The Book of Exalted Deeds - It's Here! (merged - full ToC posted)

Silveras said:
I dunno, Olive. My copy indicates Lupinals as being in the MMII. The Cervidals being listed twice, I see as well. Oh, and the Bralani are also missing from the list of Celestials.

On that page it is listed as being in MM2, but on the opposite page it lists lupinals in the list of creatures from this book that can be summoned. And they are, as in the appendix, from MM2. See what I mean?

While I'm posting, I thought I'd mention my love for OA as well... I like Wyatt.
 

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gfunk said:
The builds in this book are out of control!!

How about a Sorcerer 9/Apostle of Peace 2/Mystic Theurge 9?

Arcane Caster Level = 18
Divine Caster Level = 20

Boo-yah!!:D

Which is why no prc-centric spell list should go through 9 spell levels in 10 character levels....I hated that one prc in the BoVD for the same reason...
 

gfunk said:
How about a Sorcerer 9/Apostle of Peace 2/Mystic Theurge 9?

Arcane Caster Level = 18
Divine Caster Level = 20
Wait. Does that mean that the AoP gains caster levels at double pace? I guess it makes sense, but it's obscene.
 


ruemere said:
Is any part of this book declared OGC?
If yes, I'm getting it. If not... well...

Regards,
Ruemere

At what point have any of the WotC books other than the core been declared OGC? But in answer to your question, no.
 

Olive said:
At what point have any of the WotC books other than the core been declared OGC? But in answer to your question, no.
The MMII had a few portions of OGC. ;) And the core books are not OGC, that is what the SRD is there for. ;)

Enough stupid nit-picking. Ruemere, why is it important for you that the book is OGC?
 

Hi Olive mate! :)

Olive said:
and unlike UK I liked the celestial paragons.

Can I ask why? :confused:

Here is virtually every Tome Archon:

Base Solar: add 2d10 HD, change its weaponry and make it the colour of the plane it rules.

...and its not like any of the weapons were that unique either +5 holy flaming greatclub; holy avenger; +5 holy flaming quarterstaff; +5 holy flaming greatsword; one attacks like a monk; one attacks with slams + rays; one can electrify any weapon it wields for +2d6 electrical damage.

Here is virtually every Guardinal Companion:

Base Legendary Animal: double HD, add Damage Reduction; Spell Resistance and a few spell-like abilities.

I mean did any thought go into any of the above?

To be fair the Eladrin trio have one or two interesting abilities but even these are pretty obvious (eg. Unearthly Beauty for Morwel).

I must admit to being totally disillusioned with all the above. Unlike the rest of the book (which I liked) that chapter seemed to have no thought go into it at all - it was simply 'painting by numbers'. Very disappointing. The base idea of the Hebdomad; the Companions and the Court of Stars is interesting but they just didn't go anywhere with it in my opinion. :(
 

Upper_Krust said:
Can I ask why? :confused:

Of course you can. Basically, it's because my expectations aren't as high, or perhaps more developed, as yours.

They're there, and that's hat is important to me. In my game the PCs are never likely to encounter them and less likely to actually fight or fight alongside them (unlike yours i'd imagine) so the actual abilities aren't really improtant.
 

Gez said:
Interestingly enough, Monte Cook had made the exact same decision in the Book of Hallowed Might. First, you take Swear an Oath, which by itself is useless, and then you may take oath feats.
And to take vow feat, you have to take Devout Faith, which is only slightly useful by itself (bless on yourself once per day).

"Sometimes I feel so good, I gotta jump back and bless myself!"
 

Hi Olive mate! :)

Olive said:
Of course you can.

:)

Olive said:
Basically, it's because my expectations aren't as high, or perhaps more developed, as yours.

Perhaps it was because I was breast fed on the likes of Asmodeus; Demogorgon; Graz'zt; Orcus & Co.

Olive said:
They're there, and that's hat is important to me.

I just think its a wasted opportunity. :(

Olive said:
In my game the PCs are never likely to encounter them and less likely to actually fight or fight alongside them (unlike yours i'd imagine)

Thats true; I'll probably take Zaphkiel as a cohort. :p

Olive said:
so the actual abilities aren't really improtant.

It wasn't so much the lack of abilities per se as much as the lack of any originality. I think you can get away without one or the other when designing such beings, but not both.
 

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