Messageboard Golem
First Post
The Book of Taverns, a 100+ page supplement is a fantastic tool for DM's everywhere. Published by Necromancer games, its outlines 10 taverns which can be planted into any adventure, or merely to provide an opportunity for roleplaying.
Each tavern has it's own history, preceding the maps as well as a collection of NPC's to enhace the experience. While this piece of work is mapped out well, including menus and prices (eliminating the 2 Gp meal and 1 Sp drink many players contend with) there are the odd spelling mistake. I sometimes mispell my name, so I forgive this fault in any product I pick up.
The taverns have their own flavour, many painting a picture that parties can easily contend with even going so far as to describe the background of the inn.
Notable NPC's are provided with statistics, making recurring watering holes a possibility as well as developing a home base of sorts.
Personal favorites are: The Witches Teat - Home of the Pit Fight. Always the opportunity for those players who have almost levelled, but do not want to contend with another adventure right away.
The Dagger and the Rose - The propritor can provide employment for warriors and others who have certain skills. A perfect place for new parties to begin their campaigning adventures.
Many of the other Inns cater more to the flamboyant DM or players who crave role playing than the hack and slash routine some campaigns take on. Overall I would rate this gaming tool as 4.5 swords out of 5.
Each tavern has it's own history, preceding the maps as well as a collection of NPC's to enhace the experience. While this piece of work is mapped out well, including menus and prices (eliminating the 2 Gp meal and 1 Sp drink many players contend with) there are the odd spelling mistake. I sometimes mispell my name, so I forgive this fault in any product I pick up.
The taverns have their own flavour, many painting a picture that parties can easily contend with even going so far as to describe the background of the inn.
Notable NPC's are provided with statistics, making recurring watering holes a possibility as well as developing a home base of sorts.
Personal favorites are: The Witches Teat - Home of the Pit Fight. Always the opportunity for those players who have almost levelled, but do not want to contend with another adventure right away.
The Dagger and the Rose - The propritor can provide employment for warriors and others who have certain skills. A perfect place for new parties to begin their campaigning adventures.
Many of the other Inns cater more to the flamboyant DM or players who crave role playing than the hack and slash routine some campaigns take on. Overall I would rate this gaming tool as 4.5 swords out of 5.