The Bullymong: A Symbiotic Player Race

Hawk Diesel

Adventurer
So first of all, the name needs work. I went with Bullymong since the visual I have in my mind for the larger of the two creatures is a Bullymong from the Borderlands series (not to mention there is that one mission where you need to kill the Bullymong with the symbiotic relationship with a midget psycho), and the smaller of the two in my mind is like Kif from Futurama.

But in essence, this is a unique kind of player race that is actually two individual creatures with their own minds and personalities, but continues to function as a single entity.

I would love feedback on anything and everything you see here.

Bullymong
Bullymongs are the name given to a race of creatures that have such a strong symbiotic relationship that they cannot exist without each other. Each is intelligent and despite them being almost considered a single entity, each half has their own unique personality and perspective. It is unknown how these different creatures came to rely upon one another in such a dramatic fashion.

Communal Society
Bullymongs not only demonstrate working together between their halves, but extend this way of life into their society. Unlike other races, they rarely seek personal wealth and have a diminished sense of property. They tend to work together for the good of all in their community. Homes and goods do not belong to any individual but are rather shared and used by those that may need them at the time.

As such, Bullymongs that become adventurers are less likely to do it for material wealth (unless that wealth is needed by their clan to fulfill some purpose). There are exceptions, as some Bullymongs that were orphaned or exiled from their clan may adopt the ways and values of those around them.

Paired from Birth
When Bullymongs mate, they lay eggs in a communal brood. The eggs all hatch simultaneously, with many believing this is somehow linked to the cycles of the moon. Once a Bulliox chick hatches it begins to cry out. This signals a nearby Mongo pup to crawl to the source of the crying. Once they come in contact, the much smaller Mongo pup instinctively enters a kind of pouch or crevice in the Bulliox’s back. At that moment, a process takes place that cements their link and they are forever bonded as a life pair. Their connection grows as they age, allowing for a psychic link to take hold which allows the Bulliox to perceive through the Mongos senses. While the Mongo and Bulliox may have different temperaments and personalities, they form a deep and caring bond. No matter how often a Mongo and Bulliox might disagree or bicker, they are fiercely protective of one another and able to work in step as a single unit at the drop of a hat.

Strange Biology
The more physically fragile of the two is the Mongo, who contributes sight and hearing to the pair as well as providing a means for the two creatures to take in nutrition. Long ago the Bulliox lost their digestive system, and so the Mongo takes in food and digests it, transferring nutrients into the Bulliox while the Mongo is situated in a special crevice on the Bulliox's back. Meanwhile, the Bulliox is physically much larger and provides a home and protection to the weaker Mongo. In addition, during the transfer of nutrients the Bulliox also absorbs the natural wastes and toxins from the Mongo to process and excrete.

It is unknown how these two creatures came to rely on each other in this unique way. Some believe that they may have co-evolved into this arrangement. Others believe an ancient curse was put upon two enemy clans to force them to have to need each other and work together. Whatever the case, the Bullymong is a creature unlike any other.

Powerful and Curious
Bullymongs are very tough and scary looking creatures to those unfamiliar with them. Often people may confuse them as a rider upon the back of a ferocious mount. While Bullymongs are imposing and often misunderstood, they are typically quite gentle. They have a curious nature and tend to ask questions of strangers and make new friends. They also recognize they are different from most others, and so are happy to stop and answer questions for those who might be curious. However, when it is needed a Bullymong can be a dangerous combatant. Their natural strength is such that they are known to throw massive boulders with ease, or effortlessly leap great distances.

Two in One
While Bullymongs cannot live apart, they are capable of separating and acting independently. It is not something they do often or lightly. Mongos are fragile and weak creatures when away from the protection of their Bulliox. Meanwhile, a Bulliox without their Mongo is completely blind and deaf to the world. This leads them to be protective of one another, and to limit the time they are apart to only when it is absolutely necessary. Those that are forced to be apart for long periods of time slowly wither and they will eventually die. If either a Bulliox or Mongo is killed, the other also immediately dies. Some believe this is from the psychic shock of their connection, while others think it may be that through they are two creatures, they share the same soul.

Bullymong Names
Bullymongs often develop their own names, usually with the Bulliox naming his Mongo, and vice versa. When they share their names with others, they often identify as a single creature by combining their names into one. Aside from this, Bullymongs have no real pattern in naming conventions.

Bullymong Traits
Your Bullymong character has the following racial traits.

Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1. Bullymongs are physically strong but are also curious by nature.

Size. The Bullioxes of Bullymongs typically have a hunched posture and walk with their hands in a manner similar to a gorilla. With this posture they are about the same height as an average human, though they can be more than a foot taller when standing at their full height. However, they are almost as wide as they are tall, and weigh 400 lbs or more on average. The Mongos of Bullymongs are often much more frail in appearance, with the tallest getting up to 4’5” and weighing no more than 75 lbs. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Symbiosis. Bullymongs are actually two creatures that have adapted to the point that they can no longer exist without the other. A Mongo acts as the eyes and ears as well as providing for nutrition. Meanwhile the Bulliox’s strength and toughness provides the fragile Mongo with protection, as well as processing waste and toxins. Due to this nature, the Bulliox and Mongo share a telepathic link through which each can communicate so long as they are on the same plane of existence. While being two independently acting creatures, you count as a single being. As a result, the Bulliox and Mongo share hit points and use the same game statistics. Despite there being two of you, you still only get one action, bonus action, move action, and reaction between the two of you.

The Mongo normally sits in a special crevice on the Bulliox’s back. A Mongo can mount or dismount the Bulliox by using 5 feet of movement. While there, you have all-around vision and cannot being surprised. Additionally, a Mongo cannot be forced to dismount from their Bulliox as a normal mount and rider.

When the Mongo is dismounted, the Bulliox continues to perceive through the Mongo’s senses. However, because of the altered viewing perspective, you suffer disadvantage on any attack rolls, Dexterity checks, and Dexterity saving throws made by the Bulliox. While dismounted from the Bulliox, the Mongo cannot use any class abilities or benefits. Additionally due to its frail nature, while dismounted the Mongo has disadvantage on any ability checks or saving throws that rely on Strength or Constitution.

Symbiotic Dependency. If your Bulliox and Mongo fail to be in physical contact with each other for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by your Bulliox and Mongo being in contact with each other for at least 1 hour.

Four Arms. Your Bulliox has four arms and two legs. You gain one additional object interaction each round and can hold up to two additional items. However, since at least one pair of arms typically assists you with walking, you cannot benefit from using any more shields or weapons than your two-armed peers.

Boulder Toss / Four-Arm Smash. With your Bulliox you can use your action to launch a giant boulder at your enemies. You can launch a boulder up to 60’ away at a point you choose. Each creature within a 10’ radius must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus. A creature takes 3d6 bludgeoning damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 5d6 at 11th level, and 6d6 at 17th level.

After you use your rock throw ability, you can’t use it again until you complete a short or long rest.

Rock Throw. You have proficiency in throwing rocks. Throwing rocks are ranged one-handed weapons with the Thrown, Range (20/60), and Ammo properties. Throwing rocks deal 1d10. You can carry a number of rocks equal to your Strength modifier. Once you have exhausted your supply of rocks, you must spend at least one minute to seek out appropriate rocks to replenish your supply.

Great Leap. With your Bulliox your long jump is up to 30 ft. and your high jump is up to 20 ft, with or out without a running start.

Acute Senses. With your Mongo you have proficiency in Perception.

Languages. You know Common.
 
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As for real comments: It looks good and ready to play.

The only thing I don't like - and it's a personal preference type of thing - is the limited use of the rock throwing. What you've got (based on the dragonborn's breath, I'm guessing) should be 1/rest , so I'd suggest adding in a second, weaker feature that lets the BonerFart (I'm juvenile) throw a smaller rock at one target with mechanics very much like a cantrip.
 

As for real comments: It looks good and ready to play.

The only thing I don't like - and it's a personal preference type of thing - is the limited use of the rock throwing. What you've got (based on the dragonborn's breath, I'm guessing) should be 1/rest , so I'd suggest adding in a second, weaker feature that lets the BonerFart (I'm juvenile) throw a smaller rock at one target with mechanics very much like a cantrip.

I actually 100% considered that! I do the same thing with Dragonborn at my table. And yea, I modeled the ability on the dragon breath, increasing the damage slightly due to it being a more mundane damage type, and adjusting the progression to equal that of a cantrip (not sure why the dragonborn breathe weapon is close to that progression but breaks from it).

The only reason I decided against it is because using a sling, throwing a light hammer, or even a bow can be reflavored as throwing rocks. Since the damage type is not exactly magic based, I didn't see a need to create a cantrip for it.
 

I'd just give the character proficiency with thrown rock attacks, like giants get. Surely anyboby of sufficient Strength can throw a rock, the bullymong is just more practiced at it. I'm not sure what special ability in-universe is represented by having a distinct rock-throwing ability, unless the bullymong is, like, producing the rock or something.
 

I'd just give the character proficiency with thrown rock attacks, like giants get. Surely anyboby of sufficient Strength can throw a rock, the bullymong is just more practiced at it. I'm not sure what special ability in-universe is represented by having a distinct rock-throwing ability, unless the bullymong is, like, producing the rock or something.

That's actually not a bad point. So the question that I would have is, if the Bullymong has proficiency with throwing rocks, what would the weapon stats be? Would it be similar to a sling bullet? Perhaps higher damage dice? I think I would put the damage at either a d6 or d8, though not sure.

As for the rock throw ability above, I don't picture the Bullymong actually producing the boulder. It isn't inherently a magical ability like the Dragonborn's breath weapon. This is one of those places where the mechanics and what is represented don't work very well together. Obviously a boulder will not always be available to throw, nor even a boulder-like object. So one the one hand I want the player to be able to reliably use their ability, even if a "boulder" is not around. But then at the same token, to be able to throw all the boulders in reach at will would be a bit broken I think. I
So there is a trade-off between reliability, game balance, and realism. I don't really know how to write the ability in a way that perfectly satisfies each area.
 

That's actually not a bad point. So the question that I would have is, if the Bullymong has proficiency with throwing rocks, what would the weapon stats be? Would it be similar to a sling bullet? Perhaps higher damage dice? I think I would put the damage at either a d6 or d8, though not sure.

A thrown rock would be a two-handed improvised weapon, so d6 + Str bonus seems about right. Range would be very short. Remember that weapons designed to be thrown like sling bullets, javelins, and so on are crafted.
 

This is a cool idea. It really got me thinking. It reminds me of Master Blaster from Mad Max or Ferra/Torr from Mortal Combat. I’m just going to go through the parts of your new race starting from the top and hopefully give you some ideas.

Lore: Since the Bullier lost their digestive system a long time ago, that would mean that they have needed something else to provide them with nutrients since they were born-they couldn’t survive by themselves. This might be too sci-fi but maybe the Bulliers are bred in vats by the weaker Mongos? Or the Bulliers are raised almost as livestock creatures by the Mongos and the PC version of this combination race is one of the rare ones that felt bad about it and left.

I think the name of the new race depends on the lore you decide on about their relationship and how it started. Using the ettin from the Monster Manual as one idea you could use a single name for the new race but the personal name they take is a combination of both their names. So, the race is called the Bryoz for example but an individual member might be called GarbonTern (Garbon is the Mongo and Tern is the Bullier).

Size: I would try and stick with how 5E works and have the Bullier be medium size and the Mongo be small size. That way it’s at least keeping with the “at least one size larger than you” rule with mounts. A medium creature on a medium creature seems off to me.

Symbiosis: You say the Mongo fits in a special crevice but I would try and be more specific that they are attached physically and make a note about the Mongo not subject to dismounting. For the Mongo to mount and dismount why not just stick with the rules in the PHB and have it be an amount of movement equal to half its speed (15 feet of movement)?

Symbiotic Dependency: You write that they can’t exist without the other but the only one that seems dependent to live is the Bullier. The Mongo might be frail but what is causing its exhaustion if it’s not in contact with the Bullier? Also I would just stick with the exhaustion rules from the PHB and say their exhaustion goes away after a long rest. The fact that they can be separated and actually live apart from each other means that one could be physically harmed apart from the other. Like if they were taken prisoner and put in different cages what if the guards just killed the bullier because it looked like a threat? It makes me think that they shouldn’t actually be able to be separated at all? Or maybe the fact that they are really hard to kill as a player character race is because they can actually live apart and a Mong could be attached to a new Bullier body becomes a main racial trait for them? Just some ideas.

Rock Throw: I think it’s too situational to have as a racial ability. I would give the creature innate spells or something from the Mong (they seem like they should have some psychic abilities) or use something like the goliath’s Stone Endurance trait if you wanted to represent the physical nature.

Acute Sense: I would look at the ettin’s Two Heads trait and its Wakeful trait. I think they both would be a good fit.

Hit Points: Ok, this part I might be getting too crazy but I tried to think about how to handle the two races being separated. They can’t share hip points if they can be physically separated that just doesn’t make sense to me. It would be a new mechanic but could you just say that if they become physically separated that their hit points become half for each? If you want to keep their hit points as one pool of points I think you need to really tie their lives together more closely. Make them psychically connected in a way that if one experiences pain so does the other one so they just share one pool of HP or something.

OK, with the ability scores I just can’t get that they would have the same scores if they are separated. I know the Mongos get disadvantage on any ability checks and saving throws for Str, Dex, Con but what about the reverse situation for the Bullier? If they get separated, the Bullier half still has the same Int as the Mongo body?

I’ll stop writing for now because it’s already too long. Sorry if I just didn’t understand the things you wrote and hopefully I helped a little.
 

A thrown rock would be a two-handed improvised weapon, so d6 + Str bonus seems about right. Range would be very short. Remember that weapons designed to be thrown like sling bullets, javelins, and so on are crafted.

I disagree that using improvised weapon rules is the way to go. We are talking about a racial ability to throw rocks, similar to how giants throw rocks. Also, while I could see a boulder as in the above rock throw ability requiring two hands, a good sized rock the size of a fist wouldn't need more than one hand. People throw shot puts (metal balls weighing 16 lbs) with one hand and get them well over 60ft.

Looking at the giant's entry who also have the ability to throw rocks, I think we could extrapolate from their. All giants are huge, but hill giants are the smallest. Their rock throw is 3d10. If we follow the formula that each size up from medium increase the number of damage die by one, that means a medium sized creature with a rock thowing ability would deal 1d10 + str damage. That seems high, but I think between the normal thrown weapon range (20/60) and being able to only carry a limited number of rocks (let's say a number equal to your strength mod) evens it out. Let's say once you expend your ammo, you need to spend an action collecting suitable rocks to reload.
 

[MENTION=78345]maceo[/MENTION] Welcome to the forum! I really appreciate your feedback. It's helping me to resolve some "plot holes" and rethink where I can find inspiration.

This is a cool idea. It really got me thinking. It reminds me of Master Blaster from Mad Max or Ferra/Torr from Mortal Combat. I’m just going to go through the parts of your new race starting from the top and hopefully give you some ideas.

Those are exactly the kinds of characters that I'm trying to capture!

Lore: Since the Bullier lost their digestive system a long time ago, that would mean that they have needed something else to provide them with nutrients since they were born-they couldn’t survive by themselves. This might be too sci-fi but maybe the Bulliers are bred in vats by the weaker Mongos? Or the Bulliers are raised almost as livestock creatures by the Mongos and the PC version of this combination race is one of the rare ones that felt bad about it and left.

I can see the direction you're thinking. But when I created this race, it was because I've been involved in a more freeform/rules-less game. In that game, the Bullier is kind of like Rhinox from Beast Wars, whereas the Mongo is more like King Richard from Galavant. I really want to capture the idea that these creatures are equals and co-evolved into their state. Or, since we are talking about D&D, perhaps there was some kind of divine entity that created this race or cursed two races into needing each other.

But since we are on this direction, as I think about it Bulliers and Mongos would likely mate with another pair and lay their eggs in a single brood. They would have some mechanism to synchronize their hatching. The bullier chicks would cry after hatching, and the mongo pups would crawl to them. At that moment they would be forever bonded to one another as life partners. It would be luck of the draw as to who bonded with who, and those that hatched earlier or late might end up dying.

Of course, this assumes that the BullyMongs would not be parenting or caring for their young. I think they would be interesting parents and have a kind of communal society. Maybe they don't even know whose kid is whose, and they mix the entire community's brood together.

Size: I would try and stick with how 5E works and have the Bullier be medium size and the Mongo be small size. That way it’s at least keeping with the “at least one size larger than you” rule with mounts. A medium creature on a medium creature seems off to me.

That makes sense. But I didn't want to complicate it too much. So I just went with the idea that since you act as a single creature despite being two separate entities, better to treat each creature as medium sized. The Bullier is bigger than the average medium sized creature (similar to the Goliath or Bugbear), but the Mongo is a bit smaller than average (like how a dwarf is short but still considered medium).

Symbiosis: You say the Mongo fits in a special crevice but I would try and be more specific that they are attached physically and make a note about the Mongo not subject to dismounting. For the Mongo to mount and dismount why not just stick with the rules in the PHB and have it be an amount of movement equal to half its speed (15 feet of movement)?

Good call about the not being subject to dismounting. But I think I went with 5' of movement because I figured as a race that requires the ability to mount and dismount, they would have skills on par with a practiced rider who has the mounted combat feat.

Symbiotic Dependency: You write that they can’t exist without the other but the only one that seems dependent to live is the Bullier. The Mongo might be frail but what is causing its exhaustion if it’s not in contact with the Bullier? Also I would just stick with the exhaustion rules from the PHB and say their exhaustion goes away after a long rest. The fact that they can be separated and actually live apart from each other means that one could be physically harmed apart from the other. Like if they were taken prisoner and put in different cages what if the guards just killed the bullier because it looked like a threat? It makes me think that they shouldn’t actually be able to be separated at all? Or maybe the fact that they are really hard to kill as a player character race is because they can actually live apart and a Mong could be attached to a new Bullier body becomes a main racial trait for them? Just some ideas.

One thing I forgot to mention is that while the Mongo has a digestive system so they can eat food and process nutrients for the both of them, the Mongo lacks any system to filter toxins. So Mongos act as the stomach, but Bulliers act as the liver. It creates a more equitable symbiosis. And I really believe that a Mongo should not be able to change their Bullier, or vice versa. Two me, that would be like trying to take out one hemisphere of your brain, and replace it with someone else's. The connections and compatibility is just not there to accept such a drastic change. I'll address another part of this down where you discuss hit points.

Rock Throw: I think it’s too situational to have as a racial ability. I would give the creature innate spells or something from the Mong (they seem like they should have some psychic abilities) or use something like the goliath’s Stone Endurance trait if you wanted to represent the physical nature.

Eh, I'd prefer to stay away from magical talents. Both creatures have psychic ability through their connection, but it goes no farther than communication and shared experience. I don't see them (at least in my vision for the race) using their psychic powers to any other purpose. But also, given the original inspiration for the larger of the two creatures, I just can't picture them without the ability to throw boulders and rocks. I don't see it as situational, so long as everyone can suspend their disbelief and accept that once per rest, the Bullymong can grab something within reach that can be flung just like a boulder.

Acute Sense: I would look at the ettin’s Two Heads trait and its Wakeful trait. I think they both would be a good fit

While its a good idea and would seem to make sense, it wouldn't really apply here. While there are two head and minds, there is only one that has any senses. Now the Mongo has many eyes, and so they get all around vision and proficiency in perception, but I don't think it is good enough to warrant advantage.

Hit Points: Ok, this part I might be getting too crazy but I tried to think about how to handle the two races being separated. They can’t share hip points if they can be physically separated that just doesn’t make sense to me. It would be a new mechanic but could you just say that if they become physically separated that their hit points become half for each? If you want to keep their hit points as one pool of points I think you need to really tie their lives together more closely. Make them psychically connected in a way that if one experiences pain so does the other one so they just share one pool of HP or something.

For me, this is explained through their psychic link. Hit points are already a vague and ambiguous thing that don't directly indicate health or wounds but rather one's ability to remain in a fight or conscious. For me, the link between the Bullier and the Mongo is so strong, that regardless of the distance between, if one gets knocked out or dies, the other does too.

OK, with the ability scores I just can’t get that they would have the same scores if they are separated. I know the Mongos get disadvantage on any ability checks and saving throws for Str, Dex, Con but what about the reverse situation for the Bullier? If they get separated, the Bullier half still has the same Int as the Mongo body?

The trade off is that without the Mongo, the Bullier is blind and deaf. So their ability to access knowledge wouldn't really matter. I imagine they could still speak with any allies present to keep them informed about what the Mongo is experiencing, but they wouldn't be able to hear any response. Also, I think I'm changing it. Mongos should be able to do well on Dexterity based checks and saves while dismounted from their Bullier half. This way they can still act as scouts and stuff.

I’ll stop writing for now because it’s already too long. Sorry if I just didn’t understand the things you wrote and hopefully I helped a little.

I don't think any post is too long! I really appreciate the feedback. It made me remember some things I forgot to include and crystallized some other ideas I was having.
 
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