help me, or put in whatever creations they'd like, if that sort of thing is any incentive for you. This also satiates my curiosity, as I love to see how the great minds of this board think, and in my opinion, Gamma World d20 is pure rad for that.
THE PCS!
To be honest, at this point, I don't know jack about most of the characters. I'll edit this post as I find out stuff, but at the moment I know of a whopping one PC: that is, the one played by my girlfriend. She's playing Pepper Blanca, a Mutant (with her mutations being Psychic Aptitude, Mental Overdrive which resulted in a "You can make that 16 into a 24 Int, it's just that your brain swells and hideously deforms your skull," "Ew! What's the cutoff?" "18," "That, then," Frog Legs (+30 to Jump), and a slight Str degredation). She's psionic, as stated above, and has Telekinesis. Notably, she carries a .44 Magnum, and her bigger skills are Demolitions +10, Craft (Mechanical) +8, and Sleight of Hand +9. I have her character as the sherriff of a New Town, called Deal, which I'll detail below. All the PCs will be first level, and I'm gonna have them gain a level per session for the first three sessions. Yeah, Gamma World is lethal.
COMMUNITIES!
If you didn't know, Gamma World d20 has boffo rules for statting out towns so that you don't have to know every little damn thing about them. If the players ask about an item, make a check, see if that town has it. Here are the communities I have statted out. And if you don't know, the stats correspond directly to the standard six d20 loves so much. Think of each like a character.
Deal (Thanks, Glen Cook!)
Community Type: New Town
Population Level: 2 (75 adults)
Force: 8 (-1)
Mobility: 8 (-1)
Resilience: 11 (+0)
Learning: 8 (-1)
Awareness: 14 (+2)
Command: 14 (+2)
Wealth: +9
Reputation: +2
Skills: Handle Animal +7, Perform (Storytelling) +7, Treat Injury +7.
Feats: Archaic Farming, Archaic Manufacturing, Stockpile, Windfall.
Benefits: Access to a free clinic and centisteed stable provided by The Doves.
Notes: The people of Deal are mostly elderly, and believe that living a simple life is the key to happiness. They've seen what complex wonders did for the world (apocalypse), and so they do things the slow, old way -- handsewn clothing, handmade everything, for that matter. The Windfall feat comes in the form of a particularly wealthy patron who I'm learning toward having made his fortunes in the slave market.
The town has a democratically elected mayor, serving a term of four years, and each law passed into being is passed in a democratic town meeting held weekly. No weapons are permitted in town, save those worn by law enforcement. However, a faction exists, The Doves (mentioned above) who believe in total equality -- thus, not even law enforcement should carry weapons. They also offer many free services and care generally for everyone. Their free centisteed corral pisses most of Deal off, as they are the only way in which Deal recieves news, and, unfortunately, are owned, fed, and trained by The Doves. This is the town Pepper is the sherriff of.
The Burning Man Festival (Yes, that one.)
Community Type: Nomad
Population Level: 4 (400 adults)
Force: 11 (+0)
Mobility: 16 (+3)
Resilience: 6 (-4)
Learning: 14 (+2)
Awareness: 8 (-1)
Command: 14 (+2)
Wealth: +14
Reputation: +6
Skills: Knowledge (Gossip) +9, Knowledge (Technology: Pre-War) +9, Knowledge (Technology: Archaic) +9, Craft (Visual Arts) +9, Craft (Mechanical) +9, Gather Information +9, Survival +6, Knowledge (Theology and Philsophy) +9.
Feats: Archaic Manufacturing, Archaic Engingeering, Pre-War Engineering, Electricity Generation, Pre-War Vehicles.
Benefits: Access to car dealerships, free alcohol, eager scholars ready to give free knowledge, free lodging.
Notes: This is meant to be a surviving form of the current festival (if you haven't gone, go!). Think of it as a huge, never-ending, roving party. They have cars, they have booze, they have pretty much any technology that exists today -- but they're all bat*%#& crazy hedonists. In fact, within the BMF is a cult called The Cult of Diana Nicus -- yes, a bastardization of the Cult of Dionysus. They make booze and distribute it for free, so, they're well liked.
CURRENT IDEAS!
Having read Hunter S. Thompson's Hell's Angels I'm having the first portion of the game focus on how Deal feels about the BMF rolling through town. I'm pretty sure that'll create enough conflict for a while.
New laws passed, scuffles, etc. SO, NOW, GET TO WORK. 
Mmmmmhmmmmmm, Gamma World d20.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
However, just because I picked up a new game doesn't mean I've dropped my habit of coming to you guys for good information. I actually sort of looking at Teflon Billy for this one, because we owe each other a game (I think), and his brain works on a frighteningly similar wavelength to mine (beer good, women good, punk good, punks bad).
To begin with, I'm following several of the primary rules of Dungeoncraft the one followed most-ily is: DON'T MAKE MORE THAN YOU NEED. However, I add this clause: don't balk at letting others make more than you need. I'll post what I've got here, the sort of general feel of my game, and then (if you want, of course) I want you guys to go nuts with it. I've been known to do things as name important NPCs after people who help me, or put in whatever creations they'd like, if that sort of thing is any incentive for you. This also satiates my curiosity, as I love to see how the great minds of this board think, and in my opinion, Gamma World d20 is pure rad for that.
THE PCS!
To be honest, at this point, I don't know jack about most of the characters. I'll edit this post as I find out stuff, but at the moment I know of a whopping one PC: that is, the one played by my girlfriend. She's playing Pepper Blanca, a Mutant (with her mutations being Psychic Aptitude, Mental Overdrive which resulted in a "You can make that 16 into a 24 Int, it's just that your brain swells and hideously deforms your skull," "Ew! What's the cutoff?" "18," "That, then," Frog Legs (+30 to Jump), and a slight Str degredation). She's psionic, as stated above, and has Telekinesis. Notably, she carries a .44 Magnum, and her bigger skills are Demolitions +10, Craft (Mechanical) +8, and Sleight of Hand +9. I have her character as the sherriff of a New Town, called Deal, which I'll detail below. All the PCs will be first level, and I'm gonna have them gain a level per session for the first three sessions. Yeah, Gamma World is lethal.

COMMUNITIES!
If you didn't know, Gamma World d20 has boffo rules for statting out towns so that you don't have to know every little damn thing about them. If the players ask about an item, make a check, see if that town has it. Here are the communities I have statted out. And if you don't know, the stats correspond directly to the standard six d20 loves so much. Think of each like a character.
Deal (Thanks, Glen Cook!)
Community Type: New Town
Population Level: 2 (75 adults)
Force: 8 (-1)
Mobility: 8 (-1)
Resilience: 11 (+0)
Learning: 8 (-1)
Awareness: 14 (+2)
Command: 14 (+2)
Wealth: +9
Reputation: +2
Skills: Handle Animal +7, Perform (Storytelling) +7, Treat Injury +7.
Feats: Archaic Farming, Archaic Manufacturing, Stockpile, Windfall.
Benefits: Access to a free clinic and centisteed stable provided by The Doves.
Notes: The people of Deal are mostly elderly, and believe that living a simple life is the key to happiness. They've seen what complex wonders did for the world (apocalypse), and so they do things the slow, old way -- handsewn clothing, handmade everything, for that matter. The Windfall feat comes in the form of a particularly wealthy patron who I'm learning toward having made his fortunes in the slave market.

The Burning Man Festival (Yes, that one.)
Community Type: Nomad
Population Level: 4 (400 adults)
Force: 11 (+0)
Mobility: 16 (+3)
Resilience: 6 (-4)
Learning: 14 (+2)
Awareness: 8 (-1)
Command: 14 (+2)
Wealth: +14
Reputation: +6
Skills: Knowledge (Gossip) +9, Knowledge (Technology: Pre-War) +9, Knowledge (Technology: Archaic) +9, Craft (Visual Arts) +9, Craft (Mechanical) +9, Gather Information +9, Survival +6, Knowledge (Theology and Philsophy) +9.
Feats: Archaic Manufacturing, Archaic Engingeering, Pre-War Engineering, Electricity Generation, Pre-War Vehicles.
Benefits: Access to car dealerships, free alcohol, eager scholars ready to give free knowledge, free lodging.
Notes: This is meant to be a surviving form of the current festival (if you haven't gone, go!). Think of it as a huge, never-ending, roving party. They have cars, they have booze, they have pretty much any technology that exists today -- but they're all bat*%#& crazy hedonists. In fact, within the BMF is a cult called The Cult of Diana Nicus -- yes, a bastardization of the Cult of Dionysus. They make booze and distribute it for free, so, they're well liked.
CURRENT IDEAS!
Having read Hunter S. Thompson's Hell's Angels I'm having the first portion of the game focus on how Deal feels about the BMF rolling through town. I'm pretty sure that'll create enough conflict for a while.

