Herosmith14
First Post
Okay, dumb titles aside, this is meant to be a melee cleric that uses swords. I drew heavy inspiration from the Blade Bard and Hexblade Warlock, with a little bit of the Berserker Barbarian. I'll admit, the root of this idea was to have a class that automatically got the Shadow Blade spell at the lowest level possible and could actually use it well. As is obvious, Shadow Blade got ditched for Flame Blade, which better meshes wth Blade Acolyte and seems to be a little more powerful. Let me know what you guys think.
[h=1]Blade Domain Spells[/h]
[h=1]Bonus Proficiencies[/h]At 1st level, you gain proficiency with two of the following; shortswords, longswords, rapiers, scimitars, or greatswords.
[h=1]Fighting Style[/h]Also at 1st level, you gain one of the following fighting styles.
[h=5]Dueling[/h]When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
[h=5]Two-Weapon Fighting[/h]When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
[h=1]Blade Acolyte[/h]At 1st level, you have learned to let your deities power flow through your blade. At the end of a long rest, you may choose one dagger, scimitar, rapier, shortsword, longsword, or greatsword that you are proficient with. You may use your Wisdom modifier for attack and damage rolls with that weapon.
[h=1]Channel Divinity: Divine Blade[/h]At 2nd level, you may use your channel divinity to enhance your blade.
As a bonus action, you may present your holy symbol, and for one minute, any attack you make with a sword for the next minute does extra radiant damage equal to twice your cleric level.
[h=1]Extra Attack[/h]Starting at 6th level, whenever you take the attack action on your turn, you may make two attacks, instead of one.
[h=1]Divine Strike[/h]At 8th level, you have learned to infuse your blade with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you may cause the attack to deal an extra 1d8 of that weapons damage.
At 14th level, the extra damage equals 2d8.
[h=1]Divine Retaliation[/h]Starting at 17th level, whenever you are hit with a melee attack, you may use your reaction to make an opportunity attack against the creature that attacked you. The attack crits on a roll of 19 or 20.
Cleric: Blade Domain
Most cultures bost some god of war, and many clerics follow them as Clerics of War. You follow a more specialized path than your brothers in faith, for among those deities of combat, lie the gods and godesses of swordsmanship. Those like Elistraee, Kord, Malar, and Hercules grant their followers skill with the sword, and magic to go with it. Many Blade Clerics follow typical gods of war, but while their cousins are the commanders and supporters, using their magic to keep the force strong, you are on the front line, wielding the power granted to you like a deadly blade.[h=1]Blade Domain Spells[/h]
Cleric Level | Spell Name |
1st | Shield, Wrathful Smite |
3rd | Flame Blade, Spiritual Weapon |
5th | Blinding Smite, Elemental Weapon |
7th | Staggering Smite, Fire Shield |
9th | Banishing Smite, Animate Objects |
[h=1]Bonus Proficiencies[/h]At 1st level, you gain proficiency with two of the following; shortswords, longswords, rapiers, scimitars, or greatswords.
[h=1]Fighting Style[/h]Also at 1st level, you gain one of the following fighting styles.
[h=5]Dueling[/h]When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
[h=5]Two-Weapon Fighting[/h]When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
[h=1]Blade Acolyte[/h]At 1st level, you have learned to let your deities power flow through your blade. At the end of a long rest, you may choose one dagger, scimitar, rapier, shortsword, longsword, or greatsword that you are proficient with. You may use your Wisdom modifier for attack and damage rolls with that weapon.
[h=1]Channel Divinity: Divine Blade[/h]At 2nd level, you may use your channel divinity to enhance your blade.
As a bonus action, you may present your holy symbol, and for one minute, any attack you make with a sword for the next minute does extra radiant damage equal to twice your cleric level.
[h=1]Extra Attack[/h]Starting at 6th level, whenever you take the attack action on your turn, you may make two attacks, instead of one.
[h=1]Divine Strike[/h]At 8th level, you have learned to infuse your blade with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you may cause the attack to deal an extra 1d8 of that weapons damage.
At 14th level, the extra damage equals 2d8.
[h=1]Divine Retaliation[/h]Starting at 17th level, whenever you are hit with a melee attack, you may use your reaction to make an opportunity attack against the creature that attacked you. The attack crits on a roll of 19 or 20.