JohnSnow said:there are multiple "barriers to entry" to someone who might be interested in taking up tabletop roleplaying.
My feeling is that while it may be true that RPGing is a fringe activity, the comparative success of games involving some overlap of flavour and play-experience - MMORPGs, MtG, etc - suggests that there is room for RPGing to grow.JamesM said:Lots of people over many years have attempted to explain why the hobby is not growing and, in my opinion, they all miss the mark. The cold, hard truth of it is that D&D -- heck, roleplaying in general -- is an esoteric, fringe activity that takes more time and patience than most people are willing to invest in an entertainment. It's no different in this regard than wargaming or model railroad building or playing bridge.
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My own feeling is that gaming, both as a hobby and a business, would be healthier if people recognized this and acted accordingly.
And I think getting rid of barriers to entry is a good start. Of the editions of D&D that I'm familiar with, only Moldvay's Basic really set out a set of game rules that one might learn by onself in order to start a game. OD&D, AD&D and 3E certainly don't.