Unsurprisingly, the caravan master was not pleased by his scouts behavior. "I don't know what has gotten into the lot of you, but we were unable to wake some of you up for your turn at watch last night, then you cause this commotion. I am going to give you the benefit of the doubt and say that this trip has been rough on all of us. Baalbek is before us, so why don't you go inside and settle in at the Dry Canteen? It is the only gathering place in this city that you will find an opportunity to drink alcohol and gamble, since the owner knows whose palm to grease. If you go there you'll be able to at least blow off some steam before we continue onwards. I will pick you up tomorrow morning, so please stay out of trouble until then." He gives each party member 5 gold pieces and 20 silver pieces to use and as payment for their recent work.
The scouts enter Baalbek, which is a small city with some Greek, Roman, and Islamic influence. Several ancient buildings are still occupied from times of antiquity, though the skyline is pierced by more recent towers and domes. You find the gathering place that was mentioned by a wooden sign depicting an upturned and open canteen.
The Dry Canteen is a stone structure with rain-soaked gray blocks and a hay-strewn floor. The place is quiet and unseemly, with two bleary-eyed and wrinkled old men playing a game of chess in the lonely center of the room. An equally gray and wrinkled man is sitting behind a long table with various canteens and pots for sale behind him. You contemplate leaving, believing there to have been some kind of mistake.
But that's when you notice the sound of laughter and music beneath your feet. There seems to be a cellar to this building and some Western-style livelihood out of sight of the local authorities.