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The Book of Experimental Might: Now in Print!

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PDF: http://enworld.rpgnow.com/

Print: http://www.lulu.com/content/2134528

The Book of Experimental Might

By Monte Cook
A 83-page sourcebook for all levels
Cover illustration by Kieran Yanner

Electronic (PDF) edition available now!

Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on this website and the message boards here. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked.

Because you demanded it!

So Monte took a break from his fiction work to compile this book, a collection of the house rules he currently uses in his own games. These include a spell progression system that ranks spells from levels 1 to 20, new rules for healing and curative magic, magical disciplines for spellcasters that always give them an active power and a way to contribute, and much more.

This book also includes an entirely new base class, the runeblade, for players wanting a character that combines magic and martial skill without the use of spells. New rules for wizards, clerics, druids, paladins, and rangers are provided, offering each class magical disciplines like Godhammer, Eldritch Bolt, and Nature's Senses. And, of course, the book also offers dozens of new spells, feats, and magic items.

Inherent within all the rule changes in this book is the idea that characters should be able to keep adventuring longer than the rules currently allow. Disciplines, more ample healing, and the other experiments in this PDF exclusive help bring down the barriers -- like casters running out of spells and characters running low on hit points -- that traditionally make parties stop to rest before they really want to.

Start your own experiment this month!
j.
 
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I am very tempted, but with D&D 4 coming, I am not sure I will have a use for it when it finally arrives. It might still be interesting just for reading a few alternative design ideas...
 

Hell no. It's hard enough to determine appropriate level on a 9 point scale, let alone 20. Changing the number of spell levels is one of the things I am not looking forward to in 4e at all.
 

I'd be interested to see how the system works. It would be more of a curiosity thing, though. I don't see myself picking it up as a product, largely because my players and I are pretty familiar with the 9-spell level model, and I'm of the mind that I don't want to "fix" it if it isn't broken.
 

an_idol_mind said:
I'd be interested to see how the system works. It would be more of a curiosity thing, though. I don't see myself picking it up as a product, largely because my players and I are pretty familiar with the 9-spell level model, and I'm of the mind that I don't want to "fix" it if it isn't broken.

Ditto.
 

A book on new classes for 3e using a combination of at will abilities, choices of at will abilities, and 20 spell levels.

Yes. I would be interested.
 


Despite (or perhaps because of) the approach of 4E, I feel like I want to make the most out of 3.5 and it's variants. As such, I'd be quite interested in such a book, and would quite likely buy it.

I figure, with how limiting 4E already seems to feel, why not get all the diverse 3.5-ness possible?
 

That entire blog post was frustrating. Monte Cook (and Bruce Cordell) have a tendency to overly complicate things. That post was an example of such.

My response: "No, thanks!"
 

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