The Captain's Caper! (Dunamin judging)

[sblock=ooc]I was thinking of something, although I'm afraid I might come out a bit annoying since this round was already edited once. However I'll say what I noticed, and if you think it's better to let it go for the sake of the flowing of the fight, then that's perfectly alright.
By RAW, a charge concludes a turn, so no action can be taken after it. This means that Quagmire couldn't have used Hammer and Anvil last round with an AP, and as such, should still have it available.
Now obviously I'm biased because of the small edge this'd give us, but I just though I'd throw it in.[/sblock]
 

log in or register to remove this ad

[sblock=ooc]
By RAW, a charge concludes a turn, so no action can be taken after it. This means that Quagmire couldn't have used Hammer and Anvil last round with an AP, and as such, should still have it available.

PHB said:
No Further Actions: After you resolve a charge attack, you can’t take any further actions this turn, unless you spend an action point to take an extra action.

Alas, doesn't help us this time.
[/sblock]
 

Quagmire steps carefully back in the darkness, then, feeling bolder, moves more quickly away.

[sblock=actions]Move: Shift N
Standard: Move to G14
[/sblock]
 

[sblock=OOC]I'm away from home till Tuesday night and don't have books or sheet. Girth will move so as to keep at distance and in cover from the dragon. He will ready an at-will to cast when the darkness goes. Probably Dire Radiance if you want to NPC him till I get back.[/sblock]
 



OOC: SOOOOO sorry I'm running slow. Also, well, we gotta follow RAW where we can. Since it doesn't really change anything (Quag missed with the Hammer & Anvil attack anyway) I don't see a problem with editing it so that it didn't happen and he still has that attack to use. Just realized we don't actually have actions for everyone yet and that you were probably waiting on me to rule on the Hammer and Anvil thing. Sorry to keep everyone waiting. Need actions from Hrav and Alex before I can post what Kartharath does...

-Quagmire moves away from the dragon to the north edge of the pond.

-Girth takes a step further away from the dragon while staying in the cover of the bushes. He readies himself to hurl his magic at her when she emerges from the darkness.

-Hrav ...?? Guessing that he is moving back to the tree to the south and trying to hide again??

-Alex ... ??

[sblock=Round 5 - Init/Status]19- Alex / hp 26/41, ongoing 5 acid damage(save ends), regen 4hp at start of any turn when he's bloodied.
29- Kartharath / hp -75
29- Quagmire / hp 8/31
20- Girth / hp 28/35, concealment till end of his next turn
18- Hrav / hp 20/31
[/sblock]
attachment.php
 

Attachments

  • CC E10 Kartharath 4.JPG
    CC E10 Kartharath 4.JPG
    116.1 KB · Views: 254

Let's get the heck away from it! yells ALexander as he retreats hastily, setting up another charge for when the dragon comes out of the cloud of darkness, in a sprinter stance with his sword ready to strike.

[sblock=actions]take 5 dmg; move to H19; ready charge for when the dragon comes out of the darkness: 29 vs AC, 7 dmg and mark the dragon, obviously. Save vs ongoing dmg: made.[/sblock]
 

Hrav slinks back into the tree, draws a shuriken, then waits for his chance.

[sblock=Mechanics]Move action - Move to T20 and hide.

Stealth (1d20+12=18)

Minor action - Draw shuriken in off-hand.

Standard action - Ready a ranged basic attack with the shuriken to trigger as soon as the dragon is visible.

Shuriken (Large) +8 vs AC, 1d8+4 damage, another +2 to hit and 2d6+4 damage if Hrav has CA from being hidden.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue 2
Passive Perception: 18, Passive Insight: 17
AC:18, Fort:15, Reflex:17, Will:12 -- Speed:6
HP: 20/31, Bloodied:15, Surge Value:7, Surges left:1/8
Action Points: 0, Second Wind: not used
Resist 5 Necrotic, 5 Poison
Powers-
Deft Strike
Piercing Strike

Predatory Eye
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Blinding Barrage
Deathcut Armor (Daily)

Full character sheet[/sblock]
 

-Quagmire moves away from the dragon to the north edge of the pond.

-Girth takes a step further away from the dragon while staying in the cover of the bushes. He readies himself to hurl his magic at her when she emerges from the darkness.

-Hrav slinks back into the tree, draws a shuriken, then waits for his chance to throw it when he can see the dragon.

-Alex moves back and makes ready to charge the creature when it is visible.

-Kartharath moves out of the cloud of darkness coming towards Alex. He charges at her and Girth casts his magic at the same instant, but Hrav still can't see her to throw his star. Alex hits the beast with his weapon and Girth's magic does some damage as well. She reaches out to claw at Alex with both talons but he manages to dodge both attacks.

-Quagmire, Hrav, Alex, and Girth can go...

[sblock=Round 5 - Init/Status]19- Alex / hp 21/41, regen 4hp at start of any turn when he's bloodied.
20- Girth / hp 28/35, concealment till end of his next turn
29- Kartharath / hp -95
29- Quagmire / hp 8/31
18- Hrav / hp 20/31
[/sblock]
attachment.php


Breath weapon regen if 5 or 6 (1d6=5)
Dire Radiance attack from Girth at dragon. (1d20+5=21, 1d6+4=8)
Double claw attack at Alex (1d20+8=12, 1d4+3=5, 1d20+8=18, 1d4+3=4)

Edit: added the 5 Curse damage from Girth since the dragon moved slightly closer to it this round and he had used dire radiance last round.
 

Attachments

  • CC E10 Kartharath 5.JPG
    CC E10 Kartharath 5.JPG
    116.5 KB · Views: 253
Last edited:

Remove ads

Top