babomb
First Post
The party sans Wan heads north-east toward Citadel Fellbar. At sunset, they come across an abandoned (from the looks of it) temple, and get the idea to stay there for the night. However, Cecil Detects evil inside, so they proceed with caution.
Cecil casts Light (from his Assimar racial abilities) on a copper and tosses it in the direction of the evil aura. Apparently, it's an evil statue. No, they discover as it begins to move, it's an evil stone golem. Matthias strikes it with his sword, but it doesn't appear hurt. Astonished, Aeron searches the room for something more useful with which to hurt it. Cecil swings at it with his +1 defending longsword and creates a deep gash, nearly cutting it in two. (Not only did he smite evil, but he got a critical critical hit, meaning the multiplier is added again. [A critical critical is like the instant kill varient on p.65 of the DMG, except that it works across the full threat range and adds the multiplier again instead of instant death.] I just realized while typing this that constructs are not supposed to be subject to criticals. Oops.) Aeron, with Matthias's and Rurik's help, tried to manuever the creature toward a non-evil statue so they could push it on him, but Cecil took out the creature with one more blow.
Rurik found a secret compartment in the altar, which contained a Ring of Deflection +1 that he gave to Matthias. Rurik, Aeron, and Matthias sleep in the temple, but Cecil refuses to sleep in an evil temple (to Iuz, despite the fact that we're in the Realms) and sleeps outside. The next morning, he sets the temple on fire (the interior, anyway; the building itself is stone), and they all head to Citadel Fellbar.
Arriving at Citadel Fellbar, our heroes learn that half of the town is overrun by orcs. The other half is fiercely defended by humans, who have the orcs at a stalemate, at least for the time being. The heroes meet the king and agree to help. He asks them to break into the orc headquarters. They ride around to the orcs' half and knock out the nearby guards.
Aeron and Rurik climb the wall of the orc headquarters and look in through a hole. Three men are standing around a large, blue, glowing orb. One is making some sorts of gestures and messing with strange items on a table.
Rurik and Aeron shoot the wizard and one of the fighters (The DM tells me they were indeed fighters, and this is clearer than saying "one of the guys who wasn't gesturing") and then jump inside. Cecil and Matthias climb up and jump in also. Shards of ice rain down on Rurik and Aeron, but that doesn't stop them. Rurik and Cecil badly wound one of the fighters, while Matthias holds his own with another. Aeron connects a couple of daggers with the wizard. The Wizard gestures more and the orb changes hue, now glowing an eerie green. The three bad guys jump into the orb and disappear. However, as the last one, the badly wounded fighter, jumps in, he knocks over the table with the strange items on it. The orb flashes purple for a second then becomes a continually changing mix of colors. (Picture a Prismatic Sphere hovering a little above the ground, only without the nasty side effects - except possibly the violet/transport to other plane)
Rurik, Aeron, and Matthias jump in after them. Cecil is a bit more cautious. He grabs a spear from a weapon rack and passes it through the orb. It comes out whole. He thinks for a second, then whistles for his trusty steed Hasufel, waiting outside. Hasufel jumps in through the hole in the wall. (It was a BIG hole, about 15'x20', 6' or 7' off the ground. They don't make buildings like they used to...) Cecil gets on, cries "Torm help us!", and rides into the orb.
About a minute later, Wan and another guy run into the building and jump into the orb.
What will become of the Company of the Broken Chain? To where (or when) will they be transported? Will they meet up with Wan? Will they all even be in the same place? What the heck were those guys trying to do? Find out in the next exciting installment...in just over a week. It will have been five weeks since we last played, and the suspense is killing me.
Cecil casts Light (from his Assimar racial abilities) on a copper and tosses it in the direction of the evil aura. Apparently, it's an evil statue. No, they discover as it begins to move, it's an evil stone golem. Matthias strikes it with his sword, but it doesn't appear hurt. Astonished, Aeron searches the room for something more useful with which to hurt it. Cecil swings at it with his +1 defending longsword and creates a deep gash, nearly cutting it in two. (Not only did he smite evil, but he got a critical critical hit, meaning the multiplier is added again. [A critical critical is like the instant kill varient on p.65 of the DMG, except that it works across the full threat range and adds the multiplier again instead of instant death.] I just realized while typing this that constructs are not supposed to be subject to criticals. Oops.) Aeron, with Matthias's and Rurik's help, tried to manuever the creature toward a non-evil statue so they could push it on him, but Cecil took out the creature with one more blow.
Rurik found a secret compartment in the altar, which contained a Ring of Deflection +1 that he gave to Matthias. Rurik, Aeron, and Matthias sleep in the temple, but Cecil refuses to sleep in an evil temple (to Iuz, despite the fact that we're in the Realms) and sleeps outside. The next morning, he sets the temple on fire (the interior, anyway; the building itself is stone), and they all head to Citadel Fellbar.
Arriving at Citadel Fellbar, our heroes learn that half of the town is overrun by orcs. The other half is fiercely defended by humans, who have the orcs at a stalemate, at least for the time being. The heroes meet the king and agree to help. He asks them to break into the orc headquarters. They ride around to the orcs' half and knock out the nearby guards.
Aeron and Rurik climb the wall of the orc headquarters and look in through a hole. Three men are standing around a large, blue, glowing orb. One is making some sorts of gestures and messing with strange items on a table.
Rurik and Aeron shoot the wizard and one of the fighters (The DM tells me they were indeed fighters, and this is clearer than saying "one of the guys who wasn't gesturing") and then jump inside. Cecil and Matthias climb up and jump in also. Shards of ice rain down on Rurik and Aeron, but that doesn't stop them. Rurik and Cecil badly wound one of the fighters, while Matthias holds his own with another. Aeron connects a couple of daggers with the wizard. The Wizard gestures more and the orb changes hue, now glowing an eerie green. The three bad guys jump into the orb and disappear. However, as the last one, the badly wounded fighter, jumps in, he knocks over the table with the strange items on it. The orb flashes purple for a second then becomes a continually changing mix of colors. (Picture a Prismatic Sphere hovering a little above the ground, only without the nasty side effects - except possibly the violet/transport to other plane)
Rurik, Aeron, and Matthias jump in after them. Cecil is a bit more cautious. He grabs a spear from a weapon rack and passes it through the orb. It comes out whole. He thinks for a second, then whistles for his trusty steed Hasufel, waiting outside. Hasufel jumps in through the hole in the wall. (It was a BIG hole, about 15'x20', 6' or 7' off the ground. They don't make buildings like they used to...) Cecil gets on, cries "Torm help us!", and rides into the orb.
About a minute later, Wan and another guy run into the building and jump into the orb.
What will become of the Company of the Broken Chain? To where (or when) will they be transported? Will they meet up with Wan? Will they all even be in the same place? What the heck were those guys trying to do? Find out in the next exciting installment...in just over a week. It will have been five weeks since we last played, and the suspense is killing me.
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