Heh. Exactly. You're onto something very important -- why all this stuff doesn't actually make any sense.coyote6 said:If Abyssal politics are totally and only about personal physical (as opposed to political or social) power, then every demon lord/prince/monarch/muckitymuck/pick-your-title must be equally powered; otherwise they'd have overwhelmed all weaker demons and taken over. Demogorgon, Orcus, Graz'zt, and pals should have long ago had the Big Fights, such that either there's One True Ruler, or all the survivors are roughly equally powerful (so that no one can be assured of winning a fight against any other).
Ah, but in order for there to be deception, there has to be trust. In order for there to be intrigue, there has to be honesty. In order for there to be manipulation, there has to be loyalty. None of those qualities exist in the Abyss, so there are no politics. There can't be -- demons aren't capable of trusting each other, so deception, manipulation etc are out. Therefore, only personal power can be the judge, and as you pointed out, immortal beings ought to have had all their Big Fights long ago. There ought to be only one Demon Lord. Only one demon, really.Therefore, I don't see how the premise (that Abyssal politics are about personal physical/supernatural power) can be correct. There must be more to it than Personal Might; there have to be alliances (constantly shifting, constantly being betrayed), which means there has to be intrigue, deception, and manipulation. Politics, in other words.
Would YOU trust a demon to watch your back? Nobody would -- not even another demon. We're getting dangerously close to the notion that Evil is an unworkable concept, here. Demons can't trust each other, ever, so they can't manipulate each other, so it all comes down to one demon's ability to force another demon to do it's bidding which comes down to physical power. And so, the whole issue ought to have been settled millenia ago. There's one Demon Lord who has a host of constructs and other minions without independent thought who won't ever get uppity ideas. He's destroyed everyone who might ever be a potential rival or threat to his power.You have to be cunning, ruthless, lucky, and rely on your pals to watch your back.
Nope. Doesn't wash.
If Demogorgon invades Graz'zt's 'turf' and Graz'zt flees that represents a loss of face.
S'mon wrote:
Um, UK's argument is based on the nature of Chaos & Evil
Upper_Krust said:Actually whats more likely is that Demogorgon invades Graz'zt's territory backed by a million strong army of demons. Graz'zts equally strong forces engage them but Demogorgon is able to roll through Graz'zts strongest units and champions like a hot knife through butter. Graz'zt can't engage Demogorgon personally since he'll just get crushed so the two-headed one is left to wreak havoc throughout Graz'zts strongest troops.
barsoomcore said:Ah, but in order for there to be deception, there has to be trust. In order for there to be intrigue, there has to be honesty. In order for there to be manipulation, there has to be loyalty.
barsoomcore said:Ah, but in order for there to be deception, there has to be trust.
Upper_Krust said:Actually detailed under my system those characters would have a different Challenge Rating!![]()
Upper_Krust said:I don't think I have encountered a monster with localised spell resistance?
Upper_Krust said:As far as I can tell:
Dire Lion CR6 (just barely)
Weretiger CR7
Dire Tiger CR8
I'm sorry; I must be in the wrong place I thought this was a message board.
Incorrect. They can STATE many points; whether those points are JUSTIFIED is a different matter altogether.
Yet amazingly in the 3rd Ed. Manual of the Planes we pretty much return the cosmological status quo.
Well actually I used logic and real world precedents to determine the socio-politics of the Abyss reinforced by examples from 1st Ed.
I don't think anyone cut out social and/or political elements. However, it's the phyiscal/magical/psionic power that dominates the "politics" of The Abyss to a far greater degree than in the Nine Hells or Gehenna.coyote6 said:If Abyssal politics are totally and only about personal physical (as opposed to political or social) power, then every demon lord/prince/monarch/muckitymuck/pick-your-title must be equally powered; otherwise they'd have overwhelmed all weaker demons and taken over.
The latter is what concerns some people, including myself. They aren't roughly equal in power according to the CR. Now, I disagree with my august colleague (assuming I comprehend what he's said), U_K, in thinking that CR is the sole measurement between beings. It is a measure of threat against a party of mortals. For example, most people with whom I've interacted agree that Pit Fiends (CR 16) would probably beat a Marilith (CR 17) and a Balor (CR 18)... but the Pit Fiend is not as directly threatening to a party as the two Demons (Marilith has more attack options, about as many spells, almost as many HD as the PF, while the Balor has an instant kill weapon, and can do damage to those attacking it if they get too close... as well as a few more spells).coyote6 said:Demogorgon, Orcus, Graz'zt, and pals should have long ago had the Big Fights, such that either there's One True Ruler, or all the survivors are roughly equally powerful (so that no one can be assured of winning a fight against any other).
Demogorgon, Orcus, and Graz'zt, IIRC, were near the same power level, with Demogorgon clearly out ahead, followed by Graz'zt and Orcus (I think for them, it was about Magic Items and HPs). So, no one is saying they need to be precisely equal, but they should be closer in power. By being closer in power, and then applying a limited degree of social mores and norms (an oxymoron to be sure in The Abyss), then one can flesh out how Orcus and Graz'zt manage to maintain their hegemony among the Demon Princes.coyote6 said:However, there's no ultimate ruler of the Abyss. Also, they are not all equally powerful (no edition of D&D has had them equally powerful, and the BoVD seems not to have changed that).
Again, I don't think anyone said that physical prowess was the sole element... but it is the dominant one. Using the street gang analogy I suggested earlier, there are many rival gangs out there that, for a variety of reason, do make treaties and deals about turf, appearance, and so-on. The leader is the strongest and most charismatic... although not necessarily the smartest or most diplomatic. His authority is derived through his physical capabilities and his force of personality that backs up the physical rather than takes precedence to it (as in the Nine Hells). He doesn't have to get involved in intrigue or deception; disobey and get pummelled or killed. He doesn't have to manipulate any more than promising punishment for disobedience. So long as he maintains the threat of pain and his ability to personally back it up, he leads the gang.coyote6 said:Therefore, I don't see how the premise (that Abyssal politics are about personal physical/supernatural power) can be correct. There must be more to it than Personal Might; there have to be alliances (constantly shifting, constantly being betrayed), which means there has to be intrigue, deception, and manipulation. Politics, in other words.
One could say that it is based upon the number of and relative powers a being can summon or call. Afterall, this is included in the stats for Demons and Devils in the Monster Manual[/i].coyote6 said:And that's not really measurable by CR, AFAIK.
In Costner's [/i]Wyatt Earp[/i], the title character, by himself and with a shotgun only, disperses an angry lynch mob. They knew his reputation. They knew how physically dangerous he was. He had a high reputation. Although I think Earp in this movie was LN with Good tendancies, the encounter required that he deviate from his alignment by reacting in an unlawful way.coyote6 said:BTW, I think the image of street gangs as being run by the toughest guy isn't actually correct, at least not for a "toughness" defined physically (e.g., strong, durable, etc.; and that definition seems the closest to ranking demon lords on raw personal power). From the gang bangers I've known & read about, it's mostly about respect (or, perhaps more accurately, fear). Being physically tough gets you some respect & fear, but there's no one in the world tough enough to survive a few rounds of 00 buckshot to the face -- and guns aren't hard to come by. So being muy macho isn't sufficient by itself. You have to be cunning, ruthless, lucky, and rely on your pals to watch your back. Just being able to beat up anybody in your gang is not enough.
A Demon can turn coat on its boss. A Demon can provide information to a rival. A Demon can forget to follow a command. A Demon can engage in most of the things associated with a street gang. And, like the police, enemies to Demons (including Devils, Celestials, etc) deal with them when they can but aren't dumb enough to venture into their territory unless absolutely necessary.coyote6 said:Actually, I'm not sure comparing gang politics to demon prince politics works very well anyways, since law enforcement is a part of gang life, and I can't think of any equivalent for demons. At least, no material (from any edition, or mythology) recall has portrayed celestial forces as often kicking in the doors of Abyssal fortresses and busting demon lords for various crimes, or otherwise acting like cops vs. gangs. So there's nobody for demons to rat one another out to -- which is a large part of any criminal enterprise these days.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.