Well I think I will give this story hour writing business a second try. I already tried my hands at this story a couple of monts ago but it died a slow death due to a busy schedule and lack of comments. As I did the first time around I will blame spelling, grammatical and general linguistic errors on the fact that english isn’t my first language.
In hindsight one of the elements lacking the first time around was a proper introduction so I will waste no more time and head straight to that.
This story takes place in a homemade world, originally a joint work by a fellow dm and myself. With shame I must admit that I (or we) never got around to naming the entire world nor were we ever close to mapping out more than a fraction. But to keep continuity between several rapid opening and closing games with the same group of players I chose to use this fragmented world consistently. (with the added bonus of players at times recognizing names and places).
The parts of the world this story takes place in is at the northern region of a large continent. Along the northwestern part of this landmass lies a great empire called Dhorne. It is from this land all the player characters come from. To the east of Dhorne lies a strip of desolate rocky desert called the Broken lands (and as many will already have spotted I shamelesly steals names from many sources. I can assure you all that I also steal plots and ideas). Further to the east, squeezed in between the Broken lands and a huge mountain range called Marrak lies the Warring Kingdoms. It consist of twenty or so small backwards countries locked in internal strife. To the north of these, at the very coastline lies the great city Oeryn, a seething sprawl of commerce and crime.
Well that’s the basic geographical setting if the story catches on and I can find time I will fill in more details.
Much of this game was designed to be an experiment, for instance there is no divine magic. The gods no longer provide the faithful with spells and miracles. So no clerics, druids, rangers or paladins. To make things even worse magic in general is outlawed in Dhorne due to historical reasons. That meant that any wizards and the like would have to do their thing in secrecy.
Characters was rolled with 3d6 for each ability score. These scores represented the characters natural development if he or she did not pursue any special training or education. Then we played part of each characters childhood and adolecence as play by mail. Basicly I wrote up a introduction to the player describing their life so far, their family and so on and presented them with several options. They then replied and described their actions and plans. This carried on to the time I decided to start the game for real. At this point each character had a lot of background and several had actually met each other though the players did not know that.
It was only at this first actual game night the players got any character sheets. I modified the original (and quite poor) ability scores as I found resonable due to training and education and did likewise with skills and classes. Here I need to explain that we did not play 3ed at that point as it did not exist, but instead used a homebrew pointbased bastardization of 2ed.
At the beginning I had four players and thus four characters. In 3ed terms they would have been approximately 3rd level. They were (in order of appearance).
Manolis. An extreemly intelligent young man whom had risen above his low social class and studied at Falston university. Here he was taught many things including outlawed magic. To cover his expences he forged documents and falsified tax and business papers for a shady merchant. Resently he had to flee the city as one of his fellow magic students lost it and killed several other students. Manolis is a man ripped out of his safe little world and cast into the lions den.
Jonas. A rough merchant of rare goods (read smuggler). Jonas grew up in Abbesborough, a border town linking Dhorne with Oeryn. Jonas has always been looking for the fast way out of conformity and preferrably into luxury. His own father has disowned him and cast him out at the age of fifteen because of his criminal friends and activities. He has already made a small fortune by dealing in outlawed magic. Jonas is big, tough and well travelled. He is pragmatic and greedy.
Gabriel. The bastard son of one of Dhornes greatest nobles. As many other bastards and third or fourth sons Gabriel ended up in a religious order called Knights of the Sons Grace (The Son is a god). In Gabriels case it was choice taken to relieve tension between him and his stepmother. She feared the threat he represented to her firstborn (as Gabriel is older). Tension and stakes were so high that assasination was likely or at least Gabriels father thought so and together they decided that he should join the order. This solved the problem as all members denounces any titles, claims or future inheretance. Gabriel has lost an eye in a duel but is a fearsome fighter nonetheless. Gabriel is brave, honest and likeable. He has sworn six holy oaths (poverty, chastity, honesty, valor, piety, obedience) that he will not break but at times bend.
Ran. Ran is a withchunter. As a child she encountered a hag that stole her smaller brother and has nursed a burning hatred of the tainted (tainted creatures are usually evil outsiders and any other creatures that I deem worthy of great evil including magicians that routinely have relations with demons and devils) ever since. She has been trained to ferret out, track and kill tainted creatures and persons. As all witchunters she can sense taint, in Rans case the can smell it. Witchunters have great power in Dhorne and the right to act as judge, jury and executioner. Ran is hard and selfassured. She knows her place in the world and has the arrogance of one used to be obeyed.
Whew, that was more longwinded that I had hoped but now on to the story.
Part 1
Manolis couldn’t believe his own ears. Hidden from the bandits behind the wagon he could hear Jonas freely offering to help search his wagon for any goods they might want to take. It was about the last thing he would have expected from his large and imposing travel companion even though the other merchants in the caravan had done likewise.
Yet contrary to the violent nature the young man suspected of him, Jonas presented his wares to the ragged bandits as were it the great market in Falston. He did not even complain as they told him that they were going to take all the wares and drove them away in his own wagon leaving him and Manolis in the dust.
Suddenly inspiration struck. Manolis muttered a simple spell and focused his concentration on Jonas and there it was. The telltale aura of mind magic flickered into his sight, the merchant was charmed and as docile as an old milking cow.
Gazing at the other forty or so men and women in the caravan he quickly spotted several other such auras on the fiercest of them. Though Manolis knew that magic was not outlawed in these lands it was strange and exhilirating to see it used, almost flaunted, for such a simple task. But whom among the robbers was the magician and how had he cast the spell without notice. He had not been able to see all of the initial negotiating from his hiding place, but surely he would have recognized the words and gestures of a charm.
Unsure of what to do Manolis opted to do nothing. It was not like it was his stuff anyway and what could he really do to deter more than twenty armed highwaymen including a skilled magician. So he hung back and waited for the simple charms to expire.
Two hours later the merchants were still placing blame, this was done loudly and with plenty of gesturing. Seven of the caravans original nineteen wagons were gone, taken by the robbers. So was all edible and drinkable wares together with anything easily turned to profit. Jonas stood a distance away from the screaming merchants, his forehead creased in thought. In his mind he went over the robbery again and again. No stranger to highway robbery, neither as robber or victim to be honest, he knew something was wrong. There should have been at least threats of fighting and merchants like Bronon and Enich did not just give goods away. At the very least they did not smile and praise the quality of the very same goods while doing so.
“You were influenced by magic, I think it is spent by now” Jonas turned to regard the large softspoken youth sourly. Not only were he softspoken he was also softlooking with a small potbelly and hands that had never seen a days work, honest or otherwise. “So you know magic Manolis, I took you for a forgerer” he replied and gained some satisfaction in the way the youngsters eyes darted around to see if anyone were close enough to hear the words. “Take it easy, out here nobody cares”. Jonas smiled nastily down at the smaller man and hefted his flanged mace “Though it does mean that you’ve just volunteered to help get my things back”. Manolis looked alarmed up at the merchant “Ehhh”.
Jonas registered that the other merchants had become uncharacteristically silent and turned, hoping they had reached some sort of agreement so that they could get to the business of killing robbers and retrieving his costly wares. His hopes were immedietly shot down. It was not agreement that silenced the men but two omnious horsemen further down the road. One a plate and mail clad knight carrying the Sons heart and shield emblem mounted on a heavily barded horse, the other smaller one clad in dark leathers with a crossbow within easy reach. Red dust from the Broken lands still clung to them and their sweaty horses. Behind him Manolis gave a small simpering sound as the riders neared the caravan.
In hindsight one of the elements lacking the first time around was a proper introduction so I will waste no more time and head straight to that.
This story takes place in a homemade world, originally a joint work by a fellow dm and myself. With shame I must admit that I (or we) never got around to naming the entire world nor were we ever close to mapping out more than a fraction. But to keep continuity between several rapid opening and closing games with the same group of players I chose to use this fragmented world consistently. (with the added bonus of players at times recognizing names and places).
The parts of the world this story takes place in is at the northern region of a large continent. Along the northwestern part of this landmass lies a great empire called Dhorne. It is from this land all the player characters come from. To the east of Dhorne lies a strip of desolate rocky desert called the Broken lands (and as many will already have spotted I shamelesly steals names from many sources. I can assure you all that I also steal plots and ideas). Further to the east, squeezed in between the Broken lands and a huge mountain range called Marrak lies the Warring Kingdoms. It consist of twenty or so small backwards countries locked in internal strife. To the north of these, at the very coastline lies the great city Oeryn, a seething sprawl of commerce and crime.
Well that’s the basic geographical setting if the story catches on and I can find time I will fill in more details.
Much of this game was designed to be an experiment, for instance there is no divine magic. The gods no longer provide the faithful with spells and miracles. So no clerics, druids, rangers or paladins. To make things even worse magic in general is outlawed in Dhorne due to historical reasons. That meant that any wizards and the like would have to do their thing in secrecy.
Characters was rolled with 3d6 for each ability score. These scores represented the characters natural development if he or she did not pursue any special training or education. Then we played part of each characters childhood and adolecence as play by mail. Basicly I wrote up a introduction to the player describing their life so far, their family and so on and presented them with several options. They then replied and described their actions and plans. This carried on to the time I decided to start the game for real. At this point each character had a lot of background and several had actually met each other though the players did not know that.
It was only at this first actual game night the players got any character sheets. I modified the original (and quite poor) ability scores as I found resonable due to training and education and did likewise with skills and classes. Here I need to explain that we did not play 3ed at that point as it did not exist, but instead used a homebrew pointbased bastardization of 2ed.
At the beginning I had four players and thus four characters. In 3ed terms they would have been approximately 3rd level. They were (in order of appearance).
Manolis. An extreemly intelligent young man whom had risen above his low social class and studied at Falston university. Here he was taught many things including outlawed magic. To cover his expences he forged documents and falsified tax and business papers for a shady merchant. Resently he had to flee the city as one of his fellow magic students lost it and killed several other students. Manolis is a man ripped out of his safe little world and cast into the lions den.
Jonas. A rough merchant of rare goods (read smuggler). Jonas grew up in Abbesborough, a border town linking Dhorne with Oeryn. Jonas has always been looking for the fast way out of conformity and preferrably into luxury. His own father has disowned him and cast him out at the age of fifteen because of his criminal friends and activities. He has already made a small fortune by dealing in outlawed magic. Jonas is big, tough and well travelled. He is pragmatic and greedy.
Gabriel. The bastard son of one of Dhornes greatest nobles. As many other bastards and third or fourth sons Gabriel ended up in a religious order called Knights of the Sons Grace (The Son is a god). In Gabriels case it was choice taken to relieve tension between him and his stepmother. She feared the threat he represented to her firstborn (as Gabriel is older). Tension and stakes were so high that assasination was likely or at least Gabriels father thought so and together they decided that he should join the order. This solved the problem as all members denounces any titles, claims or future inheretance. Gabriel has lost an eye in a duel but is a fearsome fighter nonetheless. Gabriel is brave, honest and likeable. He has sworn six holy oaths (poverty, chastity, honesty, valor, piety, obedience) that he will not break but at times bend.
Ran. Ran is a withchunter. As a child she encountered a hag that stole her smaller brother and has nursed a burning hatred of the tainted (tainted creatures are usually evil outsiders and any other creatures that I deem worthy of great evil including magicians that routinely have relations with demons and devils) ever since. She has been trained to ferret out, track and kill tainted creatures and persons. As all witchunters she can sense taint, in Rans case the can smell it. Witchunters have great power in Dhorne and the right to act as judge, jury and executioner. Ran is hard and selfassured. She knows her place in the world and has the arrogance of one used to be obeyed.
Whew, that was more longwinded that I had hoped but now on to the story.
Part 1
Manolis couldn’t believe his own ears. Hidden from the bandits behind the wagon he could hear Jonas freely offering to help search his wagon for any goods they might want to take. It was about the last thing he would have expected from his large and imposing travel companion even though the other merchants in the caravan had done likewise.
Yet contrary to the violent nature the young man suspected of him, Jonas presented his wares to the ragged bandits as were it the great market in Falston. He did not even complain as they told him that they were going to take all the wares and drove them away in his own wagon leaving him and Manolis in the dust.
Suddenly inspiration struck. Manolis muttered a simple spell and focused his concentration on Jonas and there it was. The telltale aura of mind magic flickered into his sight, the merchant was charmed and as docile as an old milking cow.
Gazing at the other forty or so men and women in the caravan he quickly spotted several other such auras on the fiercest of them. Though Manolis knew that magic was not outlawed in these lands it was strange and exhilirating to see it used, almost flaunted, for such a simple task. But whom among the robbers was the magician and how had he cast the spell without notice. He had not been able to see all of the initial negotiating from his hiding place, but surely he would have recognized the words and gestures of a charm.
Unsure of what to do Manolis opted to do nothing. It was not like it was his stuff anyway and what could he really do to deter more than twenty armed highwaymen including a skilled magician. So he hung back and waited for the simple charms to expire.
Two hours later the merchants were still placing blame, this was done loudly and with plenty of gesturing. Seven of the caravans original nineteen wagons were gone, taken by the robbers. So was all edible and drinkable wares together with anything easily turned to profit. Jonas stood a distance away from the screaming merchants, his forehead creased in thought. In his mind he went over the robbery again and again. No stranger to highway robbery, neither as robber or victim to be honest, he knew something was wrong. There should have been at least threats of fighting and merchants like Bronon and Enich did not just give goods away. At the very least they did not smile and praise the quality of the very same goods while doing so.
“You were influenced by magic, I think it is spent by now” Jonas turned to regard the large softspoken youth sourly. Not only were he softspoken he was also softlooking with a small potbelly and hands that had never seen a days work, honest or otherwise. “So you know magic Manolis, I took you for a forgerer” he replied and gained some satisfaction in the way the youngsters eyes darted around to see if anyone were close enough to hear the words. “Take it easy, out here nobody cares”. Jonas smiled nastily down at the smaller man and hefted his flanged mace “Though it does mean that you’ve just volunteered to help get my things back”. Manolis looked alarmed up at the merchant “Ehhh”.
Jonas registered that the other merchants had become uncharacteristically silent and turned, hoping they had reached some sort of agreement so that they could get to the business of killing robbers and retrieving his costly wares. His hopes were immedietly shot down. It was not agreement that silenced the men but two omnious horsemen further down the road. One a plate and mail clad knight carrying the Sons heart and shield emblem mounted on a heavily barded horse, the other smaller one clad in dark leathers with a crossbow within easy reach. Red dust from the Broken lands still clung to them and their sweaty horses. Behind him Manolis gave a small simpering sound as the riders neared the caravan.
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